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Diffstat (limited to 'engines/avalanche/acci.cpp')
-rw-r--r-- | engines/avalanche/acci.cpp | 2267 |
1 files changed, 2267 insertions, 0 deletions
diff --git a/engines/avalanche/acci.cpp b/engines/avalanche/acci.cpp new file mode 100644 index 0000000000..3b633c1dfa --- /dev/null +++ b/engines/avalanche/acci.cpp @@ -0,0 +1,2267 @@ + /* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* ACCIDENCE II The parser. */ + +#include "avalanche/avalanche.h" + +#include "avalanche/acci.h" +#include "avalanche/gyro.h" +#include "avalanche/lucerna.h" +#include "avalanche/scrolls.h" +#include "avalanche/timer.h" +#include "avalanche/animation.h" +#include "avalanche/enid.h" +#include "avalanche/celer.h" +#include "avalanche/pingo.h" +#include "avalanche/sequence.h" + +#include "common/textconsole.h" + +#include <cstring> +#include <cmath> + +namespace Avalanche { + +Acci::Acci(AvalancheEngine *vm) { + _vm = vm; +} + +void Acci::init() { + _vm->_gyro->_weirdWord = false; + + // Initailaze the vocabulary. + // Verbs: 1-49 + _vocabulary[0].init(1, "EXAMINE"); + _vocabulary[1].init(1, "READ"); + _vocabulary[2].init(1, "XAM"); + _vocabulary[3].init(2, "OPEN"); + _vocabulary[4].init(2, "LEAVE"); + _vocabulary[5].init(2, "UNLOCK"); + _vocabulary[6].init(3, "PAUSE"); + _vocabulary[7].init(47, "TA"); // Early to avoid Take and Talk. + _vocabulary[8].init(4, "TAKE"); + _vocabulary[9].init(4, "GET"); + _vocabulary[10].init(4, "PICK"); + _vocabulary[11].init(5, "DROP"); + _vocabulary[12].init(6, "INVENTORY"); + _vocabulary[13].init(7, "TALK"); + _vocabulary[14].init(7, "SAY"); + _vocabulary[15].init(7, "ASK"); + _vocabulary[16].init(8, "GIVE"); + _vocabulary[17].init(9, "DRINK"); + _vocabulary[18].init(9, "IMBIBE"); + _vocabulary[19].init(9, "DRAIN"); + _vocabulary[20].init(10, "LOAD"); + _vocabulary[21].init(10, "RESTORE"); + _vocabulary[22].init(11, "SAVE"); + _vocabulary[23].init(12, "BRIBE"); + _vocabulary[24].init(12, "PAY"); + _vocabulary[25].init(13, "LOOK"); + _vocabulary[26].init(14, "BREAK"); + _vocabulary[27].init(15, "QUIT"); + _vocabulary[28].init(15, "EXIT"); + _vocabulary[29].init(16, "SIT"); + _vocabulary[30].init(16, "SLEEP"); + _vocabulary[31].init(17, "STAND"); + + _vocabulary[32].init(18, "GO"); + _vocabulary[33].init(19, "INFO"); + _vocabulary[34].init(20, "UNDRESS"); + _vocabulary[35].init(20, "DOFF"); + _vocabulary[36].init(21, "DRESS"); + _vocabulary[37].init(21, "WEAR"); + _vocabulary[38].init(21, "DON"); + _vocabulary[39].init(22, "PLAY"); + _vocabulary[40].init(22, "STRUM"); + _vocabulary[41].init(23, "RING"); + _vocabulary[42].init(24, "HELP"); + _vocabulary[43].init(25, "KENDAL"); + _vocabulary[44].init(26, "CAPYBARA"); + _vocabulary[45].init(27, "BOSS"); + _vocabulary[46].init(255, "NINET"); // block for NINETY + _vocabulary[47].init(28, "URINATE"); + _vocabulary[48].init(28, "MINGITE"); + _vocabulary[49].init(29, "NINETY"); + _vocabulary[50].init(30, "ABRACADABRA"); + _vocabulary[51].init(30, "PLUGH"); + _vocabulary[52].init(30, "XYZZY"); + _vocabulary[53].init(30, "HOCUS"); + _vocabulary[54].init(30, "POCUS"); + _vocabulary[55].init(30, "IZZY"); + _vocabulary[56].init(30, "WIZZY"); + _vocabulary[57].init(30, "PLOVER"); + _vocabulary[58].init(30, "MELENKURION"); + _vocabulary[59].init(30, "ZORTON"); + _vocabulary[60].init(30, "BLERBI"); + _vocabulary[61].init(30, "THURB"); + _vocabulary[62].init(30, "SNOEZE"); + _vocabulary[63].init(30, "SAMOHT"); + _vocabulary[64].init(30, "NOSIDE"); + _vocabulary[65].init(30, "PHUGGG"); + _vocabulary[66].init(30, "KNERL"); + _vocabulary[67].init(30, "MAGIC"); + _vocabulary[68].init(30, "KLAETU"); + _vocabulary[69].init(30, "VODEL"); + _vocabulary[70].init(30, "BONESCROLLS"); + _vocabulary[71].init(30, "RADOF"); + + _vocabulary[72].init(31, "RESTART"); + _vocabulary[73].init(32, "SWALLOW"); + _vocabulary[74].init(32, "EAT"); + _vocabulary[75].init(33, "LISTEN"); + _vocabulary[76].init(33, "HEAR"); + _vocabulary[77].init(34, "BUY"); + _vocabulary[78].init(34, "PURCHASE"); + _vocabulary[79].init(34, "ORDER"); + _vocabulary[80].init(34, "DEMAND"); + _vocabulary[81].init(35, "ATTACK"); + _vocabulary[82].init(35, "HIT"); + _vocabulary[83].init(35, "KILL"); + _vocabulary[84].init(35, "PUNCH"); + _vocabulary[85].init(35, "KICK"); + _vocabulary[86].init(35, "SHOOT"); + _vocabulary[87].init(35, "FIRE"); + + // Passwords: 36 + _vocabulary[88].init(36, "TIROS"); + _vocabulary[89].init(36, "WORDY"); + _vocabulary[90].init(36, "STACK"); + _vocabulary[91].init(36, "SHADOW"); + _vocabulary[92].init(36, "OWL"); + _vocabulary[93].init(36, "ACORN"); + _vocabulary[94].init(36, "DOMESDAY"); + _vocabulary[95].init(36, "FLOPPY"); + _vocabulary[96].init(36, "DIODE"); + _vocabulary[97].init(36, "FIELD"); + _vocabulary[98].init(36, "COWSLIP"); + _vocabulary[99].init(36, "OSBYTE"); + _vocabulary[100].init(36, "OSCLI"); + _vocabulary[101].init(36, "TIMBER"); + _vocabulary[102].init(36, "ADVAL"); + _vocabulary[103].init(36, "NEUTRON"); + _vocabulary[104].init(36, "POSITRON"); + _vocabulary[105].init(36, "ELECTRON"); + _vocabulary[106].init(36, "CIRCUIT"); + _vocabulary[107].init(36, "AURUM"); + _vocabulary[108].init(36, "PETRIFY"); + _vocabulary[109].init(36, "EBBY"); + _vocabulary[110].init(36, "CATAPULT"); + _vocabulary[111].init(36, "GAMERS"); + _vocabulary[112].init(36, "FUDGE"); + _vocabulary[113].init(36, "CANDLE"); + _vocabulary[114].init(36, "BEEB"); + _vocabulary[115].init(36, "MICRO"); + _vocabulary[116].init(36, "SESAME"); + _vocabulary[117].init(36, "LORDSHIP"); + + _vocabulary[118].init(37, "DIR"); + _vocabulary[119].init(37, "LS"); + _vocabulary[120].init(38, "DIE"); + _vocabulary[121].init(39, "SCORE"); + _vocabulary[122].init(40, "PUT"); + _vocabulary[123].init(40, "INSERT"); + _vocabulary[124].init(41, "KISS"); + _vocabulary[125].init(41, "SNOG"); + _vocabulary[126].init(41, "CUDDLE"); + _vocabulary[127].init(42, "CLIMB"); + _vocabulary[128].init(42, "CLAMBER"); + _vocabulary[129].init(43, "JUMP"); + _vocabulary[130].init(44, "HIGHSCORES"); + _vocabulary[131].init(44, "HISCORES"); + _vocabulary[132].init(45, "WAKEN"); + _vocabulary[133].init(45, "AWAKEN"); + _vocabulary[134].init(46, "HELLO"); + _vocabulary[135].init(46, "HI"); + _vocabulary[136].init(46, "YO"); + _vocabulary[137].init(47, "THANKS"); // = 47, "ta", which was defined earlier. + + // Nouns - Objects: 50-100 + _vocabulary[138].init(50, "WINE"); + _vocabulary[139].init(50, "BOOZE"); + _vocabulary[140].init(50, "NASTY"); + _vocabulary[141].init(50, "VINEGAR"); + _vocabulary[142].init(51, "MONEYBAG"); + _vocabulary[143].init(51, "BAG"); + _vocabulary[144].init(51, "CASH"); + _vocabulary[145].init(51, "DOSH"); + _vocabulary[146].init(51, "WALLET"); + _vocabulary[147].init(52, "BODKIN"); + _vocabulary[148].init(52, "DAGGER"); + _vocabulary[149].init(53, "POTION"); + _vocabulary[150].init(54, "CHASTITY"); + _vocabulary[151].init(54, "BELT"); + _vocabulary[152].init(55, "BOLT"); + _vocabulary[153].init(55, "ARROW"); + _vocabulary[154].init(55, "DART"); + _vocabulary[155].init(56, "CROSSBOW"); + _vocabulary[156].init(56, "BOW"); + _vocabulary[157].init(57, "LUTE"); + _vocabulary[158].init(58, "PILGRIM"); + _vocabulary[159].init(58, "BADGE"); + _vocabulary[160].init(59, "MUSHROOMS"); + _vocabulary[161].init(59, "TOADSTOOLS"); + _vocabulary[162].init(60, "KEY"); + _vocabulary[163].init(61, "BELL"); + _vocabulary[164].init(62, "PRESCRIPT"); + _vocabulary[165].init(62, "SCROLL"); + _vocabulary[166].init(62, "MESSAGE"); + _vocabulary[167].init(63, "PEN"); + _vocabulary[168].init(63, "QUILL"); + _vocabulary[169].init(64, "INK"); + _vocabulary[170].init(64, "INKPOT"); + _vocabulary[171].init(65, "CLOTHES"); + _vocabulary[172].init(66, "HABIT"); + _vocabulary[173].init(66, "DISGUISE"); + _vocabulary[174].init(67, "ONION"); + + _vocabulary[175].init(99, "PASSWORD"); + + // Objects from Also are placed between 101 and 131. + // Nouns - People - Male: 150-174 + _vocabulary[176].init(150, "AVVY"); + _vocabulary[177].init(150, "AVALOT"); + _vocabulary[178].init(150, "YOURSELF"); + _vocabulary[179].init(150, "ME"); + _vocabulary[180].init(150, "MYSELF"); + _vocabulary[181].init(151, "SPLUDWICK"); + _vocabulary[182].init(151, "THOMAS"); + _vocabulary[183].init(151, "ALCHEMIST"); + _vocabulary[184].init(151, "CHEMIST"); + _vocabulary[185].init(152, "CRAPULUS"); + _vocabulary[186].init(152, "SERF"); + _vocabulary[187].init(152, "SLAVE"); + _vocabulary[188].init(158, "DU"); // Put in early for Baron DU Lustie to save confusion with Duck & Duke. + _vocabulary[189].init(152, "CRAPPY"); + _vocabulary[190].init(153, "DUCK"); + _vocabulary[191].init(153, "DOCTOR"); + _vocabulary[192].init(154, "MALAGAUCHE"); + _vocabulary[193].init(155, "FRIAR"); + _vocabulary[194].init(155, "TUCK"); + _vocabulary[195].init(156, "ROBIN"); + _vocabulary[196].init(156, "HOOD"); + _vocabulary[197].init(157, "CWYTALOT"); + _vocabulary[198].init(157, "GUARD"); + _vocabulary[199].init(157, "BRIDGEKEEP"); + _vocabulary[200].init(158, "BARON"); + _vocabulary[201].init(158, "LUSTIE"); + _vocabulary[202].init(159, "DUKE"); + _vocabulary[203].init(159, "GRACE"); + _vocabulary[204].init(160, "DOGFOOD"); + _vocabulary[205].init(160, "MINSTREL"); + _vocabulary[206].init(161, "TRADER"); + _vocabulary[207].init(161, "SHOPKEEPER"); + _vocabulary[208].init(161, "STALLHOLDER"); + _vocabulary[209].init(162, "PILGRIM"); + _vocabulary[210].init(162, "IBYTHNETH"); + _vocabulary[211].init(163, "ABBOT"); + _vocabulary[212].init(163, "AYLES"); + _vocabulary[213].init(164, "PORT"); + _vocabulary[214].init(165, "SPURGE"); + _vocabulary[215].init(166, "JACQUES"); + _vocabulary[216].init(166, "SLEEPER"); + _vocabulary[217].init(166, "RINGER"); + + // Nouns - People - Female: 175-199 + _vocabulary[218].init(175, "WIFE"); + _vocabulary[219].init(175, "ARKATA"); + _vocabulary[220].init(176, "GEDALODAVA"); + _vocabulary[221].init(176, "GEIDA"); + _vocabulary[222].init(176, "PRINCESS"); + _vocabulary[223].init(178, "WISE"); + _vocabulary[224].init(178, "WITCH"); + + // Pronouns: 200-224 + _vocabulary[225].init(200, "HIM"); + _vocabulary[226].init(200, "MAN"); + _vocabulary[227].init(200, "GUY"); + _vocabulary[228].init(200, "DUDE"); + _vocabulary[229].init(200, "CHAP"); + _vocabulary[230].init(200, "FELLOW"); + _vocabulary[231].init(201, "HER"); + _vocabulary[232].init(201, "GIRL"); + _vocabulary[233].init(201, "WOMAN"); + _vocabulary[234].init(202, "IT"); + _vocabulary[235].init(202, "THING"); + _vocabulary[236].init(203, "MONK"); + _vocabulary[237].init(204, "BARMAN"); + _vocabulary[238].init(204, "BARTENDER"); + + // Prepositions: 225-249 + _vocabulary[239].init(225, "TO"); + _vocabulary[240].init(226, "AT"); + _vocabulary[241].init(227, "UP"); + _vocabulary[242].init(228, "INTO"); + _vocabulary[243].init(228, "INSIDE"); + _vocabulary[244].init(229, "OFF"); + _vocabulary[245].init(230, "UP"); + _vocabulary[246].init(231, "DOWN"); + _vocabulary[247].init(232, "ON"); + + // Please: 251 + _vocabulary[248].init(251, "PLEASE"); + + // About: 252 + _vocabulary[249].init(252, "ABOUT"); + _vocabulary[250].init(252, "CONCERNING"); + + // Swear words: 253 + /* I M P O R T A N T M E S S A G E + + DO *NOT* READ THE LINES BELOW IF YOU ARE OF A SENSITIVE + DISPOSITION. THOMAS IS *NOT* RESPONSIBLE FOR THEM. + GOODNESS KNOWS WHO WROTE THEM. + READ THEM AT YOUR OWN RISK. BETTER STILL, DON'T READ THEM. + WHY ARE YOU SNOOPING AROUND IN MY PROGRAM, ANYWAY? */ + _vocabulary[251].init(253, "SHIT"); + _vocabulary[252].init(28 , "PISS"); + _vocabulary[253].init(28 , "PEE"); + _vocabulary[254].init(253, "FART"); + _vocabulary[255].init(253, "FUCK"); + _vocabulary[256].init(253, "BALLS"); + _vocabulary[257].init(253, "BLAST"); + _vocabulary[258].init(253, "BUGGER"); + _vocabulary[259].init(253, "KNICKERS"); + _vocabulary[260].init(253, "BLOODY"); + _vocabulary[261].init(253, "HELL"); + _vocabulary[262].init(253, "DAMN"); + _vocabulary[263].init(253, "SMEG"); + // ...and other even ruder words. You didn't read them, did you? Good. + + // Answer-back smart-alec words: 249 + _vocabulary[264].init(249, "YES"); + _vocabulary[265].init(249, "NO"); + _vocabulary[266].init(249, "BECAUSE"); + + // Noise words: 255 + _vocabulary[267].init(255, "THE"); + _vocabulary[268].init(255, "A"); + _vocabulary[269].init(255, "NOW"); + _vocabulary[270].init(255, "SOME"); + _vocabulary[271].init(255, "AND"); + _vocabulary[272].init(255, "THAT"); + _vocabulary[273].init(255, "POCUS"); + _vocabulary[274].init(255, "HIS"); + _vocabulary[275].init(255, "THIS"); + _vocabulary[276].init(255, "SENTINEL"); // for "Ken SENT Me" +} + +void Acci::clearWords() { + for (byte i = 0; i < 11; i++) { + if (!_realWords[i].empty()) + _realWords[i].clear(); + } +} + +byte Acci::wordNum(Common::String word) { + if (word.empty()) + return 0; + + for (int32 i = kParserWordsNum - 1; i >= 0; i--) { + if (_vocabulary[i]._word == word) + return _vocabulary[i]._number; + } + + // If not found as a whole, we look for it as a substring. + for (int32 i = kParserWordsNum - 1; i >= 0; i--) { + if (Common::String(_vocabulary[i]._word.c_str(), word.size()) == word) + return _vocabulary[i]._number; + } + + return kPardon; +} + +void Acci::replace(Common::String oldChars, byte newChar) { + int16 pos = _vm->_parser->pos(oldChars, _thats); + while (pos != -1) { + if (newChar == 0) + _thats.deleteChar(pos); + else { + for (byte i = pos; i < pos + oldChars.size(); i++) + _thats.deleteChar(pos); + _thats.insertChar(newChar, pos); + } + pos = _vm->_parser->pos(oldChars, _thats); + } +} + +Common::String Acci::rank() { + static const RankType kRanks[9] = { + {0, "Beginner"}, {10, "Novice"}, + {20, "Improving"}, {35, "Not bad"}, + {50, "Passable"}, {65, "Good"}, + {80, "Experienced"}, {108, "The BEST!"}, + {32767, "copyright'93"} + }; + + for (byte i = 0; i < 8; i++) { + if ((_vm->_gyro->_dnascore >= kRanks[i]._score) && (_vm->_gyro->_dnascore < kRanks[i + 1]._score)) { + return kRanks[i]._title; + } + } + return ""; +} + +Common::String Acci::totalTime() { + // There are 65535 clock ticks in a second, 1092.25 in a minute, and 65535 in an hour. + const double ticksInOneSec = (double)(65535) / 3600; + uint16 h, m, s; + + h = floor(_vm->_gyro->_totalTime / ticksInOneSec); // No. of seconds. + m = h % 3600; + h /= 3600; + s = m % 60; + m /= 60; + + Common::String result = "You've been playing for "; + if (h > 0) + result += Common::String::format("%d hours, ", h); + if ((m > 0) || (h != 0)) + result = Common::String::format("%d minutes and ", m); + return result + Common::String::format("%d seconds", s); +} + +void Acci::cheatParse(Common::String codes) { +// uint16 num; +// int16 e; +// char cmd; +// int16 se, sx, sy; + + warning("STUB: Acci::cheatParse()"); +} + + + +void Acci::stripPunctuation(Common::String &word) { + const char punct[] = "~`!@#$%^&*()_+-={}[]:\"|;'\\,./<>?"; + + for (byte i = 0; i < 32; i++) { + for (;;) { + int16 pos = _vm->_parser->pos(Common::String(punct[i]), word); + if (pos == -1) + break; + word.deleteChar(pos); + } + } +} + +void Acci::displayWhat(byte target, bool animate, bool &ambiguous) { + if (target == kPardon) { + ambiguous = true; + if (animate) + _vm->_scrolls->displayText("Whom?"); + else + _vm->_scrolls->displayText("What?"); + } else { + if (animate) { + Common::String tmpStr = Common::String::format("{ %s }", _vm->_gyro->getName(target).c_str()); + _vm->_scrolls->displayText(tmpStr); + } else { + Common::String z = _vm->_gyro->getItem(target); + if (z != "") { + Common::String tmpStr = Common::String::format("{ %s }", z.c_str()); + _vm->_scrolls->displayText(tmpStr); + } + } + } +} + +bool Acci::doPronouns() { + bool ambiguous = false; + + for (byte i = 0; i < _thats.size(); i++) { + byte wordCode = _thats[i]; + switch (wordCode) { + case 200: { + displayWhat(_vm->_gyro->_him, true, ambiguous); + _thats.setChar(_vm->_gyro->_him, i); + } + break; + case 201: { + displayWhat(_vm->_gyro->_her, true, ambiguous); + _thats.setChar(_vm->_gyro->_her, i); + } + break; + case 202: { + displayWhat(_vm->_gyro->_it, false, ambiguous); + _thats.setChar(_vm->_gyro->_it, i); + } + break; + } + } + + return ambiguous; +} + +void Acci::properNouns() { + _vm->_parser->_inputText.toLowercase(); + + // We set every word's first character to uppercase. + for (byte i = 1; i < (_vm->_parser->_inputText.size() - 1); i++) { + if (_vm->_parser->_inputText[i] == ' ') + _vm->_parser->_inputText.setChar(toupper(_vm->_parser->_inputText[i + 1]), i + 1); + } + + // And the first character as well. + _vm->_parser->_inputText.setChar(toupper(_vm->_parser->_inputText[0]), 0); +} + +void Acci::sayIt() { + Common::String x = _vm->_parser->_inputText; + x.setChar(toupper(x[0]), 0); + Common::String tmpStr = Common::String::format("%c1%s.%c%c2", Scrolls::kControlRegister, x.c_str(), + Scrolls::kControlSpeechBubble, Scrolls::kControlRegister); + _vm->_scrolls->displayText(tmpStr); +} + +void Acci::storeInterrogation(byte interrogation) { + if (_vm->_parser->_inputText.empty()) + return; + + // Strip _vm->_parser->_inputText: + while ((_vm->_parser->_inputText[0] == ' ') && (!_vm->_parser->_inputText.empty())) + _vm->_parser->_inputText.deleteChar(0); + while ((_vm->_parser->_inputText.lastChar() == ' ') && (!_vm->_parser->_inputText.empty())) + _vm->_parser->_inputText.deleteLastChar(); + + _vm->_timer->loseTimer(Timer::kReasonCardiffsurvey); // If you want to use any other timer, put this into the case statement. + + switch (interrogation) { + case 1: + _vm->_parser->_inputText.toLowercase(); + sayIt(); + _vm->_gyro->_favouriteDrink = _vm->_parser->_inputText; + _vm->_gyro->_cardiffQuestionNum = 2; + break; + case 2: + properNouns(); + sayIt(); + _vm->_gyro->_favouriteSong = _vm->_parser->_inputText; + _vm->_gyro->_cardiffQuestionNum = 3; + break; + case 3: + properNouns(); + sayIt(); + _vm->_gyro->_worstPlaceOnEarth = _vm->_parser->_inputText; + _vm->_gyro->_cardiffQuestionNum = 4; + break; + case 4: + _vm->_parser->_inputText.toLowercase(); + sayIt(); + if (!