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Diffstat (limited to 'engines/avalanche/detection.cpp')
| -rw-r--r-- | engines/avalanche/detection.cpp | 209 | 
1 files changed, 209 insertions, 0 deletions
diff --git a/engines/avalanche/detection.cpp b/engines/avalanche/detection.cpp new file mode 100644 index 0000000000..5f4f03a78b --- /dev/null +++ b/engines/avalanche/detection.cpp @@ -0,0 +1,209 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#include "avalanche/avalanche.h" + +#include "common/system.h" +#include "common/savefile.h" + +#include "engines/advancedDetector.h" +#include "graphics/thumbnail.h" + +namespace Avalanche { + +uint32 AvalancheEngine::getFeatures() const { +	return _gameDescription->desc.flags; +} + +const char *AvalancheEngine::getGameId() const { +	return _gameDescription->desc.gameid; +} + +static const PlainGameDescriptor avalancheGames[] = { +	{"avalanche", "Lord Avalot d'Argent"}, +	{0, 0} +}; + +static const ADGameDescription gameDescriptions[] = { +	{ +		"avalanche", 0, +		{ +			{"avalot.sez", 0, "de10eb353228013da3d3297784f81ff9", 48763}, +			{"mainmenu.avd", 0, "89f31211af579a872045b175cc264298", 18880}, +			AD_LISTEND +		}, +		Common::EN_ANY, +		Common::kPlatformDOS, +		ADGF_NO_FLAGS, +		GUIO0() +	}, + +	AD_TABLE_END_MARKER +}; + +class AvalancheMetaEngine : public AdvancedMetaEngine { +public: +	AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) { +	} + +	const char *getName() const { +		return "Avalanche"; +	} + +	const char *getOriginalCopyright() const { +		return "Avalanche Engine Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman."; +	} + +	bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; +	bool hasFeature(MetaEngineFeature f) const; + +	int getMaximumSaveSlot() const { return 99; } +	SaveStateList listSaves(const char *target) const; +	void removeSaveState(const char *target, int slot) const; +	SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { +	if (gd) +		*engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd); +	return gd != 0; +} + +bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const { +	return +		(f == kSupportsListSaves) || +		(f == kSupportsDeleteSave) || +		(f == kSupportsLoadingDuringStartup) || +		(f == kSavesSupportMetaInfo) || +		(f == kSavesSupportThumbnail); +} + +SaveStateList AvalancheMetaEngine::listSaves(const char *target) const { +	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); +	Common::StringArray filenames; +	Common::String pattern = target; +	pattern.toUppercase(); +	pattern += ".???"; + +	filenames = saveFileMan->listSavefiles(pattern); +	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..) + +	SaveStateList saveList; +	for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { +		const Common::String &fname = *filename; +		int slotNum = atoi(fname.c_str() + fname.size() - 3); +		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { +			Common::InSaveFile *file = saveFileMan->openForLoading(fname); +			if (file) { +				// Check for our signature. +				uint32 signature = file->readUint32LE(); +				if (signature != MKTAG('A', 'V', 'A', 'L')) { +					warning("Savegame of incompatible type!"); +					delete file; +					continue; +				} + +				// Check version. +				byte saveVersion = file->readByte(); +				if (saveVersion > kSavegameVersion) { +					warning("Savegame of incompatible version!"); +					delete file; +					continue; +				} + +				// Read name. +				uint32 nameSize = file->readUint32LE(); +				if (nameSize >= 255) { +					delete file; +					continue; +				} +				char *name = new char[nameSize + 1]; +				file->read(name, nameSize); +				name[nameSize] = 0; + +				saveList.push_back(SaveStateDescriptor(slotNum, name)); +				delete[] name; +				delete file; +			} +		} +	} + +	return saveList; +} + +void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const { +	Common::String fileName = Common::String::format("%s.%03d", target, slot); +	g_system->getSavefileManager()->removeSavefile(fileName); +} + +SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const { +	Common::String fileName = Common::String::format("%s.%03d", target, slot); +	Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); + +	if (f) { +		// Check for our signature. +		uint32 signature = f->readUint32LE(); +		if (signature != MKTAG('A', 'V', 'A', 'L')) { +			warning("Savegame of incompatible type!"); +			delete f; +			return SaveStateDescriptor(); +		} + +		// Check version. +		byte saveVersion = f->readByte(); +		if (saveVersion > kSavegameVersion) { +			warning("Savegame of a too recent version!"); +			delete f; +			return SaveStateDescriptor(); +		} + +		// Read the description. +		uint32 descSize = f->readUint32LE(); +		Common::String description; +		for (uint32 i = 0; i < descSize; i++) { +			char actChar = f->readByte(); +			description += actChar; +		} + +		SaveStateDescriptor desc(slot, description); + +		Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*f); +		desc.setThumbnail(thumbnail); + +		delete f; +		return desc; +	} +	return SaveStateDescriptor(); +} + +} // End of namespace Avalanche + +#if PLUGIN_ENABLED_DYNAMIC(AVALANCHE) +	REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine); +#else +	REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine); +#endif  | 
