diff options
Diffstat (limited to 'engines/avalanche/overlap.cpp')
-rw-r--r-- | engines/avalanche/overlap.cpp | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/engines/avalanche/overlap.cpp b/engines/avalanche/overlap.cpp deleted file mode 100644 index 4b498fd500..0000000000 --- a/engines/avalanche/overlap.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" -/*#include "Crt.h"*/ - -namespace Avalanche { - -integer gd, gm; - -void flash(integer x1, integer y1, integer x2, integer y2) { - setcolor(14); - rectangle(x1, y1, x2, y2); - sound(x1 + x2); - delay(100); - nosound; - delay(500); - setcolor(9); - rectangle(x1, y1, x2, y2); - delay(500); -} - -boolean dropin(integer xc, integer yc, integer x1, integer y1, integer x2, integer y2) -/* Dropin returns True if the point xc,yc falls within the 1-2 rectangle. */ -{ - boolean dropin_result; - dropin_result = ((xc >= x1) && (xc <= x2) && (yc >= y1) && (yc <= y2)); - return dropin_result; -} - -void test(integer x1, integer y1, integer x2, integer y2, integer x3, integer y3, integer x4, integer y4) { - cleardevice(); - rectangle(x1, y1, x2, y2); - rectangle(x3, y3, x4, y4); - flash(x1, y1, x2, y2); - flash(x3, y3, x4, y4); - - if (dropin(x3, y3, x1, y1, x2, y2) - || dropin(x3, y4, x1, y1, x2, y2) - || dropin(x4, y3, x1, y1, x2, y2) - || dropin(x4, y4, x1, y1, x2, y2)) { - ; /* Overlaps */ - flash(x1, y1, x4, y4); - } else { - ; /* Doesn't overlap- flash 'em both again */ - flash(x3, y3, x4, y4); /* backwards- why not...? */ - flash(x1, y1, x2, y2); - } -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - gd = 3; - gm = 1; - initgraph(gd, gm, ""); - setcolor(9); - test(100, 50, 200, 100, 400, 200, 600, 250); - test(100, 50, 200, 100, 120, 70, 220, 120); - test(100, 50, 200, 100, 150, 50, 250, 100); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
\ No newline at end of file |