diff options
Diffstat (limited to 'engines/avalanche/parser.cpp')
-rw-r--r-- | engines/avalanche/parser.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp new file mode 100644 index 0000000000..d8cd37a236 --- /dev/null +++ b/engines/avalanche/parser.cpp @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#include "avalanche/avalanche.h" +#include "avalanche/parser.h" + +namespace Avalanche { + +Parser::Parser(AvalancheEngine *vm) { + _vm = vm; +} + +void Parser::handleInputText(const Common::Event &event) { + byte inChar = event.kbd.ascii; + if (_vm->_dropdown->ddm_o.menunow) { + _vm->_dropdown->parsekey(inChar, _vm->_enhanced->extd); + } else { + if (inputText.size() < 76) { + if ((inChar == '"') || (inChar == '`')) { + if (quote) + inChar = '`'; + else + inChar = '"'; + quote = !quote; // quote - unquote + } + + inputText.insertChar(inChar, inputTextPos); + inputTextPos++; + plotText(); + } else + _vm->_gyro->blip(); + } +} + +void Parser::plotText() { + if (_vm->_gyro->mouse_near_text()) + _vm->_gyro->super_off(); + + _vm->_basher->cursor_off(); + + _vm->_graphics->drawBar(24, 161, 640, 169, black); // Black out the line of the text. + + // Draw the text. Similar to chalk(), but here we don't have to bother with the color of the characters. + for (byte i = 0; i < _vm->_parser->inputText.size(); i++) + for (byte j = 0; j < 8; j++) { + byte pixel = _vm->_gyro->characters[_vm->_parser->inputText[i]][j]; + for (byte bit = 0; bit < 8; bit++) { + byte pixelBit = (pixel >> bit) & 1; + if (pixelBit != 0) + *_vm->_graphics->getPixel(24 + i * 8 + 7 - bit, 161 + j) = white; + } + } + + _vm->_basher->cursor_on(); + _vm->_gyro->super_on(); +} + +} // End of namespace Avalanche |