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Diffstat (limited to 'engines/avalanche/menu.cpp')
-rw-r--r-- | engines/avalanche/menu.cpp | 834 |
1 files changed, 834 insertions, 0 deletions
diff --git a/engines/avalanche/menu.cpp b/engines/avalanche/menu.cpp new file mode 100644 index 0000000000..bba8e862a9 --- /dev/null +++ b/engines/avalanche/menu.cpp @@ -0,0 +1,834 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* Original name: DROPDOWN A customized version of Oopmenu (qv). */ + +#include "avalanche/avalanche.h" +#include "avalanche/menu.h" + +namespace Avalanche { + +void HeadType::init(char trig, char altTrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, Menu *menu) { + _trigger = trig; + _altTrigger = altTrig; + _title = title; + _position = pos; + _xpos = _position * _menu->kSpacing + _menu->kIndent; + _xright = (_position + 1) * _menu->kSpacing + _menu->kIndent; + _setupFunc = setupFunc; + _chooseFunc = chooseFunc; + + _menu = menu; +} + +void HeadType::draw() { + CursorMan.showMouse(false); + _menu->drawMenuText(_xpos, 1, _trigger, _title, true, false); + CursorMan.showMouse(true); +} + +void HeadType::highlight() { + CursorMan.showMouse(false); + + _menu->_vm->_sound->stopSound(); + _menu->drawMenuText(_xpos, 1, _trigger, _title, true, true); + + _menu->_activeMenuItem._left = _xpos; + _menu->_activeMenuItem._activeNow = true; + _menu->_activeMenuItem._activeNum = _position; + _menu->_menuActive = true; + + // Force reload and redraw of cursor. + _menu->_vm->_currentMouse = 177; + +} + +bool HeadType::parseAltTrigger(char key) { + if (key != _altTrigger) + return true; + return false; +} + +void MenuItem::init(Menu *menu) { + _menu = menu; + + _activeNow = false; + _activeNum = 1; + _menu->_menuActive = false; +} + +void MenuItem::reset() { + _optionNum = 0; + _width = 0; + _firstlix = false; + _oldY = 0; + _highlightNum = 0; +} + +void MenuItem::setupOption(Common::String title, char trigger, Common::String shortcut, bool valid) { + uint16 width = (title + shortcut).size() + 3; + if (_width < width) + _width = width; + + _options[_optionNum]._title = title; + _options[_optionNum]._trigger = trigger; + _options[_optionNum]._shortcut = shortcut; + _options[_optionNum]._valid = valid; + _optionNum++; +} + +void MenuItem::displayOption(byte y, bool highlit) { + Common::String text = _options[y]._title; + while (text.size() + _options[y]._shortcut.size() < _width) + text += ' '; // Pad _options[y] with spaces. + text += _options[y]._shortcut; + + Color backgroundColor; + if (highlit) + backgroundColor = kColorBlack; + else + backgroundColor = kColorLightgray; + + _menu->_vm->_graphics->drawMenuBlock((_flx1 + 1) * 8, 3 + (y + 1) * 10, (_flx2 + 1) * 8, 13 + (y + 1) * 10, backgroundColor); + _menu->drawMenuText(_left, 4 + (y + 1) * 10, _options[y]._trigger, text, _options[y]._valid, highlit); +} + +void MenuItem::display() { + CursorMan.showMouse(false); + + _firstlix = true; + _flx1 = _left - 2; + _flx2 = _left + _width; + _fly = 15 + _optionNum * 10; + _activeNow = true; + _menu->_menuActive = true; + + _menu->_vm->_graphics->drawMenuItem((_flx1 + 1) * 8, 12, (_flx2 + 1) * 8, _fly); + + displayOption(0, true); + for (int y = 1; y < _optionNum; y++) + displayOption(y, false); + + _menu->_vm->_currentMouse = 177; + + CursorMan.showMouse(true); // 4 = fletch +} + +void MenuItem::wipe() { + CursorMan.showMouse(false); + + _menu->drawMenuText(_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._xpos, 1, + _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._trigger, + _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._title, true, false); + + _activeNow = false; + _menu->_menuActive = false; + _firstlix = false; + + CursorMan.showMouse(true); +} + +void MenuItem::moveHighlight(int8 inc) { + if (inc != 0) { + int8 highlightNum = _highlightNum + inc; + if ((highlightNum < 0) || (highlightNum >= _optionNum)) + return; + _highlightNum = highlightNum; + } + CursorMan.showMouse(false); + displayOption(_oldY, false); + displayOption(_highlightNum, true); + _oldY = _highlightNum; + CursorMan.showMouse(true); +} + +/** + * This makes the menu highlight follow the mouse. + * @remarks Originally called 'lightup' + */ +void MenuItem::lightUp(Common::Point cursorPos) { + if ((cursorPos.x < _flx1 * 8) || (cursorPos.x > _flx2 * 8) || (cursorPos.y <= 25) || (cursorPos.y > ((_fly - 3) * 2 + 1))) + return; + _highlightNum = (cursorPos.y - 26) / 20; + if (_highlightNum == _oldY) + return; + moveHighlight(0); +} + +void MenuItem::select(byte which) { + if (!_options[which]._valid) + return; + + _choiceNum = which; + wipe(); + + if (_choiceNum == _optionNum) + _choiceNum--; // Off the bottom. + if (_choiceNum > _optionNum) + _choiceNum = 0; // Off the top, I suppose. + + (_menu->*_menu->_menuBar._menuItems[_activeNum]._chooseFunc)(); +} + +void MenuItem::parseKey(char c) { + c = toupper(c); + bool found = false; + for (int i = 0; i < _optionNum; i++) { + if ((toupper(_options[i]._trigger) == c) && _options[i]._valid) { + select(i); + found = true; + } + } + if (!found) + _menu->_vm->_sound->blip(); +} + +void MenuBar::init(Menu *menu) { + _menu = menu; + _menuNum = 0; +} + +void MenuBar::createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc) { + _menuItems[_menuNum].init(trig, altTrig, title, _menuNum, setupFunc, chooseFunc, _menu); + _menuNum++; +} + +void MenuBar::draw() { + _menu->_vm->_graphics->drawMenuBar(kMenuBackgroundColor); + + byte savecp = _menu->_vm->_cp; + _menu->_vm->_cp = 3; + + for (int i = 0; i < _menuNum; i++) + _menuItems[i].draw(); + + _menu->_vm->_cp = savecp; +} + +void MenuBar::parseAltTrigger(char c) { + byte i = 0; + while ((i < _menuNum) && (_menuItems[i].parseAltTrigger(c))) + i++; + if (i == _menuNum) + return; + setupMenuItem(i); +} + +void MenuBar::setupMenuItem(byte which) { + if (_menu->_activeMenuItem._activeNow) { + _menu->_activeMenuItem.wipe(); // Get rid of menu. + if (_menu->_activeMenuItem._activeNum == _menuItems[which]._position) + return; // Clicked on own highlight. + } + _menuItems[which].highlight(); + (_menu->*_menuItems[which]._setupFunc)(); +} + +void MenuBar::chooseMenuItem(int16 x) { + for (int i = 0; i < _menuNum; i++) { + if ((x > _menuItems[i]._xpos * 8) && (x < _menuItems[i]._xright * 8)) { + setupMenuItem(i); + break; + } + } +} + +Menu::Menu(AvalancheEngine *vm) { + _vm = vm; + _activeMenuItem.init(this); + _menuBar.init(this); +} + +void