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-rw-r--r--engines/avalanche/acci2.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/avalanche/acci2.cpp b/engines/avalanche/acci2.cpp
index fe7296782d..aa99517cfd 100644
--- a/engines/avalanche/acci2.cpp
+++ b/engines/avalanche/acci2.cpp
@@ -407,7 +407,7 @@ void Acci::storeInterrogation(byte interrogation) {
_vm->_gyro->_dna._spareEvening.clear();
_vm->_gyro->_dna._spareEvening = _vm->_parser->_inputText;
_vm->_visa->displayScrollChain('z', 5); // His closing statement...
- _vm->_animation->tr[1].walkto(4); // The end of the drawbridge
+ _vm->_animation->tr[1].walkTo(4); // The end of the drawbridge
_vm->_animation->tr[1]._vanishIfStill = true; // Then go away!
_vm->_gyro->_magics[1]._operation = _vm->_gyro->kMagicNothing;
_vm->_gyro->_dna._cardiffQuestionNum = 5;
@@ -1042,7 +1042,7 @@ void Acci::notInOrder() {
void Acci::goToCauldron() {
_vm->_animation->tr[1]._callEachStepFl = false; // Stops Geida_Procs.
_vm->_timer->addTimer(1, _vm->_timer->kProcSpludwickGoesToCauldron, _vm->_timer->kReasonSpludWalk);
- _vm->_animation->tr[1].walkto(2);
+ _vm->_animation->tr[1].walkTo(2);
}
/**
@@ -1702,7 +1702,7 @@ void Acci::doThat() {
else {
_vm->_animation->tr[1].init(1, false, _vm->_animation); // Avaricius
_vm->_animation->apped(2, 4);
- _vm->_animation->tr[1].walkto(5);
+ _vm->_animation->tr[1].walkTo(5);
_vm->_animation->tr[1]._callEachStepFl = true;
_vm->_animation->tr[1]._eachStepProc = _vm->_animation->kProcBackAndForth;
_vm->_gyro->_dna._avariciusTalk = 14;
@@ -1861,7 +1861,7 @@ void Acci::doThat() {
_vm->_lucerna->refreshObjectList();
_vm->_gyro->_magics[11]._operation = _vm->_gyro->kMagicNothing;
_vm->_lucerna->incScore(7);
- _vm->_animation->tr[1].walkto(2);
+ _vm->_animation->tr[1].walkTo(2);
_vm->_animation->tr[1]._vanishIfStill = true;
_vm->_animation->tr[1]._callEachStepFl = false;
_vm->_gyro->_whereIs[7] = 177;
@@ -1984,7 +1984,7 @@ void Acci::doThat() {
if (_vm->_gyro->_dna._sittingInPub)
_vm->_scrolls->displayText("You're already sitting!");
else {
- _vm->_animation->tr[0].walkto(4); // Move Avvy to the place, and sit him down.
+ _vm->_animation->tr[0].walkTo(4); // Move Avvy to the place, and sit him down.
_vm->_timer->addTimer(1, _vm->_timer->kProcAvvySitDown, _vm->_timer->kReasonSittingDown);
}
} else { // Default doodah.