diff options
Diffstat (limited to 'engines/avalanche/graphics.cpp')
-rw-r--r-- | engines/avalanche/graphics.cpp | 767 |
1 files changed, 767 insertions, 0 deletions
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp new file mode 100644 index 0000000000..25b01d65f3 --- /dev/null +++ b/engines/avalanche/graphics.cpp @@ -0,0 +1,767 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#include "avalanche/avalanche.h" +#include "avalanche/graphics.h" + +#include "engines/util.h" +#include "graphics/palette.h" + +namespace Avalanche { + +const byte GraphicManager::kEgaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63}; + +const MouseHotspotType GraphicManager::kMouseHotSpots[9] = { + {8,0}, // 0 - up-arrow + {0,0}, // 1 - screwdriver + {15,6}, // 2 - right-arrow + {0,0}, // 3 - fletch + {8,7}, // 4 - hourglass + {4,0}, // 5 - TTHand + {8,5}, // 6 - Mark's crosshairs + {8,7}, // 7 - I-beam + {0,0} // 8 - question mark +}; + +GraphicManager::GraphicManager(AvalancheEngine *vm) { + _vm = vm; +} + +GraphicManager::~GraphicManager() { + _surface.free(); + _magics.free(); + _background.free(); + _screen.free(); + _scrolls.free(); + _backup.free(); + + for (int i = 0; i < 10; i++) + _digits[i].free(); + for (int i = 0; i < 9; i++) + _directions[i].free(); +} + +void GraphicManager::init() { + initGraphics(kScreenWidth, kScreenHeight * 2, true); // Doubling the height. + + for (int i = 0; i < 64; ++i) { + _egaPalette[i][0] = (i >> 2 & 1) * 0xaa + (i >> 5 & 1) * 0x55; + _egaPalette[i][1] = (i >> 1 & 1) * 0xaa + (i >> 4 & 1) * 0x55; + _egaPalette[i][2] = (i & 1) * 0xaa + (i >> 3 & 1) * 0x55; + } + + for (int i = 0; i < 16; i++) + g_system->getPaletteManager()->setPalette(_egaPalette[kEgaPaletteIndex[i]], i, 1); + + // Set the "flesh colors": + g_system->getPaletteManager()->setPalette(_egaPalette[39], 13, 1); + g_system->getPaletteManager()->setPalette(_egaPalette[28], 5, 1); + + _surface.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8()); + _magics.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8()); + _screen.create(kScreenWidth, kScreenHeight * 2, Graphics::PixelFormat::createFormatCLUT8()); + _scrolls.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8()); +} + +/** + * Load the scoring digits & rwlites + * @remarks Originally called 'load_digits' + */ +void GraphicManager::loadDigits() { + const byte digitsize = 134; + const byte rwlitesize = 126; + + Common::File file; + if (!file.open("digit.avd")) + error("AVALANCHE: File not found: digit.avd"); + + for (int i = 0; i < 10; i++) { + file.seek(i * digitsize); + _digits[i] = loadPictureGraphic(file); + } + + for (int i = 0; i < 9; i++) { + file.seek(10 * digitsize + i * rwlitesize); + _directions[i] = loadPictureGraphic(file); + } + + file.close(); +} + +void GraphicManager::loadMouse(byte which) { + if (which == _vm->_currentMouse) + return; + + _vm->_currentMouse = which; + + Common::File f; + if (!f.open("mice.avd")) + error("AVALANCHE: Gyro: File not found: mice.avd"); + + Graphics::Surface cursor; + cursor.create(16, 32, Graphics::PixelFormat::createFormatCLUT8()); + cursor.fillRect(Common::Rect(0, 0, 16, 32), 255); + + + // The AND mask. + f.seek(kMouseSize * 2 * which + 134); + + Graphics::Surface mask = loadPictureGraphic(f); + + for (int j = 0; j < mask.h; j++) { + for (int i = 0; i < mask.w; i++) { + byte pixel = *(byte *)mask.getBasePtr(i, j); + if (pixel == 0) { + *(byte *)cursor.getBasePtr(i, j * 2 ) = 0; + *(byte *)cursor.getBasePtr(i, j * 2 + 1) = 0; + } + } + } + + mask.free(); + + // The OR mask. + f.seek(kMouseSize * 2 * which + 134 * 2); + + mask = loadPictureGraphic(f); + + for (int j = 0; j < mask.h; j++) { + for (int i = 0; i < mask.w; i++) { + byte pixel = *(byte *)mask.getBasePtr(i, j); + if (pixel != 0) { + *(byte *)cursor.getBasePtr(i, j * 2 ) = pixel; + *(byte *)cursor.getBasePtr(i, j * 2 + 1) = pixel; + } + } + } + + mask.free(); + f.close(); + + CursorMan.replaceCursor(cursor.getPixels(), 16, 32, kMouseHotSpots[which]._horizontal, kMouseHotSpots[which]._vertical * 2, 255, false); + cursor.free(); +} + +void GraphicManager::drawThinkPic(Common::String filename, int id) { + static const int16 picSize = 966; + Common::File file; + if (!file.open(filename)) + error("drawThinkPic(): File not found: %s", filename.c_str()); + + file.seek(id * picSize + 65); + Graphics::Surface picture = loadPictureGraphic(file); + drawPicture(_surface, picture, 205, 170); + + picture.free(); + file.close(); +} + +void GraphicManager::drawToolbar() { + Common::File file; + if (!file.open("useful.avd")) + error("drawToolbar(): File not found: useful.avd"); + + file.seek(40); + + CursorMan.showMouse(false); + Graphics::Surface picture = loadPictureGraphic(file); + drawPicture(_surface, picture, 5, 169); + CursorMan.showMouse(true); + + picture.free(); + file.close(); +} + +Common::Point GraphicManager::drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) { + Common::Point endPoint; + const float convfac = M_PI / 180.0; + + int32 xRadius = radius; + int32 yRadius = radius * kScreenWidth / (8 * kScreenHeight); // Just don't ask why... + + if (xRadius == 0) + xRadius++; + if (yRadius == 0) + yRadius++; + + // Check for an ellipse with negligable x and y radius. + if ((xRadius <= 1) && (yRadius <= 1)) { + *(byte *)_scrolls.getBasePtr(x, y) = color; + endPoint.x = x; + endPoint.y = y; + return endPoint; + } + + // Check if valid angles. + stAngle = stAngle % 361; + endAngle = endAngle % 361; + + // If impossible angles, then swap them! + if (endAngle < stAngle) { + uint16 tmpAngle=endAngle; + endAngle=stAngle; + stAngle=tmpAngle; + } + + // Approximate the number of pixels required by using the circumference equation of an ellipse. + uint16 numOfPixels = (uint16)floor(sqrt(3.0) * sqrt(pow(double(xRadius), 2) + pow(double(yRadius), 2)) + 0.5); + + // Calculate the angle precision required. + float delta = 90.0 / numOfPixels; + + // Always just go over the first 90 degrees. Could be optimized a + // bit if startAngle and endAngle lie in the same quadrant, left as an + // exercise for the reader. :) + float j = 0; + + // Calculate stop position, go 1 further than 90 because otherwise 1 pixel is sometimes not drawn. + uint16 deltaEnd = 91; + + // Set the end point. + float tempTerm = endAngle * convfac; + endPoint.x = (int16)floor(xRadius * cos(tempTerm) + 0.5) + x; + endPoint.y = (int16)floor(yRadius * sin(tempTerm + M_PI) + 0.5) + y; + + // Calculate points. + int16 xNext = xRadius; + int16 yNext = 0; + do { + int16 xTemp = xNext; + int16 yTemp = yNext; + // This is used by both sin and cos. + tempTerm = (j + delta) * convfac; + + xNext = (int16)floor(xRadius * cos(tempTerm) + 0.5); + yNext = (int16)floor(yRadius * sin(tempTerm + M_PI) + 0.5); + + int16 xp = x + xTemp; + int16 xm = x - xTemp; + int16 yp = y + yTemp; + int16 ym = y - yTemp; + + if ((j >= stAngle) && (j <= endAngle)) + *(byte *)_scrolls.getBasePtr(xp, yp) = color; + + if (((180 - j) >= stAngle) && ((180 - j) <= endAngle)) + *(byte *)_scrolls.getBasePtr(xm, yp) = color; + + if (((j + 180) >= stAngle) && ((j + 180) <= endAngle)) + *(byte *)_scrolls.getBasePtr(xm, ym) = color; + + if (((360 - j) >= stAngle) && ((360 - j) <= endAngle)) + *(byte *)_scrolls.getBasePtr(xp, ym) = color; + + j += delta; + } while (j <= deltaEnd); + + return endPoint; +} + +Common::Point GraphicManager::drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) { + return drawArc(_surface, x, y, stAngle, endAngle, radius, color); +} + +void GraphicManager::drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) { + while (radius > 0) + drawArc(_scrolls, x, y, stAngle, endAngle, radius--, color); +} + +void GraphicManager::drawTriangle(Common::Point *p, Color color) { + // Draw the borders with a marking color. + _scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, 255); + _scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, 255); + _scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, 255); + + // Get the top and the bottom of the triangle. + uint16 maxY = p[0].y, minY = p[0].y; + for (int i = 1; i < 3; i++) { + if (p[i].y < minY) + minY = p[i].y; + if (p[i].y > maxY) + maxY = p[i].y; + } + + // Fill the triangle. + for (uint16 y = minY; y <= maxY; y++) { + uint16 x = 0; + while (*(byte *)_scrolls.getBasePtr(x, y) != 255) + x++; + uint16 minX = x; + uint16 maxX = x; + x++; + while ((*(byte *)_scrolls.getBasePtr(x, y) != 255) && (x != 639)) + x++; + if (x != 639) + maxX = x; + if (minX != maxX) + _scrolls.drawLine(minX, y, maxX, y, color); + } + + // Redraw the borders with the actual color. + _scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, color); + _scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, color); + _scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, color); +} + +void GraphicManager::drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) { + for (uint i = 0; i < text.size(); i++) { + for (int j = 0; j < fontHeight; j++) { + byte pixel = font[(byte)text[i]][j]; + for (int bit = 0; bit < 8; bit++) { + byte pixelBit = (pixel >> bit) & 1; + if (pixelBit) + *(byte *)surface.getBasePtr(x + i * 8 + 7 - bit, y + j) = color; + } + } + } +} + +void GraphicManager::drawNormalText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) { + drawText(_surface, text, font, fontHeight, x, y, color); +} + +void GraphicManager::drawScrollText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) { + drawText(_scrolls, text, font, fontHeight, x, y, color); +} + +void GraphicManager::drawDigit(int index, int x, int y) { + drawPicture(_surface, _digits[index], x, y); +} + +void GraphicManager::drawDirection(int index, int x, int y) { + drawPicture(_surface, _directions[index], x, y); +} + +void GraphicManager::drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2) { + for (byte i = 0; i < 2; i ++) { + _scrolls.fillRect(Common::Rect(x1 + i, y1 + i, x1 + i + 1, y2 - i), kColorWhite); + _scrolls.fillRect(Common::Rect(x1 + i, y1 + i, x2 - i, y1 + i + 1), kColorWhite); + + _scrolls.fillRect(Common::Rect(x2 - i, y1 + i, x2 - i + 1, y2 - i + 1), kColorDarkgray); + _scrolls.fillRect(Common::Rect(x1 + i, y2 - i, x2 - i, y2 - i + 1), kColorDarkgray); + } +} + +void