Menu::findWhatYouCanDoWithIt() { + switch (_vm->_thinks) { + case kObjectWine: + case kObjectPotion: + case kObjectInk: + _verbStr = Common::String(kVerbCodeExam) + kVerbCodeDrink; + break; + case kObjectBell: + _verbStr = Common::String(kVerbCodeExam) + kVerbCodeRing; + break; + case kObjectChastity: + _verbStr = Common::String(kVerbCodeExam) + kVerbCodeWear; + break; + case kObjectLute: + _verbStr = Common::String(kVerbCodeExam) + kVerbCodePlay; + break; + case kObjectMushroom: + case kObjectOnion: + _verbStr = Common::String(kVerbCodeExam) + kVerbCodeEat; + break; + case kObjectClothes: + _verbStr = Common::String(kVerbCodeExam) + kVerbCodeWear; + break; + default: + _verbStr = kVerbCodeExam; // Anything else. + } +} + +void Menu::drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted) { + Color fontColor; + Color backgroundColor; + if (highlighted) { + fontColor = kColorWhite; + backgroundColor = kColorBlack; + } else { + fontColor = kColorBlack; + backgroundColor = kColorLightgray; + } + + byte ander; + if (valid) + ander = 255; + else + ander = 170; + + FontType font; + for (uint i = 0; i < text.size(); i++) { + for (int j = 0; j < 8; j++) { + byte idx = text[i]; + font[idx][j] = _vm->_font[idx][j] & ander; // Set the font. + // And set the background of the text to the desired color. + _vm->_graphics->wipeChar(x * 8 + i * 8, y + j, backgroundColor); + } + } + + _vm->_graphics->drawNormalText(text, font, 8, x * 8, y, fontColor); + + // Underline the selected character. + if ((trigger == 0) || !text.contains(trigger) ) + return; + else { + byte i; + for (i = 0; text[i] != trigger; i++) + ; // Search for the character in the string. + + _vm->_graphics->drawChar(ander, x * 8 + i * 8, y + 8, fontColor); + } + + _vm->_graphics->refreshScreen(); +} + +void Menu::bleep() { + _vm->_sound->playNote(177, 7); +} + +void Menu::parseKey(char r, char re) { +#if 0 + switch (r) { + case 0: + case 224: { + switch (re) { + case 'K': + if (_activeMenuItem._activeNum > 1) { + _activeMenuItem.wipe(); + _menuBar.setupMenuItem(_activeMenuItem._activeNum - 1); + } else { + // Get menu on the left-hand side. + _activeMenuItem.wipe(); + _menuBar.chooseMenuItem((_menuBar._menuNum - 1) * kSpacing + kIndent); + } + break; + case 'M': + if (_activeMenuItem._activeNum < _menuBar._menuNum) { + _activeMenuItem.wipe(); + _menuBar.setupMenuItem(_activeMenuItem._activeNum + 1); + } else { + // Get menu on the far right-hand side. + _activeMenuItem.wipe(); + _menuBar.chooseMenuItem(kIndent); + } + break; + case 'H': + _activeMenuItem.moveHighlight(-1); + break; + case 'P': + _activeMenuItem.moveHighlight(1); + break; + default: + _menuBar.parseAltTrigger(re); + } + } + break; + case 13: + _activeMenuItem.select(_activeMenuItem._highlightNum); + break; + default: + if (_activeMenuItem._activeNow) + _activeMenuItem.parseKey(r); + } +#endif + + warning("STUB: Dropdown::parseKey()"); // To be implemented properly later! Don't remove the comment above! +} + +Common::String Menu::selectGender(byte x) { + if (x < 175) + return "im"; + else + return "er"; +} + +void Menu::setupMenuGame() { + _activeMenuItem.reset(); + _activeMenuItem.setupOption("Help...", 'H', "f1", true); + _activeMenuItem.setupOption("Boss