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Diffstat (limited to 'engines/avalanche/avvymonk.cpp')
-rw-r--r-- | engines/avalanche/avvymonk.cpp | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/engines/avalanche/avvymonk.cpp b/engines/avalanche/avvymonk.cpp deleted file mode 100644 index b29072f359..0000000000 --- a/engines/avalanche/avvymonk.cpp +++ /dev/null @@ -1,110 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" - -namespace Avalanche { - -integer gd, gm; -byte z; -array<1, 4, pointer> a; -untyped_file f; -word s; -string check; -integer x, y; -void savesc() { - varying_string<40> adf; - untyped_file f; - byte z; - array<1, 2, pointer> c; - word s; - varying_string<14> nam; - varying_string<30> screenname; - nam = "v:avvymonk.avd"; - adf = string("aved as a stuff file, so there! TJAT.") + '\15' + '\12' + '\32'; - adf[0] = 'S'; - screenname = "Avalot in a monk's costume"; - assign(f, nam); /* not scrambled */ - rewrite(f, 1); - blockwrite(f, adf, 41); - blockwrite(f, nam, 13); - blockwrite(f, screenname, 31); - s = imagesize(0, 0, getmaxx(), 75); - for (z = 1; z <= 2; z ++) { - getmem(c[z], s); - getimage(0, 15 + (z - 1) * 75, getmaxx(), 15 + (z) * 75, c[z]); - blockwrite(f, c[z], s); - freemem(c[z], s); - } -} -void loadscreen(string nam) { - assign(f, nam); - reset(f, 1); - blockread(f, check, 41); - blockread(f, check, 13); - blockread(f, check, 31); - s = imagesize(0, 0, getmaxx(), 75); - for (z = 1; z <= 2; z ++) { - getmem(a[z], s); - blockread(f, a[z], s); - setactivepage(0); - putimage(0, 15 + (z - 1) * 75, a[z], 0); - freemem(a[z], s); - } - close(f); -} -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - gd = 3; - gm = 0; - x = 0; - y = 0; - initgraph(gd, gm, "o:"); - loadscreen("v:legion.avd"); - while (y < 100) { - switch (getpixel(x, y)) { - case 7: - putpixel(x, y, 0); - break; - case 8: - putpixel(x, y, 0); - break; - case 9: - putpixel(x, y, 15); - break; - } - x += 1; - if (x > 640) { - y += 1; - x = 0; - } - } - savesc(); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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