GraphicManager::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text) { + CursorMan.showMouse(false); + + drawScrollShadow(x1, y1, x2, y2); + + bool offset = text.size() % 2; + x1 = (x2 - x1) / 2 + x1 - text.size() / 2 * 8 - offset * 3; + y1 = (y2 - y1) / 2 + y1 - 4; + drawScrollText(text, _vm->_font, 8, x1, y1, kColorBlue); + drawScrollText(Common::String('_'), _vm->_font, 8, x1, y1, kColorBlue); + + CursorMan.showMouse(true); +} + +void GraphicManager::drawMenuBar(Color color) { + _surface.fillRect(Common::Rect(0, 0, 640, 10), color); +} + +void GraphicManager::drawMenuBlock(int x1, int y1, int x2, int y2, Color color) { + _surface.fillRect(Common::Rect(x1, y1, x2, y2), color); +} + +void GraphicManager::drawMenuItem(int x1, int y1, int x2, int y2) { + _surface.fillRect(Common::Rect(x1, y1, x2, y2), kMenuBackgroundColor); + _surface.frameRect(Common::Rect(x1 - 1, y1 - 1, x2 + 1, y2 + 1), kMenuBorderColor); +} + +void GraphicManager::drawSpeedBar(int speed) { + if (speed == kRun) { + _surface.drawLine(336, 199, 338, 199, kColorLightblue); + _surface.drawLine(371, 199, 373, 199, kColorYellow); + } else { + _surface.drawLine(371, 199, 373, 199, kColorLightblue); + _surface.drawLine(336, 199, 338, 199, kColorYellow); + } +} +void GraphicManager::drawScroll(int mx, int lx, int my, int ly) { + _scrolls.copyFrom(_surface); + + // The right corners of the scroll. + drawPieSlice(mx + lx, my - ly, 0, 90, 15, kColorLightgray); + drawPieSlice(mx + lx, my + ly, 270, 360, 15, kColorLightgray); + drawArc(_scrolls, mx + lx, my - ly, 0, 90, 15, kColorRed); + drawArc(_scrolls, mx + lx, my + ly, 270, 360, 15, kColorRed); + + // The body of the scroll. + _scrolls.fillRect(Common::Rect(mx - lx - 30, my + ly, mx + lx, my + ly + 6), kColorLightgray); + _scrolls.fillRect(Common::Rect(mx - lx - 30, my - ly - 6, mx + lx, my - ly + 1), kColorLightgray); + _scrolls.fillRect(Common::Rect(mx - lx - 15, my - ly, mx + lx + 15, my + ly + 1), kColorLightgray); + + // The left corners of the scroll. + drawPieSlice(mx - lx - 31, my - ly, 0, 180, 15, kColorDarkgray); + drawArc(_scrolls, mx - lx - 31, my - ly, 0, 180, 15, kColorRed); + _scrolls.drawLine(mx - lx - 31 - 15, my - ly, mx - lx - 31 + 15, my - ly, kColorRed); + drawPieSlice(mx - lx - 31, my + ly, 180, 360, 15, kColorDarkgray); + drawArc(_scrolls, mx - lx - 31, my + ly, 180, 360, 15, kColorRed); + _scrolls.drawLine(mx - lx - 31 - 15, my + ly, mx - lx - 31 + 15, my + ly, kColorRed); + + // The rear borders of the scroll. + _scrolls.fillRect(Common::Rect(mx - lx - 30, my - ly - 6, mx + lx, my - ly - 5), kColorRed); + _scrolls.fillRect(Common::Rect(mx - lx - 30, my + ly + 6, mx + lx, my + ly + 7), kColorRed); + _scrolls.fillRect(Common::Rect(mx - lx - 15, my - ly, mx - lx - 14, my + ly), kColorRed); + _scrolls.fillRect(Common::Rect(mx + lx + 15, my - ly, mx + lx + 16, my + ly), kColorRed); +} + +void GraphicManager::drawBackgroundSprite(int16 x, int16 y, SpriteType &sprite) { + drawPicture(_background, sprite._picture, x, y); +} + +void GraphicManager::drawDebugLines() { + if (!