Key", 'B', "alt-B", false); + _activeMenuItem.setupOption("Untrash screen", 'U', "ctrl-f7", true); + _activeMenuItem.setupOption("Score and rank", 'S', "f9", true); + _activeMenuItem.setupOption("About Avvy...", 'A', "shift-f10", true); + _activeMenuItem.display(); +} + +void Menu::setupMenuFile() { + _activeMenuItem.reset(); + _activeMenuItem.setupOption("New game", 'N', "f4", true); + _activeMenuItem.setupOption("Load...", 'L', "^f3", true); + _activeMenuItem.setupOption("Save", 'S', "^f2", _vm->_alive); + _activeMenuItem.setupOption("Save As...", 'v', "", _vm->_alive); + _activeMenuItem.setupOption("DOS Shell", 'D', "alt-1", false); + _activeMenuItem.setupOption("Quit", 'Q', "alt-X", true); + _activeMenuItem.display(); +} + +void Menu::setupMenuAction() { + _activeMenuItem.reset(); + + Common::String f5Does = _vm->f5Does(); + for (int i = 0; i < 2; i++) + if (!f5Does.empty()) + f5Does.deleteChar(0); + if (f5Does.empty()) + _activeMenuItem.setupOption("Do something", 'D', "f5", false); + else + _activeMenuItem.setupOption(f5Does, f5Does[0], "f5", true); + _activeMenuItem.setupOption("Pause game", 'P', "f6", true); + if (_vm->_room == kRoomMap) + _activeMenuItem.setupOption("Journey thither", 'J', "f7", _vm->_animation->nearDoor()); + else + _activeMenuItem.setupOption("Open the door", 'O', "f7", _vm->_animation->nearDoor()); + _activeMenuItem.setupOption("Look around", 'L', "f8", true); + _activeMenuItem.setupOption("Inventory", 'I', "Tab", true); + if (_vm->_animation->_sprites[0]->_speedX == kWalk) + _activeMenuItem.setupOption("Run fast", 'R', "^R", true); + else + _activeMenuItem.setupOption("Walk slowly", 'W', "^W", true); + + _activeMenuItem.display(); +} + +void Menu::setupMenuPeople() { + if (!people.empty()) + people.clear(); + + _activeMenuItem.reset(); + + for (int i = kPeopleAvalot; i <= kPeopleWisewoman; i++) { + if (_vm->getRoom((People)i) == _vm->_room) { + _activeMenuItem.setupOption(_vm->getName((People)i), getNameChar((People)i), "", true); + people += i; + } + } + + _activeMenuItem.display(); +} + +void Menu::setupMenuObjects() { + _activeMenuItem.reset(); + for (int i = 0; i < kObjectNum; i++) { + if (_vm->_objects[i]) + _activeMenuItem.setupOption(getThing(i + 1), getThingChar(i + 1), "", true); + } + _activeMenuItem.display(); +} + +void Menu::setupMenuWith() { + _activeMenuItem.reset(); + + if (_vm->_thinkThing) { + findWhatYouCanDoWithIt(); + + for (uint i = 0; i < _verbStr.size(); i++) { + char vbchar; + Common::String verb; + + _vm->_parser->verbOpt(_verbStr[i], verb, vbchar); + _activeMenuItem.setupOption(verb, vbchar, "", true); + } + + // We disable the "give" option if: (a), you haven't selected anybody, (b), the _person you've selected isn't in the room, + // or (c), the _person you've selected is YOU! + + if ((_lastPerson == kPeopleAvalot) || (_lastPerson == _vm->_parser->kNothing) + || (_vm->getRoom(_lastPerson) != _vm->_room)) + _activeMenuItem.setupOption("Give to...", 'G', "", false); // Not here. + else { + _activeMenuItem.setupOption(Common::String("Give to ") + _vm->getName(_lastPerson), 'G', "", true); + _verbStr = _verbStr + kVerbCodeGive; + } + } else { + _activeMenuItem.setupOption("Examine", 'x', "", true); + _activeMenuItem.setupOption(Common::String("Talk to h") + selectGender(_vm->_thinks), 'T', "", true); + _verbStr = Common::String(kVerbCodeExam) + kVerbCodeTalk; + switch (_vm->_thinks) { + case kPeopleGeida: + case kPeopleArkata: + _activeMenuItem.setupOption("Kiss her", 'K', "", true); + _verbStr = _verbStr + kVerbCodeKiss; + break; + case kPeopleDogfood: + _activeMenuItem.setupOption("Play his game", 'P', "", !