_vm->_gyro->_spareEvening.empty()) + _vm->_gyro->_spareEvening.clear(); + _vm->_gyro->_spareEvening = _vm->_parser->_inputText; + _vm->_scrolls->displayScrollChain('z', 5); // His closing statement... + _vm->_animation->_sprites[1].walkTo(4); // The end of the drawbridge + _vm->_animation->_sprites[1]._vanishIfStill = true; // Then go away! + _vm->_gyro->_magics[1]._operation = Gyro::kMagicNothing; + _vm->_gyro->_cardiffQuestionNum = 5; + break; + case 99: + //store_high(_vm->_parser->_inputText); + warning("STUB: Acci::store_interrogation()"); + break; + } + + if (interrogation < 4) + _vm->_timer->cardiffSurvey(); +} + + + +void Acci::parse() { + // First parsing - word identification + if (!_thats.empty()) + _thats.clear(); + + byte n = 0; + _polite = false; + _verb = kPardon; + _thing = kPardon; + _thing2 = kPardon; + _person = kPardon; + clearWords(); + + + // A cheat mode attempt. + if (_vm->_parser->_inputText[0] == '.') { + cheatParse(_vm->_parser->_inputText); + _thats = kNothing; + return; + } + + // Are we being interrogated right now? + if (_vm->_gyro->_interrogation > 0) { + storeInterrogation(_vm->_gyro->_interrogation); + _vm->_gyro->_weirdWord = true; + return; + } + + // Actually process the command. + Common::String inputText = _vm->_parser->_inputText + ' '; + Common::String inputTextUpper = inputText; + inputTextUpper.toUppercase(); + while (!inputTextUpper.empty()) { + while ((!inputTextUpper.empty()) && (inputTextUpper[0] == ' ')) { + inputTextUpper.deleteChar(0); + inputText.deleteChar(0); + } + if (inputTextUpper.empty()) + break; + + // Get the following word of the strings. + byte size = _vm->_parser->pos(Common::String(' '), inputTextUpper) + 1; + char *subStr = new char[size]; + Common::strlcpy(subStr, inputTextUpper.c_str(), size); + Common::String thisword = subStr; + Common::strlcpy(subStr, inputText.c_str(), size); + _realWords[n] = subStr; + delete[] subStr; + + stripPunctuation(inputTextUpper); + + bool notfound = true; + + // Check also[] first, which contains words about the actual room. + if (!thisword.empty()) { + for (byte i = 0; i < 31; i++) { + if ((_vm->_gyro->_also[i][0] != 0) && (_vm->_parser->pos(',' + thisword, *_vm->_gyro->_also[i][0]) > -1)) { + _thats += Common::String(99 + i); + notfound = false; + } + } + } + + // Check Accis's own table (words[]) for "global" commands. + if (notfound) { + byte answer = wordNum(thisword); + if (answer == kPardon) { + notfound = true; + _thats = _thats + kPardon; + } else + _thats = _thats + answer; + n++; + } + + // Delete words we already processed. + int16 spacePos = _vm->_parser->pos(Common::String(' '), inputTextUpper); + if (spacePos > -1) { + for (byte i = 0; i <= spacePos; i++) + inputTextUpper.deleteChar(0); + } + + spacePos = _vm->_parser->pos(Common::String(' '), inputText); + if (spacePos > -1) { + for (byte i = 0; i <= spacePos; i++) + inputText.deleteChar(0); + } + } + + Common::String unkString; + int16 pos = _vm->_parser->pos(Common::String('\xFE'), _thats); + if (pos > -1) + unkString = _realWords[pos]; + else + unkString.clear(); + + // Replace words' codes that mean the same. + replace(Common::String("\xFF"), 0); // zap noise words + replace(Common::String("\xD\xE2"), 1); // "look at" = "examine" + replace(Common::String("\xD\xE4"), 1); // "look in" = "examine" + replace(Common::String("\x4\xE6"), 17); // "get up" = "stand" + replace(Common::String("\x4\xE7"), 17); // "get down" = "stand"... well, why not? + replace(Common::String("\x12\xE4"), 2); // "go in" = "open [door]" + replace(Common::String("\x1C\xE5"), 253); // "P' off" is a swear word + replace(Common::String("\x4\x6"), 6); // "Take inventory" (remember Colossal Adventure?) + replace(Common::String("\x28\xE8"), 21); // "put on" = "don" + replace(Common::String("\x4\xE5"), 20); // "take off" = "doff" + + // Words that could mean more than one _person + if (_vm->_gyro->_room == r__nottspub) + replace(Common::String('\xCC'), 164); // Barman = Port + else + replace(Common::String('\xCC'), 154); // Barman = Malagauche + + switch (_vm->_gyro->_room) { + case r__aylesoffice: + replace(Common::String('\xCB'), 163); // Monk = Ayles + break; + case r__musicroom: + replace(Common::String('\xCB'), 166); // Monk = Jacques + break; + default: + replace(Common::String('\xCB'), 162); // Monk = Ibythneth + } + + if (doPronouns()) { + _vm->_gyro->_weirdWord = true; + _thats = kNothing; + return; + } + + // Second parsing. + if (!_vm->_gyro->_subject.empty()) + _vm->_gyro->_subject.clear(); + _vm->_gyro->_subjectNum = 0; // Find subject of conversation. + + for (int i = 0; (i < 11) && !_realWords[i].empty(); i++) { + if ((_realWords[i][0] == '\'') || (_realWords[i][0] == '\"')) { + _vm->_gyro->_subjectNum = (byte)_thats[i]; + _thats.setChar(kMoved, i); + break; + } + } + + if ((_vm->_gyro->_subjectNum == 0) && !_thats.empty()) { // Still not found. + for (uint16 i = 0; i < _thats.size() - 1; i++) { + if ((byte)_thats[i] == 252) { // The word is "about", or something similar. + _vm->_gyro->_subjectNum = (byte)_thats[i + 1]; + _thats.setChar(0, i + 1); + break; + } + } + } + + if ((_vm->_gyro->_subjectNum == 0) && !_thats.empty()) { // STILL not found! Must be the word after "say". + for (uint16 i = 0; i < _thats.size() - 1; i++) { + if (((byte)_thats[i] == 7) && ((byte)_thats[i + 1] != 0) && !((225 <= (byte)_thats[i + 1]) && ((byte)_thats[i + 1] <= 229))) { + // SAY not followed by a preposition + _vm->_gyro->_subjectNum = (byte)_thats[i + 1]; + _thats.setChar(0, i + 1); + break; + } + } + } + + for (int16 i = _thats.size() - 1; i >= 0; i--) { // Reverse order, so first will be used. + if (((byte)_thats[i] == 253) || ((byte)_thats[i] == 249) || ((1 <= (byte)_thats[i]) && ((byte)_thats[i] <= 49))) + _verb = (byte)_thats[i]; + else if ((50 <= (byte)_thats[i]) && ((byte)_thats[i] <= 149)) { + _thing2 = _thing; + _thing = (byte)_thats[i]; + } else if ((150 <= (byte)_thats[i]) && ((byte)_thats[i] <= 199)) + _person = (byte)_thats[i]; + else if ((byte)_thats[i] == 251) + _polite = true; + } + + if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeLoad) && (_verb != kVerbCodeDir)) { + Common::String tmpStr = Common::String::format("Sorry, but I have no idea what \"%s\" means. Can you rephrase it?", unkString.c_str()); + _vm->_scrolls->displayText(tmpStr); + _vm->_gyro->_weirdWord = true; + } else + _vm->_gyro->_weirdWord = false; + + if (_thats.empty()) + _thats = kNothing; + + if (_thing != kPardon) + _vm->_gyro->_it = _thing; + + if (_person != kPardon) { + if (_person < 175) + _vm->_gyro->_him = _person; + else + _vm->_gyro->_her = _person; + } +} + +void Acci::examineObject() { + if (_thing != _vm->_gyro->_thinks) + _vm->_lucerna->thinkAbout(_thing, Gyro::kThing); + switch (_thing) { + case Gyro::kObjectWine : + switch (_vm->_gyro->_wineState) {// 4 is perfect wine. 0 is not holding the wine. + case 1: + _vm->_scrolls->displayScrollChain('t', 1); // Normal examine wine scroll + break; + case 2: + _vm->_scrolls->displayScrollChain('d', 6); // Bad wine + break; + case 3: + _vm->_scrolls->displayScrollChain('d', 7); // Vinegar + break; + } + break; + case Gyro::kObjectOnion: + if (_vm->_gyro->_rottenOnion) + _vm->_scrolls->displayScrollChain('q', 21); // Yucky onion. + else + _vm->_scrolls->displayScrollChain('t', 18); // Normal onion scroll + break; + default: + _vm->_scrolls->displayScrollChain('t', _thing); // <<< Ordinarily + } +} + +bool Acci::isPersonHere() { // Person equivalent of "holding". + if ((_person == kPardon) || (_person == 0) || (_vm->_gyro->_whereIs[_person - 150] == _vm->_gyro->_room)) + return true; + else { + Common::String tmpStr; + if (_person < 175) + tmpStr = "He isn't around at the moment."; + else + tmpStr = "She isn't around at the moment."; + _vm->_scrolls->displayText(tmpStr); + return false; + } +} + +void Acci::exampers() { + if (isPersonHere()) { + if (_thing != _vm->_gyro->_thinks) + _vm->_lucerna->thinkAbout(_person, Gyro::kPerson); + _person -= 149; + switch (_person) { // Special cases + case 11: + if (_vm->_gyro->_wonNim) { + _vm->_scrolls->displayScrollChain('Q', 8); // "I'm Not Playing!" + return; + } + break; + case 99: + if (_vm->_gyro->_lustieIsAsleep) { + _vm->_scrolls->displayScrollChain('Q', 65); // He's asleep. (65! Wow!) + return; + } + break; + } + // Otherwise... + _vm->_scrolls->displayScrollChain('p', _person); + } + + // And afterwards... + if ((_person == 14) && (!