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Diffstat (limited to 'engines/avalanche/lucerna.h')
-rw-r--r-- | engines/avalanche/lucerna.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/engines/avalanche/lucerna.h b/engines/avalanche/lucerna.h new file mode 100644 index 0000000000..9c1cc6ce44 --- /dev/null +++ b/engines/avalanche/lucerna.h @@ -0,0 +1,124 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* LUCERNA The screen, [keyboard] and mouse handler.*/ + +#ifndef AVALANCHE_LUCERNA2_H +#define AVALANCHE_LUCERNA2_H + +#include "common/scummsys.h" +#include "common/file.h" + +namespace Avalanche { +class AvalancheEngine; + +class Clock { +public: + Clock(AvalancheEngine *vm); + + void update(); + +private: + static const int kCenterX = 510; + static const int kCenterY = 183; + + AvalancheEngine *_vm; + + uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle; + Common::Point _clockHandHour, _clockHandMinute; + + void calcHand(uint16 angle, uint16 length, Common::Point &endPoint, byte color); + void drawHand(const Common::Point &endPoint, byte color); + void plotHands(); + void chime(); +}; + +class Lucerna { +public: + bool _holdLeftMouse; + Clock _clock; + + Lucerna(AvalancheEngine *vm); + ~Lucerna(); + + void init(); + void callVerb(byte id); + void drawAlsoLines(); + void loadRoom(byte num); + void exitRoom(byte x); + void enterRoom(byte room, byte ped); + void thinkAbout(byte object, bool type); // Hey!!! Get it and put it!!! + void loadDigits(); // Load the scoring digits & rwlites + void drawToolbar(); + void drawScore(); + void incScore(byte num); // Add on no. of points + void useCompass(const Common::Point &cursorPos); // Click on the compass on the toolbar to control Avvy's movement. + void fxToggle(); + void refreshObjectList(); + void checkClick(); + void errorLed(); + void dusk(); + void dawn(); + void drawDirection(); // Draws the little icon at the left end of the text input field. + void gameOver(); + uint16 bearing(byte whichPed); // Returns the bearing from ped 'whichped' to Avvy, in degrees. + void fixFlashers(); + void loadAlso(byte num); + + // There are two kinds of redraw: Major and Minor. Minor is what happens when you load a game, etc. Major redraws EVERYTHING. + void minorRedraw(); + void majorRedraw(); + + void spriteRun(); + +private: + AvalancheEngine *_vm; + + Common::File file; + + Common::String readAlsoStringFromFile(); + void scram(Common::String &str); + void unScramble(); + + void zoomOut(int16 x, int16 y); // Only used when entering the map. + void enterNewTown(); + void findPeople(byte room); + void putGeidaAt(byte whichPed, byte &ped); + void guideAvvy(Common::Point cursorPos); + + // Will be used in dusk() and dawn(). + bool _fxHidden; + + int8 fades(int8 x); + void fadeOut(byte n); + void fadeIn(byte n); + +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_LUCERNA2_H |