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Diffstat (limited to 'engines/avalanche/sackb1.cpp')
-rw-r--r-- | engines/avalanche/sackb1.cpp | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/engines/avalanche/sackb1.cpp b/engines/avalanche/sackb1.cpp deleted file mode 100644 index b197977c8e..0000000000 --- a/engines/avalanche/sackb1.cpp +++ /dev/null @@ -1,76 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -/* - ÛßÜ ÛßÜ ÜßßÜ ßÛß Ûßß Üß ßÛß ÜßÛßÜ ßÛß ÛÜ Û ÜÛßß ßÛß ÛßÜ Ûßß Û - Ûß ÛÛ Û Û Ü Û Ûßß ßÜ Û Û Û Û Û Û ÛÜÛ ßßßÜ Û ÛÛ Ûßß Û - ß ß ß ßß ßß ßßß ß ß ß ß ß ßßß ß ßß ßßß ß ß ß ßßß ßßß - - SACKBLASTER-1 The temporary mod player. */ - -/* This is SackBlaster version 1.0, using Mark J. Cox's MODOBJ routines. - When Cameron finishes his mod player I'll use his routines, DV. However, - this will do for the time being. */ - -#define __sackb1_implementation__ - - -#include "sackb1.h" - - -/*$L v:MOD-obj.OBJ*/ /* Link in Object file */ -/*$F+*/ /* force calls to be 'far'*/ - -namespace Avalanche { - -extern void modvolume(integer v1, integer v2, integer v3, integer v4); /*Can do while playing*/ -extern void moddevice(integer &device); -extern void modsetup(integer &status, integer device, integer mixspeed, integer pro, integer loop, string &stri); -extern void modstop(); -extern void modinit(); -/*$F-*/ - -void sb_start(string md) { - integer dev, mix, stat, pro, loop; - - modinit(); - dev = 7; /* Sound Blaster */ - mix = 10000; /*use 10000 normally */ - pro = 0; /*Leave at 0*/ - loop = 4; /*4 means mod will play forever*/ - modvolume(255, 255, 255, 255); /* Full volume */ - modsetup(stat, dev, mix, pro, loop, md); -} - -void sb_stop() { - modstop(); -} - -void sb_link() { /* At the moment, this does nothing. */ -} - -} // End of namespace Avalanche.
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