_vm->_wonNim); // True if you HAVEN'T won. + _verbStr = _verbStr + kVerbCodePlay; + break; + case kPeopleMalagauche: { + bool isSober = !_vm->_teetotal; + _activeMenuItem.setupOption("Buy some wine", 'w', "", !_vm->_objects[kObjectWine - 1]); + _activeMenuItem.setupOption("Buy some beer", 'b', "", isSober); + _activeMenuItem.setupOption("Buy some whisky", 'h', "", isSober); + _activeMenuItem.setupOption("Buy some cider", 'c', "", isSober); + _activeMenuItem.setupOption("Buy some mead", 'm', "", isSober); + _verbStr = _verbStr + 101 + 100 + 102 + 103 + 104; + } + break; + case kPeopleTrader: + _activeMenuItem.setupOption("Buy an onion", 'o', "", !_vm->_objects[kObjectOnion - 1]); + _verbStr = _verbStr + 105; + break; + } + } + _activeMenuItem.display(); +} + +void Menu::runMenuGame() { + // Help, boss, untrash screen. + switch (_activeMenuItem._choiceNum) { + case 0: + _vm->callVerb(kVerbCodeHelp); + break; + case 1: + _vm->callVerb(kVerbCodeBoss); + break; + case 2: + _vm->majorRedraw(); + break; + case 3: + _vm->callVerb(kVerbCodeScore); + break; + case 4: + _vm->callVerb(kVerbCodeInfo); + break; + } +} + +void Menu::runMenuFile() { + // New game, load, save, save as, DOS shell, about, quit. + switch (_activeMenuItem._choiceNum) { + case 0: + _vm->callVerb(kVerbCodeRestart); + break; + case 1: + if (!_vm->_parser->_realWords[1].empty()) + _vm->_parser->_realWords[1].clear(); + _vm->callVerb(kVerbCodeLoad); + break; + // Case 2 is 'Save', Case 3 is 'Save As'. Both triggers ScummVM save screen. + case 2: + case 3: + if (!_vm->_parser->_realWords[1].empty()) + _vm->_parser->_realWords[1].clear(); + _vm->callVerb(kVerbCodeSave); + break; + case 4: + // Command Prompt, disabled + break; + case 5: + _vm->callVerb(kVerbCodeQuit); + break; + } +} + +void Menu::runMenuAction() { + // Get up, pause game, open door, look, inventory, walk/run. + switch (_activeMenuItem._choiceNum) { + case 0: { + _vm->_parser->_person = kPeoplePardon; + _vm->_parser->_thing = _vm->_parser->kPardon; + Common::String f5Does = _vm->f5Does(); + VerbCode verb = (VerbCode)(byte)f5Does[0]; + _vm->callVerb(verb); + } + break; + case 1: + _vm->_parser->_thing = _vm->_parser->kPardon; + _vm->callVerb(kVerbCodePause); + break; + case 2: + _vm->callVerb(kVerbCodeOpen); + break; + case 3: + _vm->_parser->_thing = _vm->_parser->kPardon; + _vm->callVerb(kVerbCodeLook); + break; + case 4: + _vm->callVerb(kVerbCodeInv); + break; + case 5: { + AnimationType *avvy = _vm->_animation->_sprites[0]; + if (avvy->_speedX == kWalk) + avvy->_speedX = kRun; + else + avvy->_speedX = kWalk; + _vm->_animation->updateSpeed(); + } + break; + } +} + +void Menu::runMenuObjects() { + _vm->thinkAbout(_vm->_objectList[_activeMenuItem._choiceNum], AvalancheEngine::kThing); +} + +void