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-rw-r--r--engines/avalanche/graphics.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index b720ae7c8e..34f6498fca 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -61,8 +61,9 @@ public:
// We have to handle the drawing of rectangles a little bit differently to mimic Pascal's bar() and rectangle() methods properly.
// Now it is possible to use the original coordinates everywhere.
- void drawFilledRectangle(Common::Rect rect, Color color);
void drawRectangle(Common::Rect rect, Color color);
+ void drawFilledRectangle(Common::Rect rect, Color color);
+ void blackOutScreen();
void drawDot(int x, int y, Color color);
void drawLine(int x1, int y1, int x2, int y2, int penX, int penY, Color color);
Common::Point drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);