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-rw-r--r--engines/agos/agos.h24
-rw-r--r--engines/agos/saveload.cpp99
-rw-r--r--engines/agos/script_pn.cpp14
3 files changed, 59 insertions, 78 deletions
diff --git a/engines/agos/agos.h b/engines/agos/agos.h
index 65f8dd1420..87a1228c6a 100644
--- a/engines/agos/agos.h
+++ b/engines/agos/agos.h
@@ -1272,7 +1272,7 @@ protected:
Item *getNextItemPtrStrange();
- virtual bool loadGame(const char *filename, bool restartMode = false);
+ virtual bool loadGame(const Common::String &filename, bool restartMode = false);
virtual bool saveGame(uint slot, const char *caption);
void openTextWindow();
@@ -1311,7 +1311,7 @@ protected:
int countSaveGames();
- virtual char *genSaveName(int slot);
+ virtual Common::String genSaveName(int slot) const;
};
class AGOSEngine_PN : public AGOSEngine {
@@ -1517,8 +1517,8 @@ protected:
virtual void windowPutChar(WindowBlock *window, byte c, byte b = 0);
bool badload(int8 errorNum);
- int loadFile(char *name);
- int saveFile(char *name);
+ int loadFile(const Common::String &name);
+ int saveFile(const Common::String &name);
void getFilename();
void sysftodb();
void dbtosysf();
@@ -1640,7 +1640,7 @@ protected:
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
- virtual char *genSaveName(int slot);
+ virtual Common::String genSaveName(int slot) const;
};
class AGOSEngine_Elvira2 : public AGOSEngine_Elvira1 {
@@ -1709,7 +1709,7 @@ protected:
virtual void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp);
- virtual bool loadGame(const char *filename, bool restartMode = false);
+ virtual bool loadGame(const Common::String &filename, bool restartMode = false);
virtual bool saveGame(uint slot, const char *caption);
virtual void addArrows(WindowBlock *window, uint8 num);
@@ -1735,7 +1735,7 @@ protected:
virtual void userGame(bool load);
virtual int userGameGetKey(bool *b, char *buf, uint maxChar);
- virtual char *genSaveName(int slot);
+ virtual Common::String genSaveName(int slot) const;
};
class AGOSEngine_Waxworks : public AGOSEngine_Elvira2 {
@@ -1802,7 +1802,7 @@ protected:
virtual bool confirmOverWrite(WindowBlock *window);
- virtual char *genSaveName(int slot);
+ virtual Common::String genSaveName(int slot) const;
};
class AGOSEngine_Simon1 : public AGOSEngine_Waxworks {
@@ -1873,7 +1873,7 @@ protected:
virtual void vcStopAnimation(uint16 zone, uint16 sprite);
- virtual char *genSaveName(int slot);
+ virtual Common::String genSaveName(int slot) const;
};
class AGOSEngine_Simon2 : public AGOSEngine_Simon1 {
@@ -1919,7 +1919,7 @@ protected:
virtual void playSpeech(uint16 speechId, uint16 vgaSpriteId);
- virtual char *genSaveName(int slot);
+ virtual Common::String genSaveName(int slot) const;
};
#ifdef ENABLE_AGOS2
@@ -2059,7 +2059,7 @@ protected:
void saveUserGame(int slot);
void windowBackSpace(WindowBlock *window);
- virtual char *genSaveName(int slot);
+ virtual Common::String genSaveName(int slot) const;
virtual void quickLoadOrSave();
};
@@ -2139,7 +2139,7 @@ protected:
void printInfoText(const char *itemText);
- virtual char *genSaveName(int slot);
+ virtual Common::String genSaveName(int slot) const;
};
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 48671390f0..8eb7f066b3 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -33,32 +33,35 @@
namespace AGOS {
+
+// FIXME: This code counts savegames, but callers in many cases assume
+// that the return value + 1 indicates an empty slot.
int AGOSEngine::countSaveGames() {
Common::InSaveFile *f = NULL;
Common::StringArray filenames;
uint i = 1;
- char slot[4];
int slotNum;
bool marks[256];
- char *prefix = genSaveName(998);
- prefix[strlen(prefix)-3] = '*';
- prefix[strlen(prefix)-2] = '\0';
+ // Get the name of (possibly non-existent) savegame slot 998, and replace
+ // the extension by * to get a pattern.
