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Diffstat (limited to 'engines/avalanche/closing2.cpp')
-rw-r--r-- | engines/avalanche/closing2.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/avalanche/closing2.cpp b/engines/avalanche/closing2.cpp new file mode 100644 index 0000000000..c9bfcd0cd4 --- /dev/null +++ b/engines/avalanche/closing2.cpp @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* CLOSING The closing screen and error handler. */ + +#include "avalanche/avalanche.h" + +#include "avalanche/closing2.h" +#include "avalanche/gyro2.h" +#include "avalanche/lucerna2.h" + +#include "common/textconsole.h" +#include "common/random.h" + + + +namespace Avalanche { + +Closing::Closing(AvalancheEngine *vm) { + _vm = vm; + warning("STUB: Closing::Closing()"); +} + +void Closing::getScreen(ScreenType which) { + warning("STUB: Closing::getScreen()"); +} + +void Closing::showScreen() { + warning("STUB: Closing::showScreen()"); +} + +void Closing::putIn(Common::String str, uint16 where) { + warning("STUB: Closing::putIn()"); +} + +void Closing::exitGame() { + const Common::String nouns[12] = { + "sackbut", "harpsichord", "camel", "conscience", "ice-cream", "serf", + "abacus", "castle", "carrots", "megaphone", "manticore", "drawbridge" + }; + + const Common::String verbs[12] = { + "haunt", "daunt", "tickle", "gobble", "erase", "provoke", "surprise", + "ignore", "stare at", "shriek at", "frighten", "quieten" + }; + + Common::String result; + + //nosound(); + warning("STUB: Closing::exitGame()"); + + getScreen(kScreenNagScreen); + result = nouns[_vm->_rnd->getRandomNumber(12)] + " will " + verbs[_vm->_rnd->getRandomNumber(12)] + " you"; + putIn(result, 1628); + showScreen(); // No halt- it's already set up. +} + +void Closing::handleBug() { + warning("STUB: Closing::handleBug()"); +} + +} // End of namespace Avalanche. |