Menu::runMenuPeople() { + _vm->thinkAbout(people[_activeMenuItem._choiceNum], AvalancheEngine::kPerson); + _lastPerson = (People)people[_activeMenuItem._choiceNum]; +} + +void Menu::runMenuWith() { + _vm->_parser->_thing = _vm->_thinks; + + if (_vm->_thinkThing) { + _vm->_parser->_thing += 49; + + if (_verbStr[_activeMenuItem._choiceNum] == kVerbCodeGive) + _vm->_parser->_person = _lastPerson; + else + _vm->_parser->_person = kPeoplePardon; + } else { + switch (_verbStr[_activeMenuItem._choiceNum]) { + case 100: // Beer + case 102: // Whisky + case 103: // Cider + _vm->_parser->_thing = _verbStr[_activeMenuItem._choiceNum]; + _vm->callVerb(kVerbCodeBuy); + return; + case 101: // Wine + _vm->_parser->_thing = 50; + _vm->callVerb(kVerbCodeBuy); + return; + case 104: // Mead + _vm->_parser->_thing = 107; + _vm->callVerb(kVerbCodeBuy); + return; + case 105: // Onion (trader) + _vm->_parser->_thing = 67; + _vm->callVerb(kVerbCodeBuy); + return; + default: + _vm->_parser->_person = (People)_vm->_parser->_thing; + _vm->_parser->_thing = Parser::kPardon; + _vm->_subjectNum = 0; + } + } + _vm->callVerb((VerbCode)(byte)_verbStr[_activeMenuItem._choiceNum]); +} + +void Menu::setup() { + _menuBar.init(this); + _activeMenuItem.init(this); + + _menuBar.createMenuItem('F', "File", '!', &Avalanche::Menu::setupMenuFile, &Avalanche::Menu::runMenuFile); + _menuBar.createMenuItem('G', "Game", 34, &Avalanche::Menu::setupMenuGame, &Avalanche::Menu::runMenuGame); + _menuBar.createMenuItem('A', "Action", 30, &Avalanche::Menu::setupMenuAction, &Avalanche::Menu::runMenuAction); + _menuBar.createMenuItem('O', "Objects", 24, &Avalanche::Menu::setupMenuObjects, &Avalanche::Menu::runMenuObjects); + _menuBar.createMenuItem('P', "People", 25, &Avalanche::Menu::setupMenuPeople, &Avalanche::Menu::runMenuPeople); + _menuBar.createMenuItem('W', "With", 17, &Avalanche::Menu::setupMenuWith, &Avalanche::Menu::runMenuWith); + + _menuBar.draw(); +} + +void Menu::update() { // TODO: Optimize it ASAP!!! It really needs it... + _vm->_graphics->saveScreen(); + + Common::Point cursorPos = _vm->getMousePos(); + while (!_activeMenuItem._activeNow && (cursorPos.y <= 21) && _vm->_holdLeftMouse) { + _menuBar.chooseMenuItem(cursorPos.x); + do + _vm->updateEvents(); + while (_vm->_holdLeftMouse && !_vm->shouldQuit()); + + while (!_vm->shouldQuit()) { + do { + _vm->updateEvents(); + + // We update the cursor's picture. + cursorPos = _vm->getMousePos(); + // Change arrow... + if ((0 <= cursorPos.y) && (cursorPos.y <= 21)) + _vm->_graphics->loadMouse(kCurUpArrow); // Up arrow + else if ((22 <= cursorPos.y) && (cursorPos.y <= 339)) { + if ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8) && (cursorPos.y > 21) && (cursorPos.y <= _activeMenuItem._fly * 2 + 1)) + _vm->_graphics->loadMouse(kCurRightArrow); // Right-arrow + else + _vm->_graphics->loadMouse(kCurFletch); // Fletch + } else if ((340 <= cursorPos.y) && (cursorPos.y <= 399)) + _vm->_graphics->loadMouse(kCurScrewDriver); // Screwdriver + + _activeMenuItem.lightUp(cursorPos); + + _vm->_graphics->refreshScreen(); + } while (!_vm->_holdLeftMouse && !_vm->shouldQuit()); + + if (_vm->_holdLeftMouse) { + if (cursorPos.y > 21) { + if (!