_vm->_gyro->_aylesIsAwake)) + _vm->_scrolls->displayScrollChain('Q', 13); +} + +/** + * Return whether Avvy is holding an object or not + * @remarks Originally called 'holding' + */ +bool Acci::isHolding() { + if ((51 <= _thing) && (_thing <= 99)) // Also. + return true; + + bool holdingResult = false; + + if (_thing > 100) + _vm->_scrolls->displayText("Be reasonable!"); + else if (!_vm->_gyro->_objects[_thing - 1]) // Verbs that need "_thing" to be in the inventory. + _vm->_scrolls->displayText("You're not holding it, Avvy."); + else + holdingResult = true; + + return holdingResult; +} + +void Acci::openBox(bool isOpening) { + if ((_vm->_gyro->_room == r__yours) && (_thing == 54)) { + _vm->_celer->drawBackgroundSprite(-1, -1, 5); + + _vm->_celer->updateBackgroundSprites(); + _vm->_animation->animLink(); + _vm->_graphics->refreshScreen(); + + _vm->_system->delayMillis(55); + + if (!isOpening) { + _vm->_celer->drawBackgroundSprite(-1, -1, 6); + _vm->_celer->updateBackgroundSprites(); + _vm->_animation->animLink(); + _vm->_graphics->refreshScreen(); + } + } +} + +void Acci::examine() { + // EITHER it's an object OR it's an Also OR it's a _person OR it's something else. + if ((_person == kPardon) && (_thing != kPardon)) { + if (isHolding()) { + // Remember: it's been Slipped! Ie subtract 49. + if ((1 <= _thing) && (_thing <= 49)) // Standard object + examineObject(); + else if ((50 <= _thing) && (_thing <= 100)) { // Also _thing + openBox(true); + _vm->_scrolls->displayText(*_vm->_gyro->_also[_thing - 50][1]); + openBox(false); + } + } + } else if (_person != kPardon) + exampers(); + else + _vm->_scrolls->displayText("It's just as it looks on the picture."); // Don't know: guess. +} + +void Acci::inventory() { + byte itemNum = 0; + Common::String tmpStr = Common::String("You're carrying "); + + for (byte i = 0; i < kObjectNum; i++) { + if (_vm->_gyro->_objects[i]) { + itemNum++; + if (itemNum == _vm->_gyro->_carryNum) + tmpStr += "and "; + + tmpStr += _vm->_gyro->getItem(i + 1); + + if ((i + 1) == _vm->_gyro->_wearing) + tmpStr += ", which you're wearing"; + + if (itemNum < _vm->_gyro->_carryNum) + tmpStr += ", "; + } + } + + if (_vm->_gyro->_wearing == kNothing) + tmpStr += Common::String::format("...%c%c...and you're stark naked!", Scrolls::kControlNewLine, Scrolls::kControlNewLine); + else + tmpStr += '.'; + + _vm->_scrolls->displayText(tmpStr); +} + +void Acci::swallow() { // Eat something. + switch (_thing) { + case Gyro::kObjectWine: + switch (_vm->_gyro->_wineState) { // 4 is perfect + case 1: + if (_vm->_gyro->_teetotal) { + _vm->_scrolls->displayScrollChain('D', 6); + return; + } + _vm->_scrolls->displayScrollChain('U', 1); + _vm->_pingo->wobble(); + _vm->_scrolls->displayScrollChain('U', 2); + _vm->_gyro->_objects[Gyro::kObjectWine - 1] = false; + _vm->_lucerna->refreshObjectList(); + drink(); + break; + case 2: + case 3: + _vm->_scrolls->displayScrollChain('d', 8); + break; // You can't drink it! + } + break; + case Gyro::kObjectPotion: + _vm->_gyro->setBackgroundColor(4); + _vm->_scrolls->displayScrollChain('U', 3); + _vm->_lucerna->gameOver(); + _vm->_gyro->setBackgroundColor(0); + break; + case Gyro::kObjectInk: + _vm->_scrolls->displayScrollChain('U', 4); + break; + case Gyro::kObjectChastity: + _vm->_scrolls->displayScrollChain('U', 5); + break; + case Gyro::kObjectMushroom: + _vm->_scrolls->displayScrollChain('U', 6); + _vm->_lucerna->gameOver(); + break; + case Gyro::kObjectOnion: + if (_vm->_gyro->_rottenOnion) + _vm->_scrolls->displayScrollChain('U', 11); + else { + _vm->_scrolls->displayScrollChain('U', 8); + _vm->_gyro->_objects[Gyro::kObjectOnion - 1] = false; + _vm->_lucerna->refreshObjectList(); + } + break; + default: + if ((_vm->_gyro->_room == r__argentpub) || (_vm->_gyro->_room == r__nottspub)) + _vm->_scrolls->displayText("Try BUYing things before you drink them!"); + else + _vm->_scrolls->displayText("The taste of it makes you retch!"); + } +} + +void Acci::peopleInRoom() { + byte numPeople = 0; // Number of people in the room. + + for (byte i = 1; i < 29; i++) { // Start at 1 so we don't list Avvy himself! + if (_vm->_gyro->_whereIs[i] == _vm->_gyro->_room) + numPeople++; + } + + if (numPeople == 0) // If nobody's here, we can cut out straight away. + return; + + Common::String tmpStr; + byte actPerson = 0; // Actually listed people. + for (byte i = 1; i < 29; i++) { + if (_vm->_gyro->_whereIs[i] == _vm->_gyro->_room) { + actPerson++; + if (actPerson == 1) // First on the list. + tmpStr = _vm->_gyro->getName(i + 150); + else if (actPerson < numPeople) // The middle... + tmpStr += ", " + _vm->_gyro->getName(i + 150); + else // The end. + tmpStr += " and " + _vm->_gyro->getName(i + 150); + } + } + + if (numPeople == 1) + tmpStr += " is"; + else + tmpStr += " are"; + + _vm->_scrolls->displayText(tmpStr + " here."); // End and display it. +} + +void Acci::lookAround() { + _vm->_scrolls->displayText(*_vm->_gyro->_also[0][1]); + switch (_vm->_gyro->_room) { + case r__spludwicks: + if (_vm->_gyro->_avariciusTalk > 0) + _vm->_scrolls->displayScrollChain('q', 23); + else + peopleInRoom(); + break; + case r__robins: + if (_vm->_gyro->_tiedUp) + _vm->_scrolls->displayScrollChain('q', 38); + if (_vm->_gyro->_mushroomGrowing) + _vm->_scrolls->displayScrollChain('q', 55); + break; + case r__insidecardiffcastle: + if (!_vm->_gyro->_takenPen) + _vm->_scrolls->displayScrollChain('q', 49); + break; + case r__lustiesroom: + if (_vm->_gyro->_lustieIsAsleep) + _vm->_scrolls->displayScrollChain('q', 65); + break; + case r__catacombs: + switch (_vm->_gyro->_catacombY * 256 + _vm->_gyro->_catacombX) { + case 258 : + _vm->_scrolls->displayScrollChain('q', 80); // Inside art gallery. + break; + case 514 : + _vm->_scrolls->displayScrollChain('q', 81); // Outside ditto. + break; + case 260 : + _vm->_scrolls->displayScrollChain('q', 82); // Outside Geida's room. + break; + } + break; + default: + peopleInRoom(); + } +} + +void Acci::openDoor() { + // Special cases. + switch (_vm->_gyro->_room) { + case r__yours: + if (_vm->_animation->inField(2)) { + // Opening the box. + _thing = 54; // The box. + _person = kPardon; + examine(); + return; + } + break; + case r__spludwicks: + if (_thing == 61) { + _vm->_scrolls->displayScrollChain('q', 85); + return; + } + break; + } + + if ((!_vm->_gyro->_userMovesAvvy) && (_vm->_gyro->_room != r__lusties)) + return; // No doors can open if you can't move Avvy. + + for (byte i = 0; i < 7; i++) { + if (_vm->_animation->inField(i + 9)) { + MagicType *portal = &_vm->_gyro->_portals[i]; + switch (portal->_operation) { + case Gyro::kMagicExclaim: + _vm->_animation->_sprites[0].bounce(); + _vm->_scrolls->displayScrollChain('x', portal->_data); + break; + case Gyro::kMagicTransport: + _vm->_animation->flipRoom((portal->_data) >> 8, portal->_data & 0x0F); + break; + case Gyro::kMagicUnfinished: + _vm->_animation->_sprites[0].bounce(); + _vm->_scrolls->displayText("Sorry. This place is not available yet!"); + break; + case Gyro::kMagicSpecial: + _vm->_animation->callSpecial(portal->_data); + break; + case Gyro::kMagicOpenDoor: + _vm->_animation->openDoor(portal->_data >> 8, portal->_data & 0x0F, i + 9); + break; + } + + return; + } + } + + if (_vm->_gyro->_room == r__map) + _vm->_scrolls->displayText("Avvy, you can complete the whole game without ever going " \ + "to anywhere other than Argent, Birmingham, Cardiff, Nottingham and Norwich."); + else + _vm->_scrolls->displayText("Door? What door?"); +} + + + +void Acci::silly() { + _vm->_scrolls->displayText("Don't be silly!"); +} + +void Acci::putProc() { + if (!isHolding()) + return; + + _thing2 -= 49; // Slip the second object. + char temp = _thing; + _thing = _thing2; + if (!isHolding()) + return; + _thing = temp; + + // Thing is the _thing which you're putting in. _thing2 is where you're putting it. + switch (_thing2) { + case Gyro::kObjectWine: + if (_thing == Gyro::kObjectOnion) { + if (_vm->_gyro->_rottenOnion) + _vm->_scrolls->displayText("That's a bit like shutting the stable door after the horse has bolted!"); + else { // Put onion into wine? + if (_vm->_gyro->_wineState != 3) { + Common::String tmpStr = Common::String::format("%cOignon au vin%c is a bit too strong for your tastes!", Scrolls::kControlItalic, Scrolls::kControlRoman); + _vm->_scrolls->displayText(tmpStr); + } else { // Put onion into vinegar! Yes! + _vm->_gyro->_onionInVinegar = true; + _vm->_lucerna->incScore(7); + _vm->_scrolls->displayScrollChain('u', 9); + } + } + } else + silly(); + break; + + case 54: + if (_vm->_gyro->_room == r__yours) { // Put something into the box. + if (_vm->_gyro->_boxContent != kNothing) + _vm->_scrolls->displayText("There's something in the box already, Avvy. Try taking that out first."); + else { + switch (_thing) { + case Gyro::kObjectMoney: + _vm->_scrolls->displayText("You'd better keep some ready cash on you!"); + break; + case Gyro::kObjectBell: + _vm->_scrolls->displayText("That's a silly place to keep a bell."); + break; + case