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Diffstat (limited to 'engines/avalanche/celer2.cpp')
-rw-r--r-- | engines/avalanche/celer2.cpp | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/engines/avalanche/celer2.cpp b/engines/avalanche/celer2.cpp new file mode 100644 index 0000000000..5069a92e0a --- /dev/null +++ b/engines/avalanche/celer2.cpp @@ -0,0 +1,391 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* CELER The unit for updating the screen pics. */ + +#include "avalanche/avalanche.h" + +#include "avalanche/celer2.h" +#include "avalanche/animation.h" +#include "avalanche/lucerna2.h" +#include "avalanche/gyro2.h" +#include "avalanche/roomnums.h" + +#include "common/textconsole.h" + +namespace Avalanche { + +const int16 Celer::kOnDisk = -1; + +Celer::Celer(AvalancheEngine *vm) { + _vm = vm; + _spriteNum = 0; +} + +Celer::~Celer() { + forgetBackgroundSprites(); +} + +/** + * @remarks Originally called 'pics_link' + */ +void Celer::updateBackgroundSprites() { + if (_vm->_gyro->_dropdownActive) + return; // No animation when the menus are up. + + switch (_vm->_gyro->_dna._room) { + case r__outsideargentpub: + if ((_vm->_gyro->_roomTime % 12) == 0) + drawBackgroundSprite(-1, -1, 1 + (_vm->_gyro->_roomTime / 12) % 4); + break; + case r__brummieroad: + if ((_vm->_gyro->_roomTime % 2) == 0) + drawBackgroundSprite(-1, -1, 1 + (_vm->_gyro->_roomTime / 2) % 4); + break; + case r__bridge: + if ((_vm->_gyro->_roomTime % 2) == 0) + drawBackgroundSprite(-1, -1, 4 + (_vm->_gyro->_roomTime / 2) % 4); + break; + case r__yours: + if ((!_vm->_gyro->_dna._avvyIsAwake) && ((_vm->_gyro->_roomTime % 4) == 0)) + drawBackgroundSprite(-1, -1, 1 + (_vm->_gyro->_roomTime / 12) % 2); + break; + case r__argentpub: + if (((_vm->_gyro->_roomTime % 7) == 1) && (_vm->_gyro->_dna._malagauche != 177)) { + // Malagauche cycle. + _vm->_gyro->_dna._malagauche += 1; + switch (_vm->_gyro->_dna._malagauche) { + case 1: + case 11: + case 21: + drawBackgroundSprite(-1, -1, 12); // Looks forwards. + break; + case 8: + case 18: + case 28: + case 32: + drawBackgroundSprite(-1, -1, 11); // Looks at you. + break; + case 30: + drawBackgroundSprite(-1, -1, 13); // Winks. + break; + case 33: + _vm->_gyro->_dna._malagauche = 0; + break; + } + } + + switch (_vm->_gyro->_roomTime % 200) { + case 179: + case 197: + drawBackgroundSprite(-1, -1, 5); // Dogfood's drinking cycle. + break; + case 182: + case 194: + drawBackgroundSprite(-1, -1, 6); + break; + case 185: + drawBackgroundSprite(-1, -1, 7); + break; + case 199: + _vm->_gyro->_dna._dogFoodPos = 177; // Impossible value for this. + break; + } + + if ((_vm->_gyro->_roomTime % 200 >= 0) && (_vm->_gyro->_roomTime % 200 <= 178)) { // Normally. + byte direction = 0; + if (((_vm->_lucerna->bearing(2) >= 1) && (_vm->_lucerna->bearing(2) <= 90)) || ((_vm->_lucerna->bearing(2) >= 358) && (_vm->_lucerna->bearing(2) <= 360))) + direction = 3; + else if ((_vm->_lucerna->bearing(2) >= 293) && (_vm->_lucerna->bearing(2) <= 357)) + direction = 2; + else if ((_vm->_lucerna->bearing(2) >= 271) && (_vm->_lucerna->bearing(2) <= 292)) + direction = 4; + + if (direction != _vm->_gyro->_dna._dogFoodPos) { // Only if it's changed. + drawBackgroundSprite(-1, -1, direction); + _vm->_gyro->_dna._dogFoodPos = direction; + } + } + break; + case r__westhall: + if ((_vm->_gyro->_roomTime % 3) == 0) { + switch ((_vm->_gyro->_roomTime / int32(3)) % int32(6)) { + case 4: + drawBackgroundSprite(-1, -1, 1); + break; + case 1: + case 3: + case 5: + drawBackgroundSprite(-1, -1, 2); + break; + case 0: + case 2: + drawBackgroundSprite(-1, -1, 3); + break; + } + } + break; + case r__lustiesroom: + if (!