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diff --git a/engines/avalanche/omtest.cpp b/engines/avalanche/omtest.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-#include "graph.h"
-/*#include "Oopmenu.h"*/
-/*#include "Rodent.h"*/
-/*#include "Crt.h"*/
-/*#include "Enhanced.h"*/
-
-namespace Avalanche {
-
-varying_string<5> st;
-byte fv;
-
-void graphics() {
- integer gd, gm; ;
- gd = 3;
- gm = 0;
- initgraph(gd, gm, "");
-}
-
-/*$F+ ... All ddm__procs and do__procs must be compiled in Far-Call state. */
-
-void ddm__file() {
- {
- start_afresh;
- opt("Load...", 'L', "f3", true);
- opt("Save...", 'S', "f2", false);
- opt("Save As...", 'A', "ctrl-f2", false);
- opt("OS Shell...", 'O', "f2", true);
- opt("Untrash screen", 'U', "f11", true);
- display;
- }
-}
-
-void ddm__heart() {
- {
- start_afresh;
- opt("About...", 'A', "shift-f10", true);
- opt("Boss Key", 'B', "alt-B", true);
- opt("Help...", 'H', "f1", true);
- opt("Status screen", 'S', "f12", true);
- opt("Quit", 'Q', "f10", true);
- display;
- }
-}
-
-void ddm__action() {
- {
- start_afresh;
- opt("Get up", 'G', "", true);
- opt("Open door", 'O', "", true);
- opt("Pause game", 'P', "", true);
- opt("Look around", 'L', "", true);
- opt("Inventory", 'I', "Tab", true);
- opt("Do the boogie", 'b', "", true);
- display;
- }
-}
-
-void ddm__objects() {
- {
- start_afresh;
- opt("Bell", 'B', "", true);
- opt("Wine", 'W', "", true);
- opt("Chastity Belt", 'C', "", true);
- opt("Crossbow Bolt", 't', "", true);
- opt("Crossbow", 'r', "", true);
- opt("Potion", 'P', "", true);
- display;
- }
-}
-
-void ddm__people() {
- {
- start_afresh;
- opt("Avalot", 'A', "", true);
- opt("Spludwick", 'S', "", true);
- opt("Arkata", 'k', "", true);
- opt("Dogfood", 'D', "", true);
- opt("Geida", 'G', "", true);
- display;
- }
-}
-
-void ddm__use() {
- {
- start_afresh;
- opt("Drink", 'D', "", true);
- opt("Wear", 'W', "", true);
- opt("Give to [du Lustie]", 'G', "", true);
- display;
- }
-}
-
-void do__stuff() {
- varying_string<2> st;
- str(o.choicenum + 1, st);
- setfillstyle(1, 6);
- setcolor(14);
- bar(0, 177, 640, 200);
- outtextxy(320, 177, string("You just chose: ") + st);
-}
-
-void do__heart() {
- switch (o.choicenum) {
- case 0:
- outtextxy(100, 100, "A really funny game!");
- break;
- case 1:
- outtextxy(100, 120, "You ought to be working!");
- break;
- case 2:
- outtextxy(100, 140, "No help available, so THERE!");
- break;
- case 3:
- outtextxy(100, 160, "Everything's COOL and FROODY!");
- break;
- case 4:
- exit(0);
- break;
- }
-}
-
-/*$F- ... End of ddm__procs */
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- graphics();
- setfillstyle(6, 6);
- bar(0, 0, 639, 199);
- resetmouse;
- m.init;
- o.init;
- {
- create('H', '\3', '#', ddm__heart(), do__heart());
- create('F', "File", '!', ddm__file(), do__stuff());
- create('A', "Action", '\36', ddm__action(), do__stuff());
- create('O', "Objects", '\30', ddm__objects(), do__stuff());
- create('P', "People", '\31', ddm__people(), do__stuff());
- create('W', "With", '\21', ddm__use(), do__stuff());
- update;
- }
- do {
- showmousecursor;
- do {
- getbuttonpressinfo(1);
- getbuttonreleaseinfo(1);
- getbuttonstatus;
- if (menunow) o.lightup;
- } while (!((buttonpresscount > 0) || (buttonreleasecount > 0) | keypressede));
- hidemousecursor;
- if (buttonpresscount > 0) {
- if (mousey > 10) {
- if (!((o.firstlix) &
- ((mousex >= flx1) && (mousex <= flx2) &&
- (mousey >= 12) && (mousey <= fly)))) {
- ; /* Clicked OUTSIDE the menu. */
- if (o.menunow) wipe;
- setcolor(2);
- for (fv = 1; fv <= 17; fv ++) circle(mousex, mousey, fv * 3);
- setcolor(0);
- for (fv = 1; fv <= 17; fv ++) circle(mousex, mousey, fv * 3);
- }
- } else {
- ; /* Clicked on menu bar */
- m.getmenu(mousex);
- }
- } else {
- ; /* NOT clicked button... */
- if (buttonreleasecount > 0) {
- if ((firstlix) &
- ((mousex >= flx1) && (mousex <= flx2) &&
- (mousey >= 12) && (mousey <= fly)))
- select((mousey - 14) / 10);
- } else {
- ; /* NOT clicked or released button, so must be keypress */
- readkeye;
- parsekey(inchar, extd);
- }
- }
- } while (!false);
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file