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Diffstat (limited to 'engines/avalanche/magic2.cpp')
-rw-r--r-- | engines/avalanche/magic2.cpp | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/engines/avalanche/magic2.cpp b/engines/avalanche/magic2.cpp deleted file mode 100644 index c3822a392a..0000000000 --- a/engines/avalanche/magic2.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" - -namespace Avalanche { - -const longint pagetop = 81920; -const word nextcode = 17717; - -integer gd, gm; -file<word> magic, out; -word next, gg; - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - gd = 3; - gm = 0; - initgraph(gd, gm, "c:\\bp\\bgi"); - assign(magic, "v:magicirc.avd"); - reset(magic); - assign(out, "v:magic2.avd"); - rewrite(out); - move(mem[0xa000 * 0], mem[0xa000 * pagetop], 16000); - while (! eof(magic)) { - magic >> next; - if (next != nextcode) - mem[0xa000 * next] = 255; - else { - for (gg = 0; gg <= 16000; gg ++) - if (mem[0xa000 * gg] != mem[0xa000 * gg + pagetop]) - out << gg; - out << nextcode; - move(mem[0xa000 * 0], mem[0xa000 * pagetop], 16000); - } - } - close(magic); - close(out); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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