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Diffstat (limited to 'engines/agos/window.cpp')
-rw-r--r--engines/agos/window.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/agos/window.cpp b/engines/agos/window.cpp
index 3fb8e9ae5c..9f1fc33bf0 100644
--- a/engines/agos/window.cpp
+++ b/engines/agos/window.cpp
@@ -61,8 +61,8 @@ WindowBlock *AGOSEngine::openWindow(uint x, uint y, uint w, uint h, uint flags,
window->width = w;
window->height = h;
window->flags = flags;
- window->fill_color = fillColor;
- window->text_color = textColor;
+ window->fillColor = fillColor;
+ window->textColor = textColor;
window->textColumn = 0;
window->textColumnOffset = 0;
window->textRow = 0;
@@ -77,8 +77,8 @@ WindowBlock *AGOSEngine::openWindow(uint x, uint y, uint w, uint h, uint flags,
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
clearWindow(window);
- if (getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformAmiga && window->fill_color == 225)
- window->fill_color = (getFeatures() & GF_32COLOR) ? 17 : 241;
+ if (getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformAmiga && window->fillColor == 225)
+ window->fillColor = (getFeatures() & GF_32COLOR) ? 17 : 241;
return window;
}
@@ -130,8 +130,8 @@ void AGOSEngine_Feeble::colorWindow(WindowBlock *window) {
for (h = 0; h < window->height; h++) {
for (w = 0; w < window->width; w++) {
- if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
- dst[w] = window->fill_color;
+ if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
+ dst[w] = window->fillColor;
}
dst += _screenWidth;
}
@@ -146,7 +146,7 @@ void AGOSEngine::colorWindow(WindowBlock *window) {
h = window->height * 8;
if (getGameType() == GType_ELVIRA2 && window->y == 146) {
- if (window->fill_color == 1) {
+ if (window->fillColor == 1) {
_displayPalette[33 * 4 + 0] = 48 * 4;
_displayPalette[33 * 4 + 1] = 40 * 4;
_displayPalette[33 * 4 + 2] = 32 * 4;
@@ -171,7 +171,7 @@ void AGOSEngine::colorBlock(WindowBlock *window, uint16 x, uint16 y, uint16 w, u
Graphics::Surface *screen = _system->lockScreen();
byte *dst = (byte *)screen->pixels + y * _screenWidth + x;
- uint8 color = window->fill_color;
+ uint8 color = window->fillColor;
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
color += dst[0] & 0xF0;
@@ -256,13 +256,13 @@ void AGOSEngine::setTextColor(uint color) {
WindowBlock *window = _windowArray[_curWindow];
if ((getFeatures() & GF_32COLOR) && color != 0) {
- if (window->fill_color == 17)
+ if (window->fillColor == 17)
color = 25;
else
color = 220;
}
- window->text_color = color;
+ window->textColor = color;
}
void AGOSEngine::sendWindow(uint a) {
@@ -323,13 +323,13 @@ void AGOSEngine::writeChar(WindowBlock *window, int x, int y, int offs, int val)
// Clear background of first digit
window->textColumnOffset = offs;
- window->text_color = 0;
+ window->textColor = 0;
windowDrawChar(window, x * 8, y, 129);
if (val != -1) {
// Print first digit
chr = val / 10 + 48;
- window->text_color = 15;
+ window->textColor = 15;
windowDrawChar(window, x * 8, y, chr);
}
@@ -341,13 +341,13 @@ void AGOSEngine::writeChar(WindowBlock *window, int x, int y, int offs, int val)
// Clear background of second digit
window->textColumnOffset = offs;
- window->text_color = 0;
+ window->textColor = 0;
windowDrawChar(window, x * 8, y, 129);
if (val != -1) {
// Print second digit
chr = val % 10 + 48;
- window->text_color = 15;
+ window->textColor = 15;
windowDrawChar(window, x * 8, y, chr);
}
}