diff options
Diffstat (limited to 'engines/avalanche/avalot.cpp')
-rw-r--r-- | engines/avalanche/avalot.cpp | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index 33bffb0f52..bb69de864b 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -237,7 +237,7 @@ void Clock::chime() { if (hour == 0) hour = 12; - _vm->setMousePointerWait(); + _vm->_graphics->loadMouse(kCurWait); for (int i = 1; i <= hour; i++) { for (int j = 1; j <= 3; j++) @@ -420,7 +420,7 @@ void AvalancheEngine::init() { _scoreToDisplay[i] = -1; // Impossible digits. _holdTheDawn = false; - setMousePointerWait(); + _graphics->loadMouse(kCurWait); CursorMan.showMouse(true); } @@ -1082,7 +1082,7 @@ void AvalancheEngine::thinkAbout(byte object, bool type) { _thinks = object; object--; - setMousePointerWait(); + _graphics->loadMouse(kCurWait); if (type == kThing) { if (!file.open("thinks.avd")) @@ -1286,17 +1286,17 @@ void AvalancheEngine::checkClick() { after_the_scroll = false;*/ if ((0 <= cursorPos.y) && (cursorPos.y <= 21)) - _graphics->loadMouse(0); // up arrow + _graphics->loadMouse(kCurUpArrow); // up arrow else if ((317 <= cursorPos.y) && (cursorPos.y <= 339)) - _graphics->loadMouse(7); //I-beam + _graphics->loadMouse(kCurIBeam); //I-beam else if ((340 <= cursorPos.y) && (cursorPos.y <= 399)) - _graphics->loadMouse(1); // screwdriver + _graphics->loadMouse(kCurScrewDriver); // screwdriver else if (!_menu->isActive()) { // Dropdown can handle its own pointers. if (_holdLeftMouse) { - _graphics->loadMouse(6); // Mark's crosshairs + _graphics->loadMouse(kCurCrosshair); // Mark's crosshairs guideAvvy(cursorPos); // Normally, if you click on the picture, you're guiding Avvy around. } else - _graphics->loadMouse(3); // fletch + _graphics->loadMouse(kCurFletch); // fletch } if (_holdLeftMouse) { @@ -1454,14 +1454,6 @@ Common::String AvalancheEngine::intToStr(int32 num) { return Common::String::format("%d", num); } -/** - * Set the mouse pointer to 'HourGlass" - * @remarks Originally called 'wait' - */ -void AvalancheEngine::setMousePointerWait() { - _graphics->loadMouse(4); -} - void AvalancheEngine::resetVariables() { _animation->setDirection(kDirUp); _carryNum = 0; |