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-rw-r--r--engines/agos/sound.cpp44
1 files changed, 21 insertions, 23 deletions
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp
index 6ec72814fa..8914470370 100644
--- a/engines/agos/sound.cpp
+++ b/engines/agos/sound.cpp
@@ -38,23 +38,21 @@
#include "sound/decoders/vorbis.h"
#include "sound/decoders/wave.h"
-using Common::File;
-
namespace AGOS {
#define SOUND_BIG_ENDIAN true
class BaseSound : Common::NonCopyable {
protected:
- File *_file;
+ Common::File *_file;
uint32 *_offsets;
Audio::Mixer *_mixer;
bool _freeOffsets;
DisposeAfterUse::Flag _disposeFile;
public:
- BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigEndian, DisposeAfterUse::Flag disposeFileAfterUse = DisposeAfterUse::YES);
- BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, DisposeAfterUse::Flag disposeFileAfterUse = DisposeAfterUse::YES);
+ BaseSound(Audio::Mixer *mixer, Common::File *file, uint32 base, bool bigEndian, DisposeAfterUse::Flag disposeFileAfterUse = DisposeAfterUse::YES);
+ BaseSound(Audio::Mixer *mixer, Common::File *file, uint32 *offsets, DisposeAfterUse::Flag disposeFileAfterUse = DisposeAfterUse::YES);
virtual ~BaseSound();
void playSound(uint sound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol = 0) {
@@ -64,7 +62,7 @@ public:
virtual Audio::AudioStream *makeAudioStream(uint sound) = 0;
};
-BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigEndian, DisposeAfterUse::Flag disposeFileAfterUse)
+BaseSound::BaseSound(Audio::Mixer *mixer, Common::File *file, uint32 base, bool bigEndian, DisposeAfterUse::Flag disposeFileAfterUse)
: _mixer(mixer), _file(file), _disposeFile(disposeFileAfterUse) {
uint res = 0;
@@ -98,7 +96,7 @@ BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigEndia
_offsets[res] = _file->size();
}
-BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, DisposeAfterUse::Flag disposeFileAfterUse)
+BaseSound::BaseSound(Audio::Mixer *mixer, Common::File *file, uint32 *offsets, DisposeAfterUse::Flag disposeFileAfterUse)
: _mixer(mixer), _file(file), _disposeFile(disposeFileAfterUse) {
_offsets = offsets;
@@ -225,9 +223,9 @@ static void convertPan(int &pan) {
class WavSound : public BaseSound {
public:
- WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, DisposeAfterUse::Flag disposeFileAfterUse = DisposeAfterUse::YES)
+ WavSound(Audio::Mixer *mixer, Common::File *file, uint32 base = 0, DisposeAfterUse::Flag disposeFileAfterUse = DisposeAfterUse::YES)
: BaseSound(mixer, file, base, false, disposeFileAfterUse) {}
- WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {}
+ WavSound(Audio::Mixer *mixer, Common::File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {}
Audio::AudioStream *makeAudioStream(uint sound);
void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol = 0);
};
@@ -251,7 +249,7 @@ void WavSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType typ
class VocSound : public BaseSound {
const byte _flags;
public:
- VocSound(Audio::Mixer *mixer, File *file, bool isUnsigned, uint32 base = 0, bool bigEndian = false, DisposeAfterUse::Flag disposeFileAfterUse = DisposeAfterUse::YES)
+ VocSound(Audio::Mixer *mixer, Common::File *file, bool isUnsigned, uint32 base = 0, bool bigEndian = false, DisposeAfterUse::Flag disposeFileAfterUse = DisposeAfterUse::YES)
: BaseSound(mixer, file, base, bigEndian, disposeFileAfterUse), _flags(isUnsigned ? Audio::FLAG_UNSIGNED : 0) {}
Audio::AudioStream *makeAudioStream(uint sound);
void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol = 0);
@@ -275,7 +273,7 @@ void VocSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType typ
class RawSound : public BaseSound {
const byte _flags;
public:
- RawSound(Audio::Mixer *mixer, File *file, bool isUnsigned)
+ RawSound(Audio::Mixer *mixer, Common::File *file, bool isUnsigned)
: BaseSound(mixer, file, 0, SOUND_BIG_ENDIAN), _flags(isUnsigned ? Audio::FLAG_UNSIGNED : 0) {}
Audio::AudioStream *makeAudioStream(uint sound);
void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol = 0);