+ Common::String tmp = genSaveName(998);
+ assert(tmp.size() >= 4 && tmp[tmp.size()-4] == '.');
+ Common::String prefix = Common::String(tmp.c_str(), tmp.size()-3) + "*";
+
memset(marks, false, 256 * sizeof(bool)); //assume no savegames for this title
filenames = _saveFileMan->listSavefiles(prefix);
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file){
//Obtain the last 3 digits of the filename, since they correspond to the save slot
- slot[0] = file->c_str()[file->size()-3];
- slot[1] = file->c_str()[file->size()-2];
- slot[2] = file->c_str()[file->size()-1];
- slot[3] = '\0';
-
- slotNum = atoi(slot);
+ assert(file->size() >= 4);
+ slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum < 256)
marks[slotNum] = true; //mark this slot as valid
}
+ // FIXME: Why does this already try to actually open the savegames?
+ // Historical accident?
while (i < 256) {
if (marks[i] &&
(f = _saveFileMan->openForLoading(genSaveName(i)))) {
@@ -72,68 +75,46 @@ int AGOSEngine::countSaveGames() {
}
#ifdef ENABLE_AGOS2
-char *AGOSEngine_PuzzlePack::genSaveName(int slot) {
- static char buf[20];
-
+Common::String AGOSEngine_PuzzlePack::genSaveName(int slot) const {
if (getGameId() == GID_DIMP)
- sprintf(buf, "dimp.sav");
+ return "dimp.sav";
else
- sprintf(buf, "swampy.sav");
-
- return buf;
+ return "swampy.sav";
}
-char *AGOSEngine_Feeble::genSaveName(int slot) {
- static char buf[20];
- sprintf(buf, "feeble.%.3d", slot);
- return buf;
+Common::String AGOSEngine_Feeble::genSaveName(int slot) const {
+ return Common::String::format("feeble.%.3d", slot);
}
#endif
-char *AGOSEngine_Simon2::genSaveName(int slot) {
- static char buf[20];
- sprintf(buf, "simon2.%.3d", slot);
- return buf;
+Common::String AGOSEngine_Simon2::genSaveName(int slot) const {
+ return Common::String::format("simon2.%.3d", slot);
}
-char *AGOSEngine_Simon1::genSaveName(int slot) {
- static char buf[20];
- sprintf(buf, "simon1.%.3d", slot);
- return buf;
+Common::String AGOSEngine_Simon1::genSaveName(int slot) const {
+ return Common::String::format("simon1.%.3d", slot);
}
-char *AGOSEngine_Waxworks::genSaveName(int slot) {
- static char buf[20];
-
+Common::String AGOSEngine_Waxworks::genSaveName(int slot) const {
if (getPlatform() == Common::kPlatformDOS)
- sprintf(buf, "waxworks-pc.%.3d", slot);
+ return Common::String::format("waxworks-pc.%.3d", slot);
else
- sprintf(buf, "waxworks.%.3d", slot);
-
- return buf;
+ return Common::String::format("waxworks.%.3d", slot);
}
-char *AGOSEngine_Elvira2::genSaveName(int slot) {
- static char buf[20];
-
+Common::String AGOSEngine_Elvira2::genSaveName(int slot) const {
if (getPlatform() == Common::kPlatformDOS)
- sprintf(buf, "elvira2-pc.%.3d", slot);
+ return Common::String::format("elvira2-pc.%.3d", slot);
else
- sprintf(buf, "elvira2.%.3d", slot);
-
- return buf;
+ return Common::String::format("elvira2.%.3d", slot);
}
-char *AGOSEngine_Elvira1::genSaveName(int slot) {
- static char buf[20];
- sprintf(buf, "elvira1.%.3d", slot);
- return buf;
+Common::String AGOSEngine_Elvira1::genSaveName(int slot) const {
+ return Common::String::format("elvira1.%.3d", slot);
}
-char *AGOSEngine::genSaveName(int slot) {
- static char buf[20];
- sprintf(buf, "pn.%.3d", slot);
- return buf;
+Common::String AGOSEngine::genSaveName(int slot) const {
+ return Common::String::format("pn.%.3d", slot);
}
#ifdef ENABLE_AGOS2