_vm->_showDebugLines) + return; + + for (int i = 0; i < _vm->_lineNum; i++) { + LineType *curLine = &_vm->_lines[i]; + _surface.drawLine(curLine->_x1, curLine->_y1, curLine->_x2, curLine->_y2, curLine->_color); + } + + for (int i = 0; i < _vm->_fieldNum; i++) { + FieldType *curField = &_vm->_fields[i]; + if (curField->_x1 < 640) + _surface.frameRect(Common::Rect(curField->_x1, curField->_y1, curField->_x2, curField->_y2), kColorLightmagenta); + } +} + +/** + * This function mimics Pascal's getimage(). + */ +Graphics::Surface GraphicManager::loadPictureGraphic(Common::File &file) { + // The height and the width are stored in 2-2 bytes. We have to add 1 to each because Pascal stores the value of them -1. + uint16 width = file.readUint16LE() + 1; + uint16 height = file.readUint16LE() + 1; + + Graphics::Surface picture; // We make a Surface object for the picture itself. + picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); + + // Produce the picture. We read it in row-by-row, and every row has 4 planes. + for (int y = 0; y < height; y++) { + for (int8 plane = 3; plane >= 0; plane--) { // The planes are in the opposite way. + for (uint16 x = 0; x < width; x += 8) { + byte pixel = file.readByte(); + for (int bit = 0; bit < 8; bit++) { + byte pixelBit = (pixel >> bit) & 1; + if (pixelBit != 0) + *(byte *)picture.getBasePtr(x + 7 - bit, y) += (pixelBit << plane); + } + } + } + } + return picture; +} + +/** + * Reads Row-planar EGA data. + * This function is our own creation, very much like the one above. The main differences are that + * we don't read the width and the height from the file, the planes are in a different order + * and we read the picture plane-by-plane. + */ +Graphics::Surface GraphicManager::loadPictureRaw(Common::File &file, uint16 width, uint16 height) { + Graphics::Surface picture; + picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); + + for (int plane = 0; plane < 4; plane++) { + for (uint16 y = 0; y < height; y++) { + for (uint16 x = 0; x < width; x += 8) { + byte pixel = file.readByte(); + for (int i = 0; i < 8; i++) { + byte pixelBit = (pixel >> i) & 1; + *(byte *)picture.getBasePtr(x + 7 - i, y) += (pixelBit << plane); + } + } + } + } + + return picture; +} + +void GraphicManager::clearAlso() { + _magics.fillRect(Common::Rect(0, 0, 640, 200), 0); + _magics.frameRect(Common::Rect(0, 45, 640, 161), 15); +} + +void GraphicManager::clearTextBar() { + _surface.fillRect(Common::Rect(24, 161, 640, 169), kColorBlack); // Black out the line of the text. +} + +void GraphicManager::setAlsoLine(int x1, int y1, int x2, int y2, Color color) { + _magics.drawLine(x1, y1, x2, y2, color); +} + +void GraphicManager::drawScreenLine(int16 x, int16 y, int16 x2, int16 y2, Color color) { + _surface.drawLine(x, y, x2, y2, color); +} + +byte GraphicManager::getAlsoColor(int x1, int y1, int x2, int y2) { + byte returnColor = 0; + for (int16 i = x1; i <= x2; i++) { + for (int16 j = y1; j <= y2; j++) { + byte actColor = *(byte *)_magics.getBasePtr(i, j); + returnColor = MAX(returnColor, actColor); + } + } + + return returnColor; +} + +byte GraphicManager::getScreenColor(Common::Point pos) { + return *(byte *)_surface.getBasePtr(pos.x, pos.y / 2); +} + +void GraphicManager::drawSprite(AnimationType *sprite, byte picnum, int16 x, int16 y) { + // First we make the pixels of the sprite blank. + for (int j = 0; j < sprite->_yLength; j++) { + for (int i = 0; i < sprite->_xLength; i++) { + if ((x + i < _surface.w) && (y + j < _surface.h)) { + if (((*sprite->_sil[picnum])[j][i / 8] >> ((7 - i % 8)) & 1) == 0) + *(byte *)_surface.getBasePtr(x + i, y + j) = 0; + } + } + } + + // Then we draw the picture to the blank places. + uint16 maniPos = 0; // Because the original manitype starts at 5!!! See Graphics.h for