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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+
+#include "common/system.h"
+#include "common/savefile.h"
+
+#include "engines/advancedDetector.h"
+#include "graphics/thumbnail.h"
+
+namespace Avalanche {
+
+uint32 AvalancheEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+const char *AvalancheEngine::getGameId() const {
+ return _gameDescription->desc.gameid;
+}
+
+static const PlainGameDescriptor avalancheGames[] = {
+ {"avalanche", "Lord Avalot d'Argent"},
+ {0, 0}
+};
+
+static const ADGameDescription gameDescriptions[] = {
+ {
+ "avalanche", 0,
+ {
+ {"avalot.sez", 0, "de10eb353228013da3d3297784f81ff9", 48763},
+ {"mainmenu.avd", 0, "89f31211af579a872045b175cc264298", 18880},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+
+ AD_TABLE_END_MARKER
+};
+
+class AvalancheMetaEngine : public AdvancedMetaEngine {
+public:
+ AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) {
+ }
+
+ const char *getName() const {
+ return "Avalanche";
+ }
+
+ const char *getOriginalCopyright() const {
+ return "Avalanche Engine Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.";
+ }
+
+ bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
+ bool hasFeature(MetaEngineFeature f) const;
+
+ int getMaximumSaveSlot() const { return 99; }
+ SaveStateList listSaves(const char *target) const;
+ void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
+ if (gd)
+ *engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd);
+ return gd != 0;
+}
+
+bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail);
+}
+
+SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String pattern = target;
+ pattern.toUppercase();
+ pattern += ".???";
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
+ const Common::String &fname = *filename;
+ int slotNum = atoi(fname.c_str() + fname.size() - 3);
+ if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
+ Common::InSaveFile *file = saveFileMan->openForLoading(fname);
+ if (file) {
+ // Check for our signature.
+ uint32 signature = file->readUint32LE();
+ if (signature != MKTAG('A', 'V', 'A', 'L')) {
+ warning("Savegame of incompatible type!");
+ delete file;
+ continue;
+ }
+
+ // Check version.
+ byte saveVersion = file->readByte();
+ if (saveVersion != kSavegameVersion) {
+ warning("Savegame of incompatible version!");
+ delete file;
+ continue;
+ }
+
+ // Read name.
+ uint32 nameSize = file->readUint32LE();
+ if (nameSize >= 255) {
+ delete file;
+ continue;
+ }
+ char *name = new char[nameSize + 1];
+ file->read(name, nameSize);
+ name[nameSize] = 0;
+
+ saveList.push_back(SaveStateDescriptor(slotNum, name));
+ delete[] name;
+ delete file;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(fileName);
+}
+
+SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
+
+ if (f) {
+ // Check for our signature.
+ uint32 signature = f->readUint32LE();
+ if (signature != MKTAG('A', 'V', 'A', 'L')) {
+ warning("Savegame of incompatible type!");
+ delete f;
+ return SaveStateDescriptor();
+ }
+
+ // Check version.
+ byte saveVersion = f->readByte();
+ if (saveVersion > kSavegameVersion) {
+ warning("Savegame of a too recent version!");
+ delete f;
+ return SaveStateDescriptor();
+ }
+
+ // Read the description.
+ uint32 descSize = f->readUint32LE();
+ Common::String description;
+ for (uint32 i = 0; i < descSize; i++) {
+ char actChar = f->readByte();
+ description += actChar;
+ }
+
+ SaveStateDescriptor desc(slot, description);
+
+ Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*f);
+ desc.setThumbnail(thumbnail);
+
+ delete f;
+ return desc;
+ }
+ return SaveStateDescriptor();
+}
+
+} // End of namespace Avalanche
+
+#if PLUGIN_ENABLED_DYNAMIC(AVALANCHE)
+ REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
+#endif