Gyro::kObjectBodkin: + _vm->_scrolls->displayText("But you might need it!"); + break; + case Gyro::kObjectOnion: + _vm->_scrolls->displayText("Just give it to Spludwick, Avvy!"); + break; + default: // Put the object into the box... + if (_vm->_gyro->_wearing == _thing) { + Common::String tmpStr = Common::String::format("You'd better take %s off first!", _vm->_gyro->getItem(_thing).c_str()); + _vm->_scrolls->displayText(tmpStr); + } else { + openBox(true); // Open box. + + _vm->_gyro->_boxContent = _thing; + _vm->_gyro->_objects[_thing - 1] = false; + _vm->_lucerna->refreshObjectList(); + _vm->_scrolls->displayText("OK, it's in the box."); + + openBox(false); // Shut box. + } + } + } + } else + silly(); + break; + + default: + silly(); + } +} + +/** + * Display text when ingredients are not in the right order + * @remarks Originally called 'not_in_order' + */ +void Acci::notInOrder() { + Common::String itemStr = _vm->_gyro->getItem(_vm->_gyro->kSpludwicksOrder[_vm->_gyro->_givenToSpludwick]); + Common::String tmpStr = Common::String::format("Sorry, I need the ingredients in the right order for this potion. " \ + "What I need next is %s%c2%c", itemStr.c_str(), Scrolls::kControlRegister, Scrolls::kControlSpeechBubble); + _vm->_scrolls->displayText(tmpStr); +} + +/** + * Move Spludwick to cauldron + * @remarks Originally called 'go_to_cauldron' + */ +void Acci::goToCauldron() { + _vm->_animation->_sprites[1]._callEachStepFl = false; // Stops Geida_Procs. + _vm->_timer->addTimer(1, Timer::kProcSpludwickGoesToCauldron, Timer::kReasonSpludwickWalk); + _vm->_animation->_sprites[1].walkTo(2); +} + +/** + * Check is it's possible to give something to Spludwick + * @remarks Originally called 'give2spludwick' + */ +bool Acci::giveToSpludwick() { + if (_vm->_gyro->kSpludwicksOrder[_vm->_gyro->_givenToSpludwick] != _thing) { + notInOrder(); + return false; + } + + switch (_thing) { + case Gyro::kObjectOnion: + _vm->_gyro->_objects[Gyro::kObjectOnion - 1] = false; + if (_vm->_gyro->_rottenOnion) + _vm->_scrolls->displayScrollChain('q', 22); + else { + _vm->_gyro->_givenToSpludwick++; + _vm->_scrolls->displayScrollChain('q', 20); + goToCauldron(); + _vm->_lucerna->incScore(3); + } + _vm->_lucerna->refreshObjectList(); + break; + case Gyro::kObjectInk: + _vm->_gyro->_objects[Gyro::kObjectInk - 1] = false; + _vm->_lucerna->refreshObjectList(); + _vm->_gyro->_givenToSpludwick++; + _vm->_scrolls->displayScrollChain('q', 24); + goToCauldron(); + _vm->_lucerna->incScore(3); + break; + case Gyro::kObjectMushroom: + _vm->_gyro->_objects[Gyro::kObjectMushroom - 1] = false; + _vm->_scrolls->displayScrollChain('q', 25); + _vm->_lucerna->incScore(5); + _vm->_gyro->_givenToSpludwick++; + goToCauldron(); + _vm->_gyro->_objects[Gyro::kObjectPotion - 1] = true; + _vm->_lucerna->refreshObjectList(); + break; + default: + return true; + } + + return false; +} + +void Acci::drink() { + _vm->_gyro->_alcoholLevel += 1; + if (_vm->_gyro->_alcoholLevel == 5) { + _vm->_gyro->_objects[Gyro::kObjectKey - 1] = true; // Get the key. + _vm->_gyro->_teetotal = true; + _vm->_gyro->_avvyIsAwake = false; + _vm->_gyro->_avvyInBed = true; + _vm->_lucerna->refreshObjectList(); + _vm->_lucerna->dusk(); + _vm->_gyro->hangAroundForAWhile(); + _vm->_animation->flipRoom(1, 1); + _vm->_gyro->setBackgroundColor(14); + _vm->_animation->_sprites[0]._visible = false; + } +} + +void Acci::cardiffClimbing() { + if (_vm->_gyro->_standingOnDais) { // Clamber up. + _vm->_scrolls->displayText("You climb down, back onto the floor."); + _vm->_gyro->_standingOnDais = false; + _vm->_animation->appearPed(1, 3); + } else { // Clamber down. + if (_vm->_animation->inField(1)) { + _vm->_scrolls->displayText("You clamber up onto the dais."); + _vm->_gyro->_standingOnDais = true; + _vm->_animation->appearPed(1, 2); + } else + _vm->_scrolls->displayText("Get a bit closer, Avvy."); + } +} + +void Acci::already() { + _vm->_scrolls->displayText("You're already standing!"); +} + +void Acci::standUp() { + switch (_vm->_gyro->_room) { + case r__yours: // Avvy isn't asleep. + if (_vm->_gyro->_avvyIsAwake && _vm->_gyro->_avvyInBed) { // But he's in bed. + if (_vm->_gyro->_teetotal) { + _vm->_scrolls->displayScrollChain('d', 12); + _vm->_gyro->setBackgroundColor(0); + _vm->_scrolls->displayScrollChain('d', 14); + } + _vm->_animation->_sprites[0]._visible = true; + _vm->_gyro->_userMovesAvvy = true; + _vm->_animation->appearPed(1, 2); + _vm->_animation->_direction = Animation::kDirLeft; + _vm->_celer->drawBackgroundSprite(-1, -1, 4); // Picture of empty pillow. + _vm->_lucerna->incScore(1); + _vm->_gyro->_avvyInBed = false; + _vm->_timer->loseTimer(Timer::kReasonArkataShouts); + } else + already(); + break; + + case r__insidecardiffcastle: + cardiffClimbing(); + break; + + case r__nottspub: + if (_vm->_gyro->_sittingInPub) { + _vm->_celer->drawBackgroundSprite(-1, -1, 4); // Not sitting down. + _vm->_animation->_sprites[0]._visible = true; // But standing up. + _vm->_animation->appearPed(1, 4); // And walking away. + _vm->_gyro->_sittingInPub = false; // Really not sitting down. + _vm->_gyro->_userMovesAvvy = true; // And ambulant. + } else + already(); + break; + default: + already(); + } +} + +void Acci::getProc(char thing) { + switch (_vm->_gyro->_room) { + case r__yours: + if (_vm->_animation->inField(2)) { + if (_vm->_gyro->_boxContent == thing) { + _vm->_celer->drawBackgroundSprite(-1, -1, 5); + _vm->_scrolls->displayText("OK, I've got it."); + _vm->_gyro->_objects[thing - 1] = true; + _vm->_lucerna->refreshObjectList(); + _vm->_gyro->_boxContent = kNothing; + _vm->_celer->drawBackgroundSprite(-1, -1, 6); + } else { + Common::String tmpStr = Common::String::format("I can't see %s in the box.", _vm->_gyro->getItem(thing).c_str()); + _vm->_scrolls->displayText(tmpStr); + } + } else + _vm->_scrolls->displayScrollChain('q', 57); + break; + case r__insidecardiffcastle: + switch (thing) { + case Gyro::kObjectPen: + if (_vm->_animation->inField(2)) { // Standing on the dais. + if (_vm->_gyro->_takenPen) + _vm->_scrolls->displayText("It's not there, Avvy."); + else { + // OK: we're taking the pen, and it's there. + _vm->_celer->drawBackgroundSprite(-1, -1, 4); // No pen there now. + _vm->_animation->callSpecial(3); // Zap! + _vm->_gyro->_takenPen = true; + _vm->_gyro->_objects[Gyro::kObjectPen - 1] = true; + _vm->_lucerna->refreshObjectList(); + _vm->_scrolls->displayText("Taken."); + } + } else if (_vm->_gyro->_standingOnDais) + _vm->_scrolls->displayScrollChain('q', 53); + else + _vm->_scrolls->displayScrollChain('q', 51); + break; + case Gyro::kObjectBolt: + _vm->_scrolls->displayScrollChain('q', 52); + break; + default: + _vm->_scrolls->displayScrollChain('q', 57); + } + break; + case r__robins: + if ((thing == Gyro::kObjectMushroom) & (_vm->_animation->inField(1)) & (_vm->_gyro->_mushroomGrowing)) { + _vm->_celer->drawBackgroundSprite(-1, -1, 3); + _vm->_scrolls->displayText("Got it!"); + _vm->_gyro->_mushroomGrowing = false; + _vm->_gyro->_takenMushroom = true; + _vm->_gyro->_objects[Gyro::kObjectMushroom - 1] = true; + _vm->_lucerna->refreshObjectList(); + _vm->_lucerna->incScore(3); + } else + _vm->_scrolls->displayScrollChain('q', 57); + break; + default: + _vm->_scrolls->displayScrollChain('q', 57); + } +} + +/** + * Give the lute to Geida + * @remarks Originally called 'give_Geida_the_lute' + */ +void Acci::giveGeidaTheLute() { + if (_vm->_gyro->_room != r__lustiesroom) { + Common::String tmpStr = Common::String::format("Not yet. Try later!%c2%c", Scrolls::kControlRegister, Scrolls::kControlSpeechBubble); + _vm->_scrolls->displayText(tmpStr); + return; + } + _vm->_gyro->_objects[Gyro::kObjectLute - 1] = false; + _vm->_lucerna->refreshObjectList(); + _vm->_scrolls->displayScrollChain('q', 64); // She plays it. + + _vm->_timer->addTimer(1, Timer::kProcGiveLuteToGeida, Timer::kReasonGeidaSings); + _vm->_enid->backToBootstrap(4); +} + +void Acci::playHarp() { + if (_vm->_animation->inField(7)) + _vm->_scrolls->musicalScroll(); + else + _vm->_scrolls->displayText("Get a bit closer to it, Avvy!"); +} + +void Acci::winSequence() { + _vm->_scrolls->displayScrollChain('q', 78); + _vm->_sequence->firstShow(7); + _vm->_sequence->thenShow(8); + _vm->_sequence->thenShow(9); + _vm->_sequence->startToClose(); + _vm->_timer->addTimer(30, Timer::kProcWinning, Timer::kReasonWinning); +} + +Common::String Acci::personSpeaks() { + if ((_person == kPardon) || (_person == 0)) { + if ((_vm->_gyro->_him == kPardon) || (_vm->_gyro->_whereIs[_vm->_gyro->_him - 150] != _vm->_gyro->_room)) + _person = _vm->_gyro->_her; + else + _person = _vm->_gyro->_him; + } + + if (_vm->_gyro->_whereIs[_person - 150] != _vm->_gyro->_room) { + return Common::String::format("%c1", Scrolls::kControlRegister); // Avvy himself! + } + + bool found = false; // The _person we're looking for's code is in _person. + Common::String tmpStr; + + for (byte i = 0; i < _vm->_animation->kSpriteNumbMax; i++) { + if (_vm->_animation->_sprites[i]._quick && ((_vm->_animation->_sprites[i]._stat._acciNum + 149) == _person)) { + tmpStr += Common::String::format("%c%c", Scrolls::kControlRegister, '1' + i); + found = true; + } + } + + if (found) + return tmpStr; + + for (byte i = 0; i < 16; i++) { + if ((_vm->_gyro->kQuasipeds[i]._who == _person) && (_vm->_gyro->kQuasipeds[i]._room == _vm->_gyro->_room)) + tmpStr += Common::String::format("%c%c", Scrolls::kControlRegister, 'A' + i); + } + + return tmpStr; +} +void Acci::heyThanks() { + Common::String tmpStr = personSpeaks(); + tmpStr += Common::String::format("Hey, thanks!