definition. + + for (int j = 0; j < sprite->_yLength; j++) { + for (int8 plane = 3; plane >= 0; plane--) { // The planes are in the opposite way. + for (uint16 i = 0; i < sprite->_xLength; i += 8) { + byte pixel = (*sprite->_mani[picnum])[maniPos++]; + for (int bit = 0; bit < 8; bit++) { + if ((x + i + 7 < _surface.w) && (y + j < _surface.h)) { + byte pixelBit = (pixel >> bit) & 1; + *(byte *)_surface.getBasePtr(x + i + 7 - bit, y + j) += (pixelBit << plane); + } + } + } + } + } +} + +void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY) { + // Copy the picture to the given place on the screen. + uint16 maxX = picture.w; + uint16 maxY = picture.h; + + if (destX + maxX > target.w) + maxX = target.w - destX; + + if (destY + maxY > target.h) + maxY = target.h - destY; + + for (uint16 y = 0; y < maxY; y++) { + for (uint16 x = 0; x < maxX; x++) + *(byte *)target.getBasePtr(x + destX, y + destY) = *(const byte *)picture.getBasePtr(x, y); + } +} + +void GraphicManager::drawCursor(byte pos) { + int pixPos = 24 + (pos * 8); + // Draw the '_' character. + for (int i = 0; i < 8; i++) + *(byte *)_surface.getBasePtr(pixPos + i, 168) = kColorWhite; +} + +void GraphicManager::drawReadyLight(Color color) { + _surface.fillRect(Common::Rect(419, 195, 438, 197), color); +} + +/** + * This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll. + */ +void GraphicManager::drawSign(Common::String fn, int16 xl, int16 yl, int16 y) { + Common::File file; + Common::String filename = Common::String::format("%s.avd", fn.c_str()); + + if (!file.open(filename)) + error("AVALANCHE: Scrolls: File not found: %s", filename.c_str()); + + // I know it looks very similar to the loadPicture methods, but in truth it's the combination of the two. + uint16 width = xl * 8; + uint16 height = yl; + + Graphics::Surface sign; // We make a Surface object for the picture itself. + sign.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); + + // Produce the picture. We read it in row-by-row, and every row has 4 planes. + for (int yy = 0; yy < height; yy++) { + for (int8 plane = 0; plane < 4; plane++) { // The planes are in the "right" order. + for (uint16 xx = 0; xx < width; xx += 8) { + byte pixel = file.readByte(); + for (int bit = 0; bit < 8; bit++) { + byte pixelBit = (pixel >> bit) & 1; + if (pixelBit != 0) + *(byte *)sign.getBasePtr(xx + 7 - bit, yy) += (pixelBit << plane); + } + } + } + } + + drawPicture(_scrolls, sign, kScreenWidth / 2 - width / 2, y); + + file.close(); +} + +/** + * Draws an icon to the current scroll. + * @remarks Originally called 'geticon' + */ +void GraphicManager::drawIcon(int16 x, int16 y, byte which) { + Common::File file; + + if (!file.open("icons.avd")) + error("AVALANCHE: Scrolls: File not found: icons.avd"); + + which--; + file.seek(which * 426); + + Graphics::Surface icon = loadPictureGraphic(file); + drawPicture(_scrolls, icon, x, y); + + icon.free(); + file.close(); +} + +void GraphicManager::prepareBubble(int xc, int xw, int my, Common::Point points[3]) { + // Backup the screen before drawing the bubble. + _scrolls.copyFrom(_surface); + + int16 talkX = _vm->_dialogs->getTalkPosX(); + // The body of the bubble. + _scrolls.fillRect(Common::Rect(xc + talkX - xw + 9, 7, talkX + xw - 8 + xc, my + 1), _talkBackgroundColor); + _scrolls.fillRect(Common::Rect(xc + talkX - xw - 1, 12, talkX + xw + xc + 2, my - 4), _talkBackgroundColor); + + // Top the 4 