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Diffstat (limited to 'engines/avalanche/scrolls.h')
-rw-r--r-- | engines/avalanche/scrolls.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/engines/avalanche/scrolls.h b/engines/avalanche/scrolls.h new file mode 100644 index 0000000000..a8938a5d34 --- /dev/null +++ b/engines/avalanche/scrolls.h @@ -0,0 +1,133 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + + /* SCROLLS The scroll driver. */ + +#ifndef AVALANCHE_SCROLLS2_H +#define AVALANCHE_SCROLLS2_H + +#include "common/system.h" + +namespace Avalanche { +class AvalancheEngine; + +class Scrolls; + +typedef void (Scrolls::*ScrollsFunctionType)(); + +class Scrolls { +public: + // Constants to replace the command characters from Pascal. + // For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers + enum ControlCharacter { + kControlSpeechBubble = 2, // ^B + kControlCenter = 3, // ^C + kControlToBuffer = 4, // ^D + kControlItalic = 6, // ^F + kControlBell = 7, // ^G + kControlBackspace = 8, // ^H + kControlInsertSpaces = 9, // ^I + kControlLeftJustified = 12, // ^L + kControlNewLine = 13, // ^M + kControlParagraph = 16, // ^P + kControlQuestion = 17, // ^