(_vm->_gyro->_dna._lustieIsAsleep)) { + byte direction = 0; + uint16 angle = _vm->_lucerna->bearing(2); + if ((_vm->_gyro->_roomTime % 45) > 42) + direction = 4; // du Lustie blinks. + // Bearing of Avvy from du Lustie. + else if ((angle <= 45) || ((angle >= 315) && (angle <= 360))) + direction = 1; // Middle. + else if ((angle >= 45) && (angle <= 180)) + direction = 2; // Left. + else if ((angle >= 181) && (angle <= 314)) + direction = 3; // Right. + + if (direction != _vm->_gyro->_dna._dogFoodPos) { // Only if it's changed. + drawBackgroundSprite(-1, -1, direction); + _vm->_gyro->_dna._dogFoodPos = direction; // We use DogfoodPos here too - why not? + } + } + break; + case r__aylesoffice: + if ((!_vm->_gyro->_dna._aylesIsAwake) && (_vm->_gyro->_roomTime % 14 == 0)) { + switch ((_vm->_gyro->_roomTime / 14) % 2) { + case 0: + drawBackgroundSprite(-1, -1, 1); // Frame 2: EGA. + break; + case 1: + drawBackgroundSprite(-1, -1, 3); // Frame 1: Natural. + break; + } + } + break; + case r__robins: + if (_vm->_gyro->_dna._tiedUp) { + switch (_vm->_gyro->_roomTime % 54) { + case 20: + drawBackgroundSprite(-1, -1, 4); // Frame 4: Avalot blinks. + break; + case 23: + drawBackgroundSprite(-1, -1, 2); // Frame 1: Back to normal. + break; + } + } + break; + case r__nottspub: { + // Bearing of Avvy from Port. + byte direction = 0; + uint16 angle = _vm->_lucerna->bearing(5); + if ((angle <= 45) || ((angle >= 315) && (angle <= 360))) + direction = 2; // Middle. + else if ((angle >= 45) && (angle <= 180)) + direction = 6; // Left. + else if ((angle >= 181) && (angle <= 314)) + direction = 8; // Right. + + if ((_vm->_gyro->_roomTime % 60) > 57) + direction--; // Blinks. + + if (direction != _vm->_gyro->_dna._dogFoodPos) { // Only if it's changed. + drawBackgroundSprite(-1, -1, direction); + _vm->_gyro->_dna._dogFoodPos = direction; // We use DogfoodPos here too - why not? + } + + switch (_vm->_gyro->_roomTime % 50) { + case 45 : + drawBackgroundSprite(-1, -1, 9); // Spurge blinks. + break; + case 49 : + drawBackgroundSprite(-1, -1, 10); + break; + } + break; + } + case r__ducks: { + if ((_vm->_gyro->_roomTime % 3) == 0) // The fire flickers. + drawBackgroundSprite(-1, -1, 1 + (_vm->_gyro->_roomTime / 3) % 3); + + // Bearing of Avvy from Duck. + byte direction = 0; + uint16 angle = _vm->_lucerna->bearing(2); + if ((angle <= 45) || ((angle >= 315) && (angle <= 360))) + direction = 4; // Middle. + else if ((angle >= 45) && (angle <= 180)) + direction = 6; // Left. + else if ((angle >= 181) && (angle <= 314)) + direction = 8; // Right. + + if ((_vm->_gyro->_roomTime % 45) > 42) + direction++; // Duck blinks. + + if (direction != _vm->_gyro->_dna._dogFoodPos) { // Only if it's changed. + drawBackgroundSprite(-1, -1, direction); + _vm->_gyro->_dna._dogFoodPos = direction; // We use DogfoodPos here too - why not? + } + break; + } + } + + if ((_vm->_gyro->_dna._bellsAreRinging) && (_vm->_gyro->setFlag('B'))) { + // They're ringing the bells. + switch (_vm->_gyro->_roomTime % 4) { + case 1: + if (_vm->_gyro->_dna._nextBell < 5) + _vm->_gyro->_dna._nextBell = 12; + _vm->_gyro->_dna._nextBell--; + _vm->_gyro->note(_vm->_gyro->kNotes[_vm->_gyro->_dna._nextBell]); + break; + case 2: + //nosound(); + updateBackgroundSprites(); + break; + } + } +} + +void Celer::loadBackgroundSprites(byte number) { + Common::File f; + _filename = _filename.format("chunk%d.avd", number); + if (!f.open(_filename)) { + warning("AVALANCHE: Celer: File not found: %s", _filename.c_str()); + return; + } + + f.seek(44); + _spriteNum = f.readByte(); + for (byte i = 0; i < _spriteNum; i++) + _offsets[i] = f.readSint32LE(); + + for (byte i = 0; i < _spriteNum; i++) { + f.seek(_offsets[i]); + + SpriteType sprite; + sprite._type = PictureType(f.readByte()); + sprite._x = f.readSint16LE(); + sprite._y = f.readSint16LE(); + sprite._xl = f.readSint16LE(); + sprite._yl = f.readSint16LE(); + sprite._size = f.readSint32LE(); + bool natural = f.readByte(); + bool memorize = f.readByte(); + + if (memorize) { + _sprites[i]._x = sprite._x; + _sprites[i]._xl = sprite._xl; + _sprites[i]._y = sprite._y; + _sprites[i]._yl = sprite._yl; + _sprites[i]._type = sprite._type; + + if (natural) { + _sprites[i]._type = kNaturalImage; // We simply read from the screen and later, in drawSprite() we draw it right back. + _sprites[i]._size = _sprites[i]._xl * 8 * _sprites[i]._yl + 1; + _sprites[i]._picture.create(_sprites[i]._xl * 8, _sprites[i]._yl + 1, ::Graphics::PixelFormat::createFormatCLUT8()); + + for (uint16 y = 0; y < _sprites[i]._yl + 1; y++) { + for (uint16 x = 0; x < _sprites[i]._xl * 8; x++) + *(byte *)_sprites[i]._picture.getBasePtr(x, y) = *(byte *)_vm->_graphics->_surface.getBasePtr(_sprites[i]._x * 8 + x, _sprites[i]._y + y); + } + } else { + _sprites[i]._size = sprite._size; + _sprites[i]._picture = _vm->_graphics->loadPictureRow(f, _sprites[i]._xl * 8, _sprites[i]._yl + 1); + } + } else + _sprites[i]._x = kOnDisk; + } + f.close(); +} + +void Celer::forgetBackgroundSprites() { + for (byte i = 0; i < _spriteNum; i++) { + if (_sprites[i]._x > kOnDisk) + _sprites[i]._picture.free(); + } +} + +void Celer::drawBackgroundSprite(int16 destX, int16 destY, byte which) { + which--; // For the difference between the Pascal and C array indexes. + //setactivepage(3); + warning("STUB: Celer::show_one()"); + + if (_sprites[which]._x > kOnDisk) { + if (destX < 0) { + destX = _sprites[which]._x * 8; + destY = _sprites[which]._y; + } + drawSprite(destX, destY, _sprites[which]); + } else { + Common::File f; + if (!f.open(_filename)) { // Filename was set in loadBackgroundSprites(). + warning("AVALANCHE: Celer: File not found: %s", _filename.c_str()); + return; + } + + f.seek(_offsets[which]); + + SpriteType sprite; + sprite._type = PictureType(f.readByte()); + sprite._x = f.readSint16LE(); + sprite._y = f.readSint16LE(); + sprite._xl = f.readSint16LE(); + sprite._yl = f.readSint16LE(); + sprite._size = f.readSint32LE(); + f.skip(2); // For the now not existing natural and memorize data members of the SpriteType (called chunkblocktype in the original). + sprite._picture = _vm->_graphics->loadPictureRow(f, sprite._xl * 8, sprite._yl + 1); + + if (destX < 0) { + destX = sprite._x * 8; + destY = sprite._y; + } + drawSprite(destX, destY, sprite); + + sprite._picture.free(); + f.close(); + } + + //setactivepage(1 - cp); + warning("STUB: Celer::show_one()"); +} + + + +void Celer::drawSprite(int16 x, int16 y, SpriteType &sprite) { + _r._x1 = x; + _r._y1 = y; + _r._y2 = y + sprite._yl; + + switch (sprite._type) { + case kNaturalImage: // Allow fallthrough on purpose. + case kBgi: + _r._x2 = x + sprite._xl + 1; + break; + case kEga: + _r._x2 = x + sprite._xl; + break; + } + + // These pictures are practically parts of the background. -10 is for the drop-down menu. + _vm->_graphics->drawPicture(_vm->_graphics->_background, sprite._picture, x, y - 10); +} + +} // End of namespace Avalanche. |