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Diffstat (limited to 'engines/avalanche/closing2.h')
-rw-r--r-- | engines/avalanche/closing2.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/avalanche/closing2.h b/engines/avalanche/closing2.h new file mode 100644 index 0000000000..e1bf8b2cab --- /dev/null +++ b/engines/avalanche/closing2.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* CLOSING The closing screen and error handler. */ + +#ifndef AVALANCHE_CLOSING2_H +#define AVALANCHE_CLOSING2_H + +#include "common/scummsys.h" +#include "common/str.h" + + + +namespace Avalanche { +class AvalancheEngine; + +class Closing { +public: + Closing(AvalancheEngine *vm); + + void exitGame(); + +private: + enum ScreenType { + kScreenBugAlert = 1, + kScreenRamCram = 2, + kScreenNagScreen = 3, + kScreenTwoCopies = 5 + }; + + AvalancheEngine *_vm; + + Common::String q; //absolute $B8FA:0* ; Nobody's using the graphics memory now. + Common::File f; + + void getScreen(ScreenType which); + + void showScreen(); + + void putIn(Common::String str, uint16 where); + + void handleBug(); +}; + +} // End of namespace Avalanche. + +#endif // AVALANCHE_CLOSING2_H |