rounded corners of the bubble. + drawPieSlice(xc + talkX + xw - 10, 11, 0, 90, 9, _talkBackgroundColor); + drawPieSlice(xc + talkX + xw - 10, my - 4, 270, 360, 9, _talkBackgroundColor); + drawPieSlice(xc + talkX - xw + 10, 11, 90, 180, 9, _talkBackgroundColor); + drawPieSlice(xc + talkX - xw + 10, my - 4, 180, 270, 9, _talkBackgroundColor); + + // "Tail" of the speech bubble. + drawTriangle(points, _talkBackgroundColor); +} + +/** + * Set the background of the text to the desired color. + */ +void GraphicManager::wipeChar(int x, int y, Color color) { + for (int k = 0; k < 8; k++) + *(byte *)_surface.getBasePtr(x + k, y) = color; +} + +void GraphicManager::drawChar(byte ander, int x, int y, Color color) { + byte pixel = ander; + for (int bit = 0; bit < 8; bit++) { + byte pixelBit = (pixel >> bit) & 1; + if (pixelBit) + *(byte *)_surface.getBasePtr(x + 7 - bit, y) = color; + } +} +void GraphicManager::refreshScreen() { + // These cycles are for doubling the screen height. + for (uint16 y = 0; y < _screen.h / 2; y++) { + memcpy(_screen.getBasePtr(0, y * 2), _surface.getBasePtr(0, y), _screen.w); + memcpy(_screen.getBasePtr(0, y * 2 + 1), _surface.getBasePtr(0, y), _screen.w); + } + // Now we copy the stretched picture to the screen. + g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, kScreenWidth, kScreenHeight * 2); + g_system->updateScreen(); +} + +void GraphicManager::loadBackground(Common::File &file) { + _background.free(); + _background = loadPictureRaw(file, kBackgroundWidth, kBackgroundHeight); +} + +void GraphicManager::refreshBackground() { + drawPicture(_surface, _background, 0, 10); +} + +/** + * Only used when entering the map. + * @remarks Originally called 'zoomout' + */ +void GraphicManager::zoomOut(int16 x, int16 y) { + //setlinestyle(dottedln, 0, 1); TODO: Implement it with a dotted line style!!! + + saveScreen(); + for (byte i = 1; i <= 20; i ++) { + int16 x1 = x - (x / 20) * i; + int16 y1 = y - ((y - 10) / 20) * i; + int16 x2 = x + (((639 - x) / 20) * i); + int16 y2 = y + (((161 - y) / 20) * i); + + _surface.frameRect(Common::Rect(x1, y1, x2, y2), kColorWhite); + refreshScreen(); + _vm->_system->delayMillis(17); + + restoreScreen(); + } + removeBackup(); +} + +void GraphicManager::showScroll() { + _surface.copyFrom(_scrolls); // TODO: Rework it using getSubArea !!!!!!! +} + +void GraphicManager::getNaturalPicture(SpriteType &sprite) { + sprite._type = kNaturalImage; // We simply read from the screen and later, in drawSprite() we draw it right back. + sprite._size = sprite._xl * 8 * sprite._yl + 1; + sprite._picture.create(sprite._xl * 8, sprite._yl + 1, Graphics::PixelFormat::createFormatCLUT8()); + for (uint16 y = 0; y < sprite._yl + 1; y++) { + for (uint16 x = 0; x < sprite._xl * 8; x++) + *(byte *)sprite._picture.getBasePtr(x, y) = *(byte *)_vm->_graphics->_surface.getBasePtr(sprite._x * 8 + x, sprite._y + y); + } +} + +void GraphicManager::saveScreen() { + _backup.copyFrom(_surface); +} + +void GraphicManager::removeBackup() { + _backup.free(); +} + +void GraphicManager::restoreScreen() { + _surface.copyFrom(_backup); + refreshScreen(); +} + +void GraphicManager::setDialogColor(Color bg, Color text) { + _talkBackgroundColor = bg; + _talkFontColor = text; +} + +// Original name background() +void GraphicManager::setBackgroundColor(Color x) { + warning("STUB: setBackgroundColor()"); +} + +} // End of namespace Avalanche |