%c(But now, you've lost it!)", Scrolls::kControlSpeechBubble); + _vm->_scrolls->displayText(tmpStr); + _vm->_gyro->_objects[_thing - 1] = false; +} + +/** + * @remarks Originally called 'do_that' + */ +void Acci::doThat() { + static const Common::String booze[] = {"Bitter", "GIED", "Whisky", "Cider", "", "", "", "Mead"}; + static const char kWhat[] = "That's not possible!"; + + if (_thats == Common::String(kNothing)) { + if (!_thats.empty()) + _thats.clear(); + return; + } + + if (_vm->_gyro->_weirdWord) + return; + + if (_thing < 200) + _thing -= 49; // "Slip" + + + if ((_verb != kVerbCodeLoad) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeQuit) && (_verb != kVerbCodeInfo) && (_verb != kVerbCodeHelp) + && (_verb != kVerbCodeLarrypass) && (_verb != kVerbCodePhaon) && (_verb != kVerbCodeBoss) && (_verb != kVerbCodeCheat) && (_verb != kVerbCodeRestart) + && (_verb != kVerbCodeDir) && (_verb != kVerbCodeScore) && (_verb != kVerbCodeHiscores) && (_verb != kVerbCodeSmartAlec)) { + if (!_vm->_gyro->_alive) { + _vm->_scrolls->displayText("You're dead, so don't talk. What are you, a ghost or something? Try restarting, or restoring a saved game!"); + return; + } + if (!_vm->_gyro->_avvyIsAwake && (_verb != kVerbCodeDie) && (_verb != kVerbCodeExpletive) && (_verb != kVerbCodeWake)) { + _vm->_scrolls->displayText("Talking in your sleep? Try waking up!"); + return; + } + } + + switch (_verb) { + case kVerbCodeExam: + examine(); + break; + case kVerbCodeOpen: + openDoor(); + break; + case kVerbCodePause: { // Note that the original game doesn't care about the "O.K." box neither, it accepts clicks from everywhere on the screen to continue. Just like my code. + Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the \"O.K.\" box to continue.", Scrolls::kControlCenter, Scrolls::kControlNewLine, Scrolls::kControlNewLine); + _vm->_scrolls->displayText(tmpStr); + } + break; + case kVerbCodeGet: + if (_thing != kPardon) { // Legitimate try to pick something up. + if (_vm->_gyro->_carryNum >= kCarryLimit) + _vm->_scrolls->displayText("You can't carry any more!"); + else + getProc(_thing); + } else { // Not... ditto. + if (_person != kPardon) + _vm->_scrolls->displayText("You can't sweep folk off their feet!"); + else + _vm->_scrolls->displayText("I assure you, you don't need it."); + } + break; + case kVerbCodeDrop: + _vm->_scrolls->displayText("Two years ago you dropped a florin in the street. Three days " \ + "later it was gone! So now you never leave ANYTHING lying around. OK?"); + break; + case kVerbCodeInv: + inventory(); + break; + case kVerbCodeTalk: + if (_person == kPardon) { + if (_vm->_gyro->_subjectNum == 99) { // They typed "say password". + Common::String tmpStr = Common::String::format("Yes, but what %cis%c the password?", Scrolls::kControlItalic, Scrolls::kControlRoman); + _vm->_scrolls->displayText(tmpStr); + } else if (((1 <= _vm->_gyro->_subjectNum) && (_vm->_gyro->_subjectNum <= 49)) || (_vm->_gyro->_subjectNum == 253) || (_vm->_gyro->_subjectNum == 249)) { + _thats.deleteChar(0); + + for (byte i = 0; i < 10; i++) + _realWords[i] = _realWords[i + 1]; + + _verb = _vm->_gyro->_subjectNum; + doThat(); + return; + } else { + _person = _vm->_gyro->_subjectNum; + _vm->_gyro->_subjectNum = 0; + if ((_person == 0) || (_person == kPardon)) + _vm->_scrolls->displayText("Talk to whom?"); + else if (isPersonHere()) + _vm->_scrolls->talkTo(_person); + } + } else if (isPersonHere()) + _vm->_scrolls->talkTo(_person); + break; + case kVerbCodeGive: + if (isHolding()) { + if (_person == kPardon) + _vm->_scrolls->displayText("Give to whom?"); + else if (isPersonHere()) { + switch (_thing) { + case Gyro::kObjectMoney : + _vm->_scrolls->displayText("You can't bring yourself to give away your moneybag."); + break; + case Gyro::kObjectBodkin: + case Gyro::kObjectBell: + case Gyro::kObjectClothes: + case Gyro::kObjectHabit : + _vm->_scrolls->displayText("Don't give it away, it might be useful!"); + break; + default: + switch (_person) { + case Gyro::kPeopleCrapulus: + if (_thing == Gyro::kObjectWine) { + _vm->_scrolls->displayText("Crapulus grabs the wine and gulps it down."); + _vm->_gyro->_objects[Gyro::kObjectWine - 1] = false; + } else + heyThanks(); + break; + case Gyro::kPeopleCwytalot: + if ((_thing == Gyro::kObjectCrossbow) || (_thing == Gyro::kObjectBolt)) + _vm->_scrolls->displayText("You might be able to influence Cwytalot more if you used it!"); + else + heyThanks(); + break; + case Gyro::kPeopleSpludwick: + if (giveToSpludwick()) + heyThanks(); + break; + case Gyro::kPeopleIbythneth: + if (_thing == Gyro::kObjectBadge) { + _vm->_scrolls->displayScrollChain('q', 32); // Thanks! Wow! + _vm->_lucerna->incScore(3); + _vm->_gyro->_objects[Gyro::kObjectBadge - 1] = false; + _vm->_gyro->_objects[Gyro::kObjectHabit - 1] = true; + _vm->_gyro->_givenBadgeToIby = true; + _vm->_celer->drawBackgroundSprite(-1, -1, 8); + _vm->_celer->drawBackgroundSprite(-1, -1, 9); + } else + heyThanks(); + break; + case Gyro::kPeopleAyles: + if (_vm->_gyro->_aylesIsAwake) { + if (_thing == Gyro::kObjectPen) { + _vm->_gyro->_objects[Gyro::kObjectPen - 1] = false; + _vm->_scrolls->displayScrollChain('q', 54); + _vm->_gyro->_objects[Gyro::kObjectInk - 1] = true; + _vm->_gyro->_givenPenToAyles = true; + _vm->_lucerna->refreshObjectList(); + _vm->_lucerna->incScore(2); + } else + heyThanks(); + } else + _vm->_scrolls->displayText("But he's asleep!"); + break; + case Gyro::kPeopleGeida: + switch (_thing) { + case Gyro::kObjectPotion: + _vm->_gyro->_objects[Gyro::kObjectPotion - 1] = false; + _vm->_scrolls->displayScrollChain('u', 16); // She drinks it. + _vm->_lucerna->incScore(2); + _vm->_gyro->_givenPotionToGeida = true; + _vm->_lucerna->refreshObjectList(); + break; + case Gyro::kObjectLute: + giveGeidaTheLute(); + break; + default: + heyThanks(); + } + break; + case Gyro::kPeopleArkata: + switch (_thing) { + case Gyro::kObjectPotion: + if (_vm->_gyro->_givenPotionToGeida) + winSequence(); + else + _vm->_scrolls->displayScrollChain('q', 77); // That Geida woman! + break; + default: + heyThanks(); + } + break; + default: + heyThanks(); + } + } + } + _vm->_lucerna->refreshObjectList(); // Just in case... + } + break; + + case kVerbCodeEat: + case kVerbCodeDrink: + if (isHolding()) + swallow(); + break; + + case kVerbCodeLoad: + break; + case kVerbCodeSave: + break; + // We don't handle these two because we use ScummVM's save/load system. + + case kVerbCodePay: + _vm->_scrolls->displayText("No money need change hands."); + break; + case kVerbCodeLook: + lookAround(); + break; + case kVerbCodeBreak: + _vm->_scrolls->displayText("Vandalism is prohibited within this game!"); + break; + case kVerbCodeQuit: // quit + if (!_polite) + _vm->_scrolls->displayText("How about a `please\", Avvy?"); + else { + Common::String tmpStr = Common::String::format("%cC%cDo you really want to quit?", Scrolls::kControlRegister, Scrolls::kControlIcon); + if (_vm->_scrolls->displayQuestion(tmpStr)) + _vm->_gyro->_letMeOut = true; + } + break; + case kVerbCodeGo: + _vm->_scrolls->displayText("Just use the arrow keys to walk there."); + break; + case kVerbCodeInfo: { + _vm->_scrolls->_aboutScroll = true; + + Common::String toDisplay; + for (byte i = 0; i < 7; i++) + toDisplay += Scrolls::kControlNewLine; + toDisplay = toDisplay + "LORD AVALOT D'ARGENT" + Scrolls::kControlCenter + Scrolls::kControlNewLine + + "The medi\x91val descendant of" + Scrolls::kControlNewLine + + "Denarius Avaricius Sextus" + Scrolls::kControlNewLine + Scrolls::kControlNewLine + + "version " + _vm->_gyro->kVersionNum + Scrolls::kControlNewLine + Scrolls::kControlNewLine + "Copyright \xEF " + + _vm->_gyro->kCopyright + ", Mark, Mike and Thomas Thurman." + Scrolls::kControlRegister + 'Y' + Scrolls::kControlIcon; + _vm->_scrolls->displayText(toDisplay); + _vm->_scrolls->_aboutScroll = false; + } + break; + case kVerbCodeUndress: + if (_vm->_gyro->_wearing == kNothing) + _vm->_scrolls->displayText("You're already stark naked!"); + else if (_vm->_gyro->_avvysInTheCupboard) { + Common::String tmpStr = Common::String::format("You take off %s.", _vm->_gyro->getItem(_vm->_gyro->_wearing).c_str()); + _vm->_scrolls->displayText(tmpStr); + _vm->_gyro->_wearing = kNothing; + _vm->_lucerna->refreshObjectList(); + } else + _vm->_scrolls->displayText("Hadn't you better find somewhere more private, Avvy?"); + break; + case kVerbCodeWear: + if (isHolding()) { // Wear something. + switch (_thing) { + case Gyro::kObjectChastity: + // \? are used to avoid that ??! is parsed as a trigraph + _vm->_scrolls->displayText("Hey, what kind of a weirdo are you\?