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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-/*
- ÛßÜ ÛßÜ ÜßßÜ ßÛß Ûßß Üß ßÛß ÜßÛßÜ ßÛß ÛÜ Û ÜÛßß ßÛß ÛßÜ Ûßß Û
- Ûß ÛÛ Û Û Ü Û Ûßß ßÜ Û Û Û Û Û Û ÛÜÛ ßßßÜ Û ÛÛ Ûßß Û
- ß ß ß ßß ßß ßßß ß ß ß ß ß ßßß ß ßß ßßß ß ß ß ßßß ßßß
-
- SACKBLASTER-1 The temporary mod player. */
-
-/* This is SackBlaster version 1.0, using Mark J. Cox's MODOBJ routines.
- When Cameron finishes his mod player I'll use his routines, DV. However,
- this will do for the time being. */
-
-#define __sackb1_implementation__
-
-
-#include "sackb1.h"
-
-
-/*$L v:MOD-obj.OBJ*/ /* Link in Object file */
-/*$F+*/ /* force calls to be 'far'*/
-
-namespace Avalanche {
-
-extern void modvolume(integer v1, integer v2, integer v3, integer v4); /*Can do while playing*/
-extern void moddevice(integer &device);
-extern void modsetup(integer &status, integer device, integer mixspeed, integer pro, integer loop, string &stri);
-extern void modstop();
-extern void modinit();
-/*$F-*/
-
-void sb_start(string md) {
- integer dev, mix, stat, pro, loop;
-
- modinit();
- dev = 7; /* Sound Blaster */
- mix = 10000; /*use 10000 normally */
- pro = 0; /*Leave at 0*/
- loop = 4; /*4 means mod will play forever*/
- modvolume(255, 255, 255, 255); /* Full volume */
- modsetup(stat, dev, mix, pro, loop, md);
-}
-
-void sb_stop() {
- modstop();
-}
-
-void sb_link() { /* At the moment, this does nothing. */
-}
-
-} // End of namespace Avalanche. \ No newline at end of file