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Diffstat (limited to 'engines/avalanche/background.h')
-rw-r--r-- | engines/avalanche/background.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/avalanche/background.h b/engines/avalanche/background.h new file mode 100644 index 0000000000..34d7a9a2cc --- /dev/null +++ b/engines/avalanche/background.h @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* Original name: CELER The unit for updating the screen pics. */ + +#ifndef AVALANCHE_BACKGROUND_H +#define AVALANCHE_BACKGROUND_H + +#include "common/str.h" + +namespace Avalanche { +class AvalancheEngine; + +enum PictureType {kEga, kBgi, kNaturalImage}; + +struct SpriteType { + PictureType _type; + int16 _x, _y; + int16 _xl, _yl; + int32 _size; + Graphics::Surface _picture; +}; + +class Background { +public: + Background(AvalancheEngine *vm); + ~Background(); + + void update(); + void load(byte number); + void release(); + + // Setting the destination to negative coordinates means the picture should be drawn to it's original position. + // If you give it positive values, the picture will be plotted to the desired coordinates on the screen. + // By that we get rid of show_one_at(), which would be almost identical and cause a lot of code duplication. + void draw(int16 destX, int16 destY, byte sprId); + void resetVariables(); + void synchronize(Common::Serializer &sz); + +private: + AvalancheEngine *_vm; + + byte _nextBell; // For the ringing. + int32 _offsets[40]; + byte _spriteNum; + SpriteType _sprites[40]; + Common::String _filename; + static const int16 kOnDisk; // Value of _sprites[fv]._x when it's not in memory. + + void drawSprite(int16 x, int16 y, SpriteType &sprite); +}; + +} // End of namespace Avalanche. + +#endif // AVALANCHE_BACKGROUND_H |