@@ -177,12 +158,12 @@ void AGOSEngine::quickLoadOrSave() {
waitForSync(1122);
}
- char *filename = genSaveName(_saveLoadSlot);
+ Common::String filename = genSaveName(_saveLoadSlot);
if (_saveLoadType == 2) {
Subroutine *sub;
success = loadGame(genSaveName(_saveLoadSlot));
if (!success) {
- buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename);
+ buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename.c_str());
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
drawIconArray(2, me(), 0, 0);
setBitFlag(97, true);
@@ -217,7 +198,7 @@ void AGOSEngine::quickLoadOrSave() {
} else {
success = saveGame(_saveLoadSlot, _saveLoadName);
if (!success)
- buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename);
+ buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename.c_str());
}
if (!success) {
@@ -225,7 +206,7 @@ void AGOSEngine::quickLoadOrSave() {
dialog.runModal();
} else if (_saveLoadType == 1) {
- buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename);
+ buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename.c_str());
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();
@@ -1041,7 +1022,7 @@ void writeItemID(Common::WriteStream *f, uint16 val) {
f->writeUint32BE(val - 1);
}
-bool AGOSEngine::loadGame(const char *filename, bool restartMode) {
+bool AGOSEngine::loadGame(const Common::String &filename, bool restartMode) {
char ident[100];
Common::SeekableReadStream *f = NULL;
uint num, item_index, i;
@@ -1215,7 +1196,7 @@ bool AGOSEngine::saveGame(uint slot, const char *caption) {
return result;
}
-bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) {
+bool AGOSEngine_Elvira2::loadGame(const Common::String &filename, bool restartMode) {
char ident[100];
Common::SeekableReadStream *f = NULL;
uint num, item_index, i, j;
@@ -1633,7 +1614,7 @@ void AGOSEngine_PN::getFilename() {
}
}
-int AGOSEngine_PN::loadFile(char *name) {
+int AGOSEngine_PN::loadFile(const Common::String &name) {
Common::InSaveFile *f;
haltAnimation();
@@ -1666,7 +1647,7 @@ int AGOSEngine_PN::loadFile(char *name) {
return 0;
}
-int AGOSEngine_PN::saveFile(char *name) {
+int AGOSEngine_PN::saveFile(const Common::String &name) {
Common::OutSaveFile *f;
sysftodb();
haltAnimation();
diff --git a/engines/agos/script_pn.cpp b/engines/agos/script_pn.cpp
index 60a1376f25..e98cd2795a 100644
--- a/engines/agos/script_pn.cpp
+++ b/engines/agos/script_pn.cpp
@@ -370,7 +370,7 @@ void AGOSEngine_PN::opn_opcode30() {
void AGOSEngine_PN::opn_opcode31() {
int a, slot = 0;
- char bf[60];
+ Common::String bf;
if ((a = varval()) > 2) {
setScriptReturn(false);
@@ -381,10 +381,10 @@ void AGOSEngine_PN::opn_opcode31() {
case 0:
getFilename();
slot = matchSaveGame(_saveFile, countSaveGames());
- strcpy(bf, genSaveName(slot));
+ bf = genSaveName(slot);
break;
case 1:
- strcpy(bf, "pn.sav");
+ bf = "pn.sav";
break;
case 2:
// NOTE: Is this case ever used?
@@ -404,7 +404,7 @@ void AGOSEngine_PN::opn_opcode31() {
}
void AGOSEngine_PN::opn_opcode32() {
- char bf[60];
+ Common::String bf;
int a, slot;
a = varval();
@@ -419,12 +419,12 @@ void AGOSEngine_PN::opn_opcode32() {
getFilename();
slot = matchSaveGame(_saveFile, curSlot);
if (slot != -1)
- strcpy(bf, genSaveName(slot));
+ bf = genSaveName(slot);
else
- strcpy(bf, genSaveName(curSlot));
+ bf = genSaveName(curSlot);
break;
case 1:
- strcpy(bf, "pn.sav");
+ bf = "pn.sav";
break;
case 2:
// NOTE: Is this case ever used?