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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+*/
+
+/* Original name: HELPER The help system unit. */
+
+#ifndef AVALANCHE_HELP_H
+#define AVALANCHE_HELP_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Help {
+public:
+ Help(AvalancheEngine *vm);
+
+ void run();
+
+private:
+ struct Button {
+ Common::KeyCode _trigger;
+ byte _whither;
+ };
+
+ AvalancheEngine *_vm;
+
+ Button _buttons[10];
+ byte _highlightWas;
+ byte _buttonNum; // How many buttons do we have on the screen at the moment?
+ bool _holdLeft; // Is the left mouse button is still being held?
+
+ void switchPage(byte which);
+ Common::String getLine(Common::File &file); // It was a nested function in getMe().
+
+ // These two return true if we have to leave the Help:
+ bool handleMouse(const Common::Event &event);
+ bool handleKeyboard(const Common::Event &event);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_HELP_H