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-rw-r--r--engines/avalanche/mainmenu.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/engines/avalanche/mainmenu.cpp b/engines/avalanche/mainmenu.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+*/
+
+#include "avalanche/avalanche.h"
+#include "avalanche/mainmenu.h"
+
+namespace Avalanche {
+
+MainMenu::MainMenu(AvalancheEngine *vm) {
+ _vm = vm;
+
+ _registrant = Common::String("");
+}
+
+void MainMenu::run() {
+ CursorMan.showMouse(false);
+ _vm->_graphics->menuInitialize();
+ _vm->_graphics->menuLoadPictures();
+ loadRegiInfo();
+ loadFont();
+
+ option(1, "Play the game.");
+ option(2, "Read the background.");
+ option(3, "Preview... perhaps...");
+ option(4, "View the documentation.");
+ option(5, "Registration info.");
+ option(6, "Exit back to DOS.");
+ centre(274, _registrant);
+ centre(301, "Make your choice, or wait for the demo.");
+
+ _vm->_graphics->menuRefreshScreen();
+
+ wait();
+}
+
+void MainMenu::loadFont() {
+ Common::File file;
+ if (!file.open("avalot.fnt"))
+ error("AVALANCHE: Scrolls: File not found: avalot.fnt");
+ for (int16 i = 0; i < 256; i++)
+ file.read(_font[i], 16);
+ file.close();
+}
+
+void MainMenu::loadRegiInfo() {
+ _registrant = "(Unregistered evaluation copy.)";
+ warning("STUB: MainMenu::loadRegiInfo()");
+}
+
+void MainMenu::option(byte which, Common::String what) {
+ _vm->_graphics->menuDrawBigText(_font, 127, 39 + which * 33, Common::String(which + 48) + ')', kColorBlack);
+ _vm->_graphics->menuDrawBigText(_font, 191, 39 + which * 33, what, kColorBlack);
+}
+
+void MainMenu::centre(int16 y, Common::String text) {
+ _vm->_graphics->menuDrawBigText(_font, 320 - text.size() * 8, y, text, kColorLightgray);
+}
+
+void MainMenu::wait() {
+ int x = 0;
+ while (!_vm->shouldQuit()) {
+ _vm->_graphics->menuDrawIndicator(x);
+ _vm->_system->delayMillis(40);
+ x++;
+ if (x == 641)
+ x = 0;
+ Common::Event event;
+ _vm->getEvent(event);
+ if (event.type == Common::EVENT_KEYDOWN) {
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_SPACE:
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_1: // Falltroughs are inteded.
+ // Play the game
+ _vm->_graphics->menuFree();
+ _vm->_graphics->menuRestoreScreen();
+ CursorMan.showMouse(true);
+ return;
+ case Common::KEYCODE_ESCAPE:
+ case Common::KEYCODE_6: // Falltroughs are inteded.
+ // Exit back to DOS
+ _vm->_letMeOut = true;
+ _vm->_graphics->menuFree();
+ return;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+} // End of namespace Avalanche