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-rw-r--r--engines/avalanche/avalanche.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 1ef5d5014e..e9d2b1e116 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -274,8 +274,8 @@ public:
void fxToggle();
void refreshObjectList();
void errorLed();
- void dusk();
- void dawn();
+ void fadeOut();
+ void fadeIn();
void drawDirection(); // Draws the little icon at the left end of the text input field.
void gameOver();
uint16 bearing(byte whichPed); // Returns the bearing from ped 'whichped' to Avvy, in degrees.
@@ -306,6 +306,8 @@ private:
// Will be used in dusk() and dawn().
bool _fxHidden;
+ byte _fxPal[16][16][3];
+
bool _spludwickAtHome; // Is Spludwick at home?
bool _passedCwytalotInHerts; // Have you passed Cwytalot in Herts?
bool _holdTheDawn; // If this is true, calling Dawn will do nothing. It's used, for example, at the start, to stop Load from dawning.
@@ -328,8 +330,6 @@ private:
void findPeople(byte room);
void putGeidaAt(byte whichPed, byte ped);
void guideAvvy(Common::Point cursorPos);
- void fadeOut(byte n);
- void fadeIn(byte n);
void enterRoom(Room room, byte ped);
void exitRoom(byte x);
void drawToolbar();
@@ -339,8 +339,6 @@ private:
void fixFlashers();
void loadAlso(byte num);
void resetVariables();
-
- int8 fades(int8 x);
};
} // End of namespace Avalanche