diff options
Diffstat (limited to 'engines/avalanche/avalanche.cpp')
-rw-r--r-- | engines/avalanche/avalanche.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 50b451a372..7462268714 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -283,7 +283,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { byte spriteNum = 0; if (sz.isSaving()) { for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) { - if (_animation->tr[i].quick) + if (_animation->tr[i]._quick) spriteNum++; } } @@ -291,37 +291,37 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { if (sz.isLoading()) { for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites. - if (_animation->tr[i].quick) + if (_animation->tr[i]._quick) _animation->tr[i].done(); } } for (byte i = 0; i < spriteNum; i++) { sz.syncAsByte(_animation->tr[i]._id); - sz.syncAsByte(_animation->tr[i].check_me); + sz.syncAsByte(_animation->tr[i]._doCheck); if (sz.isLoading()) { - _animation->tr[i].quick = true; - _animation->tr[i].init(_animation->tr[i]._id, _animation->tr[i].check_me, _animation); + _animation->tr[i]._quick = true; + _animation->tr[i].init(_animation->tr[i]._id, _animation->tr[i]._doCheck, _animation); } sz.syncAsByte(_animation->tr[i]._moveX); sz.syncAsByte(_animation->tr[i]._moveY); sz.syncAsByte(_animation->tr[i]._facingDir); - sz.syncAsByte(_animation->tr[i].step); + sz.syncAsByte(_animation->tr[i]._stepNum); sz.syncAsByte(_animation->tr[i]._visible); sz.syncAsByte(_animation->tr[i]._homing); - sz.syncAsByte(_animation->tr[i].count); + sz.syncAsByte(_animation->tr[i]._count); sz.syncAsByte(_animation->tr[i]._info._xWidth); sz.syncAsByte(_animation->tr[i]._speedX); sz.syncAsByte(_animation->tr[i]._speedY); sz.syncAsByte(_animation->tr[i]._animCount); sz.syncAsSint16LE(_animation->tr[i]._homingX); sz.syncAsSint16LE(_animation->tr[i]._homingY); - sz.syncAsByte(_animation->tr[i].call_eachstep); - sz.syncAsByte(_animation->tr[i].eachstep); - sz.syncAsByte(_animation->tr[i].vanishifstill); + sz.syncAsByte(_animation->tr[i]._callEachStepFl); + sz.syncAsByte(_animation->tr[i]._eachStepProc); + sz.syncAsByte(_animation->tr[i]._vanishIfStill); sz.syncAsSint16LE(_animation->tr[i]._x); sz.syncAsSint16LE(_animation->tr[i]._y); @@ -484,14 +484,14 @@ bool AvalancheEngine::loadGame(const int16 slot) { + _gyro->_roomnName + _scrolls->kControlNewLine + _scrolls->kControlNewLine + "saved on " + expandDate(t.tm_mday, t.tm_mon, t.tm_year) + '.'); - if (_animation->tr[0].quick && _animation->tr[0]._visible) + if (_animation->tr[0]._quick && _animation->tr[0]._visible) _animation->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving. return true; } Common::String AvalancheEngine::expandDate(int d, int m, int y) { - const Common::String months[12] = { + static const Common::String months[12] = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" }; |