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-rw-r--r--engines/avalanche/graphics.cpp39
1 files changed, 38 insertions, 1 deletions
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
index d6e1eac612..aa341f383e 100644
--- a/engines/avalanche/graphics.cpp
+++ b/engines/avalanche/graphics.cpp
@@ -208,9 +208,46 @@ Common::Point Graphics::drawArc(const ::Graphics::Surface &surface, int16 x, int
void Graphics::drawPieSlice(const ::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, byte color) {
while (radius > 0)
drawArc(surface, x, y, stAngle, endAngle, radius--, color);
- *(byte *)surface.getBasePtr(x + 1, y) = color;
}
+void Graphics::drawTriangle(const ::Graphics::Surface &surface, Common::Point *p, byte color) {
+ // Draw the borders with a marking color.
+ _scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, 255);
+ _scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, 255);
+ _scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, 255);
+
+ // Get the top and the bottom of the triangle.
+ uint16 maxY = p[0].y, minY = p[0].y;
+ for (byte i = 1; i < 3; i++) {
+ if (p[i].y < minY)
+ minY = p[i].y;
+ if (p[i].y > maxY)
+ maxY = p[i].y;
+ }
+
+ // Fill the triangle.
+ for (uint16 y = minY; y <= maxY; y++) {
+ uint16 x = 0;
+ while (*(byte *)_scrolls.getBasePtr(x, y) != 255)
+ x++;
+ uint16 minX = x;
+ uint16 maxX = x;
+ x++;
+ while ((*(byte *)_scrolls.getBasePtr(x, y) != 255) && (x != 639))
+ x++;
+ if (x != 639)
+ maxX = x;
+ if (minX != maxX)
+ _scrolls.drawLine(minX, y, maxX, y, color);
+ }
+
+ // Redraw the borders with the actual color.
+ _scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, color);
+ _scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, color);
+ _scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, color);
+}
+
+
::Graphics::Surface Graphics::loadPictureGraphic(Common::File &file) {