((_activeMenuItem._firstlix) && ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8) + && (cursorPos.y >= 24) && (cursorPos.y <= (_activeMenuItem._fly * 2 + 1))))) { + // Clicked OUTSIDE the menu. + if (_activeMenuItem._activeNow) { + _activeMenuItem.wipe(); + _vm->_holdLeftMouse = false; + _vm->_graphics->removeBackup(); + return; + } // No "else"- clicking on menu has no effect (only releasing). + } + } else { + // Clicked on menu bar. + if (_activeMenuItem._activeNow) { + _activeMenuItem.wipe(); + _vm->_graphics->restoreScreen(); + + if (((_activeMenuItem._left * 8) <= cursorPos.x) && (cursorPos.x <= (_activeMenuItem._left * 8 + 80))) { // 80: the width of one menu item on the bar in pixels. + // If we clicked on the same menu item (the one that is already active) on the bar... + _vm->_holdLeftMouse = false; + _vm->_graphics->removeBackup(); + return; + } else { + _vm->_holdLeftMouse = true; + break; + } + } + } + + // NOT clicked button... + if ((_activeMenuItem._firstlix) && ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8) + && (cursorPos.y >= 12) && (cursorPos.y <= (_activeMenuItem._fly * 2 + 1)))) { + + // We act only if the button is released over a menu item. + while (!_vm->shouldQuit()) { + cursorPos = _vm->getMousePos(); + _activeMenuItem.lightUp(cursorPos); + _vm->_graphics->refreshScreen(); + + _vm->updateEvents(); + if (!_vm->_holdLeftMouse) + break; + } + + uint16 which = (cursorPos.y - 26) / 20; + _activeMenuItem.select(which); + if (_activeMenuItem._options[which]._valid) { // If the menu item wasn't active, we do nothing. + _vm->_graphics->removeBackup(); + return; + } + } + } + } + } + + _vm->_graphics->removeBackup(); +} + +char Menu::getThingChar(byte which) { + static const char thingsChar[] = "WMBParCLguKeSnIohn"; // V=Vinegar + + char result; + switch (which) { + case kObjectWine: + if (_vm->_wineState == 3) + result = 'V'; // Vinegar + else + result = thingsChar[which - 1]; + break; + default: + result = thingsChar[which - 1]; + } + return result; +} + +byte Menu::getNameChar(People whose) { + static const char ladChar[] = "ASCDMTRwLfgeIyPu"; + static const char lassChar[] = "kG\0xB1o"; + + if (whose < kPeopleArkata) + return ladChar[whose - kPeopleAvalot]; + else + return lassChar[whose - kPeopleArkata]; +} + +Common::String Menu::getThing(byte which) { + static const char things[kObjectNum][20] = { + "Wine", "Money-bag", "Bodkin", "Potion", "Chastity belt", + "Crossbow bolt", "Crossbow", "Lute", "Pilgrim's badge", "Mushroom", "Key", + "Bell", "Scroll", "Pen", "Ink", "Clothes", "Habit", "Onion" + }; + + Common::String result; + switch (which) { + case kObjectWine: + switch (_vm->_wineState) { + case 1: + case 4: + result = Common::String(things[which - 1]); + break; + case 3: + result = "Vinegar"; + break; + } + break; + case kObjectOnion: + if (_vm->_rottenOnion) + result = Common::String("rotten onion"); + else + result = Common::String(things[which - 1]); + break; + default: + result = Common::String(things[which - 1]); + } + return result; +} + +bool Menu::isActive() { + return _menuActive; +} + +void Menu::init() { + _menuActive = false; +} + +void Menu::resetVariables() { + _lastPerson = kPeoplePardon; +} +} // End of namespace Avalanche. |