@@ -305,7 +303,7 @@ void RawSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType typ
class CompressedSound : public BaseSound {
public:
- CompressedSound(Audio::Mixer *mixer, File *file, uint32 base) : BaseSound(mixer, file, base, false) {}
+ CompressedSound(Audio::Mixer *mixer, Common::File *file, uint32 base) : BaseSound(mixer, file, base, false) {}
Common::MemoryReadStream *loadStream(uint sound) const {
if (_offsets == NULL)
@@ -334,7 +332,7 @@ public:
#ifdef USE_MAD
class MP3Sound : public CompressedSound {
public:
- MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : CompressedSound(mixer, file, base) {}
+ MP3Sound(Audio::Mixer *mixer, Common::File *file, uint32 base = 0) : CompressedSound(mixer, file, base) {}
Audio::AudioStream *makeAudioStream(uint sound) {
Common::MemoryReadStream *tmp = loadStream(sound);
if (!tmp)
@@ -350,7 +348,7 @@ public:
#ifdef USE_VORBIS
class VorbisSound : public CompressedSound {
public:
- VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : CompressedSound(mixer, file, base) {}
+ VorbisSound(Audio::Mixer *mixer, Common::File *file, uint32 base = 0) : CompressedSound(mixer, file, base) {}
Audio::AudioStream *makeAudioStream(uint sound) {
Common::MemoryReadStream *tmp = loadStream(sound);
if (!tmp)
@@ -366,7 +364,7 @@ public:
#ifdef USE_FLAC
class FLACSound : public CompressedSound {
public:
- FLACSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : CompressedSound(mixer, file, base) {}
+ FLACSound(Audio::Mixer *mixer, Common::File *file, uint32 base = 0) : CompressedSound(mixer, file, base) {}
Audio::AudioStream *makeAudioStream(uint sound) {
Common::MemoryReadStream *tmp = loadStream(sound);
if (!tmp)
@@ -379,7 +377,7 @@ public:
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
-static CompressedSound *makeCompressedSound(Audio::Mixer *mixer, File *file, const Common::String &basename) {
+static CompressedSound *makeCompressedSound(Audio::Mixer *mixer, Common::File *file, const Common::String &basename) {
#ifdef USE_FLAC
file->open(basename + ".fla");
if (file->isOpen()) {
@@ -451,7 +449,7 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
char filename[16];
- File *file = new File();
+ Common::File *file = new Common::File();
if (!_hasVoiceFile) {
_voice = makeCompressedSound(_mixer, file, gss->speech_filename);
@@ -506,7 +504,7 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
void Sound::loadSfxFile(const GameSpecificSettings *gss) {
char filename[16];
- File *file = new File();
+ Common::File *file = new Common::File();
if (!_hasEffectsFile) {
_effects = makeCompressedSound(_mixer, file, gss->effects_filename);
@@ -540,7 +538,7 @@ void Sound::readSfxFile(const Common::String &filename) {
_mixer->stopHandle(_effectsHandle);
- File *file = new File();
+ Common::File *file = new Common::File();
file->open(filename);
if (file->isOpen() == false) {
@@ -557,7 +555,7 @@ void Sound::readSfxFile(const Common::String &filename) {
}
// This method is only used by Simon2
-void Sound::loadSfxTable(File *gameFile, uint32 base) {
+void Sound::loadSfxTable(Common::File *gameFile, uint32 base) {
stopAll();
delete _effects;
@@ -572,7 +570,7 @@ void Sound::loadSfxTable(File *gameFile, uint32 base) {
void Sound::readVoiceFile(const Common::String &filename) {
_mixer->stopHandle(_voiceHandle);
- File *file = new File();
+ Common::File *file = new Common::File();
file->open(filename);
if (file->isOpen() == false)
@@ -592,7 +590,7 @@ void Sound::playVoice(uint sound) {
char filename[16];
_lastVoiceFile = _filenums[sound];
sprintf(filename, "voices%d.dat", _filenums[sound]);
- File *file = new File();
+ Common::File *file = new Common::File();
file->open(filename);
if (file->isOpen() == false)
error("playVoice: Can't load voice file %s", filename);
@@ -801,7 +799,7 @@ void Sound::switchVoiceFile(const GameSpecificSettings *gss, uint disc) {
_lastVoiceFile = disc;
char filename[16];
- File *file = new File();
+ Common::File *file = new Common::File();
if (!_hasVoiceFile) {
sprintf(filename, "%s%d", gss->speech_filename, disc);