\?!"); + break; + case Gyro::kObjectClothes: + case Gyro::kObjectHabit: { // Change this! + if (_vm->_gyro->_wearing != kNothing) { + if (_vm->_gyro->_wearing == _thing) + _vm->_scrolls->displayText("You're already wearing that."); + else + _vm->_scrolls->displayText("You'll be rather warm wearing two sets of clothes!"); + return; + } else + _vm->_gyro->_wearing = _thing; + + _vm->_lucerna->refreshObjectList(); + + byte i; + if (_thing == Gyro::kObjectHabit) + i = 3; + else + i = 0; + Avalanche::AnimationType *spr = &_vm->_animation->_sprites[0]; + if (spr->_id != i) { + int16 x = spr->_x; + int16 y = spr->_y; + spr->remove(); + spr->init(i, true, _vm->_animation); + spr->appear(x, y, Animation::kDirLeft); + spr->_visible = false; + } + } + break; + default: + _vm->_scrolls->displayText(kWhat); + } + } + break; + case kVerbCodePlay: + if (_thing == kPardon) { + switch (_vm->_gyro->_room) { // They just typed "play"... + case r__argentpub: { // ...in the pub, => play Nim. + warning("STUB: Acci::doThat() - case kVerbCodeplay - play_nim()"); + // play_nim(); + // The following parts are copied from play_nim(). + // The player automatically wins the game everytime he wins, until I implement the mini-game. + + if (_vm->_gyro->_wonNim) { // Already won the game. + _vm->_scrolls->displayScrollChain('Q', 6); + return; + } + + if (!_vm->_gyro->_askedDogfoodAboutNim) { + _vm->_scrolls->displayScrollChain('q', 84); + return; + } + + _vm->_scrolls->displayScrollChain('Q', 3); + _vm->_gyro->_playedNim++; + + // You won - strange! + _vm->_scrolls->displayScrollChain('Q', 7); // You won! Give us a lute! + _vm->_gyro->_objects[Gyro::kObjectLute - 1] = true; + _vm->_lucerna->refreshObjectList(); + _vm->_gyro->_wonNim = true; + _vm->_celer->drawBackgroundSprite(-1, -1, 1); // Show the settle with no lute on it. + _vm->_lucerna->incScore(7); // 7 points for winning! + + if (_vm->_gyro->_playedNim == 1) + _vm->_lucerna->incScore(3); // 3 points for playing your 1st game. + + // A warning to the player that there should have been a mini-game. TODO: Remove it later!!! + _vm->_scrolls->displayText(Common::String("P.S.: There should have been the mini-game called \"Nim\", but I haven't implemented it yet: you win and get the lute automatically.") + + Scrolls::kControlNewLine + Scrolls::kControlNewLine + "Peter (uruk)"); + } + break; + case r__musicroom: + playHarp(); + break; + } + } else if (isHolding()) { + switch (_thing) { + case Gyro::kObjectLute : + _vm->_scrolls->displayScrollChain('U', 7); + + if (_vm->_gyro->_whereIs[Gyro::kPeopleCwytalot - 150] == _vm->_gyro->_room) + _vm->_scrolls->displayScrollChain('U', 10); + + if (_vm->_gyro->_whereIs[Gyro::kPeopleDuLustie - 150] == _vm->_gyro->_room) + _vm->_scrolls->displayScrollChain('U', 15); + break; + case 52: + if (_vm->_gyro->_room == r__musicroom) + playHarp(); + else + _vm->_scrolls->displayText(kWhat); + break; + case 55: + if (_vm->_gyro->_room == r__argentpub) + // play_nim(); + warning("STUB: Acci::doThat() - case kVerbCodeplay - play_nim()"); + else + _vm->_scrolls->displayText(kWhat); + break; + default: + _vm->_scrolls->displayText(kWhat); + } + } + break; + case kVerbCodeRing: + if (isHolding()) { + if (_thing == Gyro::kObjectBell) { + _vm->_scrolls->displayText("Ding, dong, ding, dong, ding, dong, ding, dong..."); + if ((_vm->_gyro->_bellsAreRinging) & (_vm->_gyro->setFlag('B'))) + // \? are used to avoid that ??! is parsed as a trigraph + _vm->_scrolls->displayText("(Are you trying to join in, Avvy\?\?!)"); + } else + _vm->_scrolls->displayText(kWhat); + } + break; + case kVerbCodeHelp: + // boot_help(); + warning("STUB: Acci::doThat() - case kVerbCodehelp"); + break; + case kVerbCodeLarrypass: + _vm->_scrolls->displayText("Wrong game!"); + break; + case kVerbCodePhaon: + _vm->_scrolls->displayText("Hello, Phaon!"); + break; + case kVerbCodeBoss: + // bosskey(); + warning("STUB: Acci::doThat() - case kVerbCodeboss"); + break; + case kVerbCodePee: + if (_vm->_gyro->setFlag('P')) { + _vm->_scrolls->displayText("Hmm, I don't think anyone will notice..."); + _vm->_timer->addTimer(4, Timer::kProcUrinate, Timer::kReasonGoToToilet); + } else { + Common::String tmpStr = Common::String::format("It would be %cVERY%c unwise to do that here, Avvy!", Scrolls::kControlItalic, Scrolls::kControlRoman); + _vm->_scrolls->displayText(tmpStr); + } + break; + case kVerbCodeCheat: { + Common::String tmpStr = Common::String::format("%cCheat mode now enabled.", Scrolls::kControlItalic); + _vm->_scrolls->displayText(tmpStr); + _vm->_gyro->_cheat = true; + } + break; + case kVerbCodeMagic: + if (_vm->_gyro->_avariciusTalk > 0) + _vm->_scrolls->displayScrollChain('q', 19); + else { + if ((_vm->_gyro->_room == 12) & (_vm->_animation->inField(2))) { // Avaricius appears! + _vm->_scrolls->displayScrollChain('q', 17); + if (_vm->_gyro->_whereIs[1] == 12) + _vm->_scrolls->displayScrollChain('q', 18); + else { + Avalanche::AnimationType *spr = &_vm->_animation->_sprites[1]; + spr->init(1, false, _vm->_animation); // Avaricius + _vm->_animation->appearPed(2, 4); + spr->walkTo(5); + spr->_callEachStepFl = true; + spr->_eachStepProc = Animation::kProcBackAndForth; + _vm->_gyro->_avariciusTalk = 14; + _vm->_timer->addTimer(177, Timer::kProcAvariciusTalks, Timer::kReasonAvariciusTalks); + } + } else + _vm->_scrolls->displayText("Nothing appears to happen..."); + } + break; + case kVerbCodeSmartAlec: + _vm->_scrolls->displayText("Listen, smart alec, that was just rhetoric."); + break; + case kVerbCodeExpletive: + switch (_vm->_gyro->_sworeNum) { + case 0: { + Common::String tmpStr = Common::String::format("Avvy! Do you mind? There might be kids playing!%c%c" \ + "(I shouldn't say it again, if I were you!)", Scrolls::kControlNewLine, Scrolls::kControlNewLine); + _vm->_scrolls->displayText(tmpStr); + } + break; + case 1: { + Common::String tmpStr = Common::String::format("You hear a distant rumble of thunder. Must you always" \ + "do things I tell you not to?%c%cDon't do it again!", Scrolls::kControlNewLine, Scrolls::kControlNewLine); + _vm->_scrolls->displayText(tmpStr); + } + break; + default: { + _vm->_pingo->zonk(); + // CHECKME: Weird character in string + Common::String tmpStr = Common::String::format("A crack of lightning shoots from the sky, and fries you.%c%c(`Such is the anger of the gods, Avvy!\")", Scrolls::kControlNewLine, Scrolls::kControlNewLine); + _vm->_scrolls->displayText(tmpStr); + _vm->_lucerna->gameOver(); + } + } + _vm->_gyro->_sworeNum++; + break; + case kVerbCodeListen: + if ((_vm->_gyro->_bellsAreRinging) & (_vm->_gyro->setFlag('B'))) + _vm->_scrolls->displayText("All other noise is drowned out by the ringing of the bells."); + else if (_vm->_gyro->_listen.empty()) + _vm->_scrolls->displayText("You can't hear anything much at the moment, Avvy."); + else + _vm->_scrolls->displayText(_vm->_gyro->_listen); + break; + case kVerbCodeBuy: // What are they trying to buy? + switch (_vm->_gyro->_room) { + case r__argentpub: + if (_vm->_animation->inField(6)) { // We're in a pub, and near the bar. + switch (_thing) { + case 51: + case 53: + case 54: + case 58: // Beer, whisky, cider or mead. + if (_vm->_gyro->_malagauche == 177) { // Already getting us one. + _vm->_scrolls->displayScrollChain('D', 15); + return; + } + + if (_vm->_gyro->_teetotal) { + _vm->_scrolls->displayScrollChain('D', 6); + return; + } + + if (_vm->_gyro->_alcoholLevel == 0) + _vm->_lucerna->incScore(3); + + _vm->_celer->drawBackgroundSprite(-1, -1, 12); + _vm->_scrolls->displayText(booze[_thing - 51] + ", please." + Scrolls::kControlRegister + '1' + Scrolls::kControlSpeechBubble); + _vm->_gyro->_drinking = _thing; + + _vm->_celer->drawBackgroundSprite(-1, -1, 10); + _vm->_gyro->_malagauche = 177; + _vm->_timer->addTimer(27, Timer::kProcBuyDrinks, Timer::kReasonDrinks); + break; + case 52: + examine(); + break; // We have a right one here - buy Pepsi??! + case Gyro::kObjectWine: + if (_vm->_gyro->_objects[Gyro::kObjectWine - 1]) // We've already got the wine! + _vm->_scrolls->displayScrollChain('D', 2); // 1 bottle's shufishent! + else { + if (_vm->_gyro->_malagauche == 177) { // Already getting us one. + _vm->_scrolls->displayScrollChain('D', 15); + return; + } + + if (_vm->_gyro->_carryNum >= kCarryLimit) { + _vm->_scrolls->displayText("Your hands are full."); + return; + } + + _vm->_celer->drawBackgroundSprite(-1, -1, 12); + Common::String tmpStr = Common::String::format("Wine, please.