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Diffstat (limited to 'engines/avalanche/arch.cpp')
-rw-r--r-- | engines/avalanche/arch.cpp | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/engines/avalanche/arch.cpp b/engines/avalanche/arch.cpp deleted file mode 100644 index 1f0e1a4bde..0000000000 --- a/engines/avalanche/arch.cpp +++ /dev/null @@ -1,146 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -/* - ÛßÜ ÛßÜ ÜßßÜ ßÛß Ûßß Üß ßÛß ÜßÛßÜ ßÛß ÛÜ Û ÜÛßß ßÛß ÛßÜ Ûßß Û - Ûß ÛÛ Û Û Ü Û Ûßß ßÜ Û Û Û Û Û Û ÛÜÛ ßßßÜ Û ÛÛ Ûßß Û - ß ß ß ßß ßß ßßß ß ß ß ß ß ßßß ß ßß ßßß ß ß ß ßßß ßßß - - ENID Edna's manager. */ - -#define __arch_implementation__ -/* Loads/ saves files. */ - -#include "arch.h" - - -/*#include "Dos.h"*/ -#include "scrolls.h" - -namespace Avalanche { - -struct ednahead { /* Edna header */ - /* This header starts at byte offset 177 in the .ASG file. */ - array<1, 9, char> id; /* signature */ - word revision; /* EDNA revision, here 2 (1=dna256) */ - varying_string<50> game; /* Long name, eg Lord Avalot D'Argent */ - varying_string<15> shortname; /* Short name, eg Avalot */ - word number; /* Game's code number, here 2 */ - word ver; /* Version number as integer (eg 1.00 = 100) */ - varying_string<5> verstr; /* Vernum as string (eg 1.00 = "1.00" */ - varying_string<12> filename; /* Filename, eg AVALOT.EXE */ - byte os; /* Saving OS (here 1=DOS. See below for others.) */ - - /* Info on this particular game */ - - varying_string<8> fn; /* Filename (not extension ('cos that's .ASG)) */ - byte d, m; /* D, M, Y are the Day, Month & Year this game was... */ - word y; /* ...saved on. */ - varying_string<40> desc; /* Description of game (same as in Avaricius!) */ - word len; /* Length of DNA (it's not going to be above 65535!) */ - - /* Quick reference & miscellaneous */ - - word saves; /* no. of times this game has been saved */ - integer cash; /* contents of your wallet in numerical form */ - varying_string<20> money; /* ditto in string form (eg 5/-, or 1 denarius)*/ - word points; /* your score */ - - /* DNA values follow, then footer (which is ignored) */ -}; -/* Possible values of edhead.os: - 1 = DOS 4 = Mac - 2 = Windows 5 = Amiga - 3 = OS/2 6 = ST */ -const string crlf = string('\15') + '\12'; - -const array<1, 177, char> ednafirst = - string("This is an EDNA-based file, saved by a Thorsoft game. Good luck!") + crlf + - '\32' + /* 67 bytes... */ - crlf + crlf + /* 71 bytes... */ - "12345678901234567890123456789012345678901234567890" + - "12345678901234567890123456789012345678901234567890" + - "123456"; - -const char months[] = "JanFebMarAprMayJunJulAugSepOctNovDec"; -const string ednaid = string("TT") + '\261' + '\60' + '\1' + '\165' + '\261' + '\231' + '\261'; - -const integer ttage = 18; -const char ttwashere[] = "Thomas was here "; - -void save(string name) { - untyped_file f; - edhead eh; - word groi; - string groi2; - fillchar(eh, sizeof(eh), '\261'); /* Fill up the edhead */ - - dna.saves += 1; /* It's been saved one more time... */ - - { - - /* Info about this program */ - - id = ednaid; /* Edna's signature */ - revision = 2; /* Second revision of .ASG format */ - game = "Lord Avalot d'Argent"; /* Title of game */ - shortname = "Avalot"; - number = 2; /* Second Avvy game */ - ver = 100; /* Version 1.00 */ - verstr = "1.00"; /* ditto */ - filename = "AVALOT.EXE"; /* program's filename */ - os = 1; /* Saved under DOS */ - - /* Info on this particular game */ - - fsplit(name, groi2, fn, groi2); /* fn = filename of this game */ - getdate(d, m, y, groi); /* Day, month & year when the game was saved */ - desc = roomname; /* Description of game (same as in Avaricius!) */ - len = sizeof(dna); /* Length of DNA (it's not going to be above 65535!) */ - - /* Quick reference & miscellaneous */ - - saves = dna.saves; /* no. of times this game has been saved */ - cash = dna.pence; /* contents of your wallet in numerical form */ - money = lsd(); /* ditto in string form (eg 5/-, or 1 denarius)*/ - points = dna.score; /* your score */ - } - - assign(f, name); - rewrite(f, 1); - - blockwrite(f, ednafirst, 177); - blockwrite(f, eh, sizeof(eh)); - blockwrite(f, dna, sizeof(dna)); - - for (groi = 1; groi <= ttage; groi ++) - blockwrite(f, ttwashere, sizeof(ttwashere)); - - close(f); -} - -} // End of namespace Avalanche.
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