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-rw-r--r--engines/avalanche/overlap.cpp87
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diff --git a/engines/avalanche/overlap.cpp b/engines/avalanche/overlap.cpp
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--- a/engines/avalanche/overlap.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-#include "graph.h"
-/*#include "Crt.h"*/
-
-namespace Avalanche {
-
-integer gd, gm;
-
-void flash(integer x1, integer y1, integer x2, integer y2) {
- setcolor(14);
- rectangle(x1, y1, x2, y2);
- sound(x1 + x2);
- delay(100);
- nosound;
- delay(500);
- setcolor(9);
- rectangle(x1, y1, x2, y2);
- delay(500);
-}
-
-boolean dropin(integer xc, integer yc, integer x1, integer y1, integer x2, integer y2)
-/* Dropin returns True if the point xc,yc falls within the 1-2 rectangle. */
-{
- boolean dropin_result;
- dropin_result = ((xc >= x1) && (xc <= x2) && (yc >= y1) && (yc <= y2));
- return dropin_result;
-}
-
-void test(integer x1, integer y1, integer x2, integer y2, integer x3, integer y3, integer x4, integer y4) {
- cleardevice();
- rectangle(x1, y1, x2, y2);
- rectangle(x3, y3, x4, y4);
- flash(x1, y1, x2, y2);
- flash(x3, y3, x4, y4);
-
- if (dropin(x3, y3, x1, y1, x2, y2)
- || dropin(x3, y4, x1, y1, x2, y2)
- || dropin(x4, y3, x1, y1, x2, y2)
- || dropin(x4, y4, x1, y1, x2, y2)) {
- ; /* Overlaps */
- flash(x1, y1, x4, y4);
- } else {
- ; /* Doesn't overlap- flash 'em both again */
- flash(x3, y3, x4, y4); /* backwards- why not...? */
- flash(x1, y1, x2, y2);
- }
-}
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- gd = 3;
- gm = 1;
- initgraph(gd, gm, "");
- setcolor(9);
- test(100, 50, 200, 100, 400, 200, 600, 250);
- test(100, 50, 200, 100, 120, 70, 220, 120);
- test(100, 50, 200, 100, 150, 50, 250, 100);
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file