%c1%c", Scrolls::kControlRegister, Scrolls::kControlSpeechBubble); + _vm->_scrolls->displayText(tmpStr); + if (_vm->_gyro->_alcoholLevel == 0) + _vm->_lucerna->incScore(3); + _vm->_celer->drawBackgroundSprite(-1, -1, 10); + _vm->_gyro->_malagauche = 177; + + _vm->_timer->addTimer(27, Timer::kProcBuyWine, Timer::kReasonDrinks); + } + break; + } + } else + _vm->_scrolls->displayScrollChain('D', 5); // Go to the bar! + break; + + case r__outsideducks: + if (_vm->_animation->inField(6)) { + if (_thing == Gyro::kObjectOnion) { + if (_vm->_gyro->_objects[Gyro::kObjectOnion - 1]) + _vm->_scrolls->displayScrollChain('D', 10); // Not planning to juggle with the things! + else if (_vm->_gyro->_carryNum >= kCarryLimit) + _vm->_scrolls->displayText("Before you ask, you remember that your hands are full."); + else { + if (_vm->_gyro->_boughtOnion) + _vm->_scrolls->displayScrollChain('D', 11); + else { + _vm->_scrolls->displayScrollChain('D', 9); + _vm->_lucerna->incScore(3); + } + _vm->_gyro->decreaseMoney(3); // It costs thruppence. + _vm->_gyro->_objects[Gyro::kObjectOnion - 1] = true; + _vm->_lucerna->refreshObjectList(); + _vm->_gyro->_boughtOnion = true; + _vm->_gyro->_rottenOnion = false; // It's OK when it leaves the stall! + _vm->_gyro->_onionInVinegar = false; + } + } else + _vm->_scrolls->displayScrollChain('D', 0); + } else + _vm->_scrolls->displayScrollChain('D', 0); + break; + + case r__nottspub: + _vm->_scrolls->displayScrollChain('n', 15); // Can't sell to southerners. + break; + default: + _vm->_scrolls->displayScrollChain('D', 0); // Can't buy that. + } + break; + case kVerbCodeAttack: + if ((_vm->_gyro->_room == r__brummieroad) && + ((_person == 157) || (_thing == Gyro::kObjectCrossbow) || (_thing == Gyro::kObjectBolt)) + && (_vm->_gyro->_whereIs[7] == _vm->_gyro->_room)) { + switch (_vm->_gyro->_objects[Gyro::kObjectBolt - 1] + _vm->_gyro->_objects[Gyro::kObjectCrossbow - 1] * 2) { + // 0 = neither, 1 = only bolt, 2 = only crossbow, 3 = both. + case 0: + _vm->_scrolls->displayScrollChain('Q', 10); + _vm->_scrolls->displayText("(At the very least, don't use your bare hands!)"); + break; + case 1: + _vm->_scrolls->displayText("Attack _vm->_gyro->him with only a crossbow bolt? Are you planning on playing darts?!"); + break; + case 2: + _vm->_scrolls->displayText("Come on, Avvy! You're not going to get very far with only a crossbow!"); + break; + case 3: + _vm->_scrolls->displayScrollChain('Q', 11); + _vm->_gyro->_cwytalotGone = true; + _vm->_gyro->_objects[Gyro::kObjectBolt - 1] = false; + _vm->_gyro->_objects[Gyro::kObjectCrossbow - 1] = false; + _vm->_lucerna->refreshObjectList(); + _vm->_gyro->_magics[11]._operation = Gyro::kMagicNothing; + _vm->_lucerna->incScore(7); + _vm->_animation->_sprites[1].walkTo(2); + _vm->_animation->_sprites[1]._vanishIfStill = true; + _vm->_animation->_sprites[1]._callEachStepFl = false; + _vm->_gyro->_whereIs[7] = 177; + break; + default: + _vm->_scrolls->displayScrollChain('Q', 10); // Please try not to be so violent! + } + } else + _vm->_scrolls->displayScrollChain('Q', 10); + break; + case kVerbCodePasswd: + if (_vm->_gyro->_room != r__bridge) + _vm->_scrolls->displayScrollChain('Q', 12); + else { + bool ok = true; + for (byte i = 0; i < _thats.size(); i++) { + Common::String temp = _realWords[i]; + temp.toUppercase(); + int pwdId = _vm->_gyro->_passwordNum + kFirstPassword; + for (byte j = 0; j < _vocabulary[pwdId]._word.size(); j++) { + if (_vocabulary[pwdId]._word[j] != temp[j]) + ok = false; + } + } + + if (ok) { + if (_vm->_gyro->_drawbridgeOpen != 0) + _vm->_scrolls->displayText("Contrary to your expectations, the drawbridge fails to close again."); + else { + _vm->_lucerna->incScore(4); + _vm->_scrolls->displayText("The drawbridge opens!"); + _vm->_timer->addTimer(7, Timer::kProcOpenDrawbridge, Timer::kReasonDrawbridgeFalls); + _vm->_gyro->_drawbridgeOpen = 1; + } + } else + _vm->_scrolls->displayScrollChain('Q', 12); + } + break; + case kVerbCodeDir: + _vm->_enid->dir(_realWords[1]); + break; + case kVerbCodeDie: + _vm->_lucerna->gameOver(); + break; + case kVerbCodeScore: { + Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%cThis gives you a rank of %s.%c%c%s", _vm->_gyro->_dnascore, Scrolls::kControlCenter, Scrolls::kControlNewLine, Scrolls::kControlNewLine, Scrolls::kControlNewLine, rank().c_str(), Scrolls::kControlNewLine, Scrolls::kControlNewLine, totalTime().c_str()); + _vm->_scrolls->displayText(tmpStr); + } + break; + case kVerbCodePut: + putProc(); + break; + case kVerbCodeStand: + standUp(); + break; + case kVerbCodeKiss: + if (_person == kPardon) + _vm->_scrolls->displayText("Kiss whom?"); + else if (isPersonHere()) { + switch (_person) { + case Gyro::kPeopleArkata: + _vm->_scrolls->displayScrollChain('U', 12); + break; + case Gyro::kPeopleGeida: + _vm->_scrolls->displayScrollChain('U', 13); + break; + case Gyro::kPeopleWisewoman: + _vm->_scrolls->displayScrollChain('U', 14); + break; + default: + _vm->_scrolls->displayScrollChain('U', 5); // You WHAT? + } + } else if ((150 <= _person) && (_person <= 174)) + _vm->_scrolls->displayText("Hey, what kind of a weirdo are you??"); + + break; + case kVerbCodeClimb: + if (_vm->_gyro->_room == r__insidecardiffcastle) + cardiffClimbing(); + else // In the wrong room! + _vm->_scrolls->displayText("Not with your head for heights, Avvy!"); + break; + case kVerbCodeJump: + _vm->_timer->addTimer(1, Timer::kProcJump, Timer::kReasonJumping); + _vm->_gyro->_userMovesAvvy = false; + break; + case kVerbCodeHiscores: + // show_highs(); + warning("STUB: Acci::doThat() - case kVerbCodehighscores"); + break; + case kVerbCodeWake: + if (isPersonHere()) + switch (_person) { + case kPardon: + case Gyro::kPeopleAvalot: + case 0: + if (!_vm->_gyro->_avvyIsAwake) { + _vm->_gyro->_avvyIsAwake = true; + _vm->_lucerna->incScore(1); + _vm->_gyro->_avvyInBed = true; + _vm->_celer->drawBackgroundSprite(-1, -1, 3); // Picture of Avvy, awake in bed. + if (_vm->_gyro->_teetotal) + _vm->_scrolls->displayScrollChain('d', 13); + } else + _vm->_scrolls->displayText("You're already awake, Avvy!"); + break; + case Gyro::kPeopleAyles: + if (!_vm->_gyro->_aylesIsAwake) + _vm->_scrolls->displayText("You can't seem to wake him by yourself."); + break; + case Gyro::kPeopleJacques: { + Common::String tmpStr = Common::String::format("Brother Jacques, Brother Jacques, are you asleep?%c1%c" \ + "Hmmm... that doesn't seem to do any good...", Scrolls::kControlRegister, Scrolls::kControlSpeechBubble); + _vm->_scrolls->displayText(tmpStr); + } + break; + default: + _vm->_scrolls->displayText("It's difficult to awaken people who aren't asleep...!"); + } + break; + case kVerbCodeSit: + if (_vm->_gyro->_room == r__nottspub) { + if (_vm->_gyro->_sittingInPub) + _vm->_scrolls->displayText("You're already sitting!"); + else { + _vm->_animation->_sprites[0].walkTo(4); // Move Avvy to the place, and sit him down. + _vm->_timer->addTimer(1, Timer::kProcAvvySitDown, Timer::kReasonSittingDown); + } + } else { // Default doodah. + _vm->_lucerna->dusk(); + _vm->_gyro->hangAroundForAWhile(); + _vm->_lucerna->dawn(); + Common::String tmpStr = Common::String::format("A few hours later...%cnothing much has happened...", Scrolls::kControlParagraph); + _vm->_scrolls->displayText(tmpStr); + } + break; + case kVerbCodeRestart: + if (_vm->_scrolls->displayQuestion("Restart game and lose changes?")) { + _vm->_lucerna->dusk(); + _vm->_gyro->newGame(); + _vm->_lucerna->dawn(); + } + break; + case kPardon: + _vm->_scrolls->displayText("Hey, a verb would be helpful!"); + break; + case kVerbCodeHello: { + Common::String tmpStr = personSpeaks(); + tmpStr += Common::String::format("Hello.%c", Scrolls::kControlSpeechBubble); + _vm->_scrolls->displayText(tmpStr); + } + break; + case kVerbCodeThanks: { + Common::String tmpStr = personSpeaks(); + tmpStr += Common::String::format("That's OK.%c", Scrolls::kControlSpeechBubble); + _vm->_scrolls->displayText(tmpStr); + } + break; + default: + Common::String tmpStr = Common::String::format("%cParser bug!", Scrolls::kControlBell); + _vm->_scrolls->displayText(tmpStr); + } +} + +void Acci::verbOpt(byte verb, Common::String &answer, char &ansKey) { + switch (verb) { + case kVerbCodeExam: + answer = "Examine"; + ansKey = 'x'; + break; // The ubiquitous one. + // kVerbCodegive isn't dealt with by this procedure, but by ddm__with. + case kVerbCodeDrink: + answer = "Drink"; + ansKey = 'D'; + break; + case kVerbCodeWear: + answer = "Wear"; + ansKey = 'W'; + break; + case kVerbCodeRing: + answer = "Ring"; + ansKey = 'R'; + break; // Only the bell! + case kVerbCodePlay: + answer = "Play"; + ansKey = 'P'; + break; + case kVerbCodeEat: + answer = "Eat"; + ansKey = 'E'; + break; + default: + answer = "? Unknown!"; // Bug! + ansKey = '?'; + } +} + +} // End of namespace Avalanche. |