diff options
Diffstat (limited to 'engines/agos')
-rw-r--r-- | engines/agos/agos.cpp | 6 | ||||
-rw-r--r-- | engines/agos/detection.cpp | 4 | ||||
-rw-r--r-- | engines/agos/sound.cpp | 4 | ||||
-rw-r--r-- | engines/agos/subroutine.cpp | 2 | ||||
-rw-r--r-- | engines/agos/vga_s1.cpp | 2 |
5 files changed, 9 insertions, 9 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index 641c6e707e..a2c7467412 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -555,7 +555,7 @@ Common::Error AGOSEngine::init() { // Setup midi driver int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI); _nativeMT32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); - + _driver = MidiDriver::createMidi(midiDriver); if (_nativeMT32) { @@ -890,7 +890,7 @@ AGOSEngine::~AGOSEngine() { free(_tablesHeapPtr - _tablesHeapCurPos); free(_mouseData); - + free(_gameOffsetsPtr); free(_iconFilePtr); free(_itemArrayPtr); @@ -1029,7 +1029,7 @@ Common::Error AGOSEngine::go() { /* I do not think that this will be used - * + * void AGOSEngine::shutdown() { // Sync with AGOSEngine::~AGOSEngine() // In Simon 2, this gets deleted along with _sound further down diff --git a/engines/agos/detection.cpp b/engines/agos/detection.cpp index 5ca640d96c..4c400859f6 100644 --- a/engines/agos/detection.cpp +++ b/engines/agos/detection.cpp @@ -102,7 +102,7 @@ static const Common::ADParams detectionParams = { class AgosMetaEngine : public Common::AdvancedMetaEngine { public: AgosMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {} - + virtual const char *getName() const { return "AGOS"; } @@ -110,7 +110,7 @@ public: virtual const char *getCopyright() const { return "AGOS (C) Adventure Soft"; } - + virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp index 4d60bbdbed..5558e9025a 100644 --- a/engines/agos/sound.cpp +++ b/engines/agos/sound.cpp @@ -58,7 +58,7 @@ public: BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigEndian = false); virtual ~BaseSound(); void close(); - + void playSound(uint sound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0) { playSound(sound, sound, type, handle, flags, vol); } @@ -563,7 +563,7 @@ void Sound::readSfxFile(const char *filename) { void Sound::loadSfxTable(File *gameFile, uint32 base) { stopAll(); - + if (_effects) _effects->close(); diff --git a/engines/agos/subroutine.cpp b/engines/agos/subroutine.cpp index 1d4f2e8ba6..07eb7306d8 100644 --- a/engines/agos/subroutine.cpp +++ b/engines/agos/subroutine.cpp @@ -541,7 +541,7 @@ int AGOSEngine::startSubroutine(Subroutine *sub) { error("Recursion error"); // WORKAROUND: If the game is saved, right after Simon is thrown in the dungeon of Sordid's Fortress of Doom, - // the saved game fails to load correctly. When loading the saved game, the sequence of Simon waking is started, + // the saved game fails to load correctly. When loading the saved game, the sequence of Simon waking is started, // before the scene is actually reloaded, due to a script bug. We manually add the extra script code from DOS CD // release, which fixed this particular script bug. if (getGameType() == GType_SIMON2 && !(getFeatures() & GF_TALKIE) && sub->id == 12101) { diff --git a/engines/agos/vga_s1.cpp b/engines/agos/vga_s1.cpp index b3ee374595..b1ae26437e 100644 --- a/engines/agos/vga_s1.cpp +++ b/engines/agos/vga_s1.cpp @@ -138,7 +138,7 @@ void AGOSEngine::vc22_setPaletteNew() { palptr[3] = 0; palptr += 4; - }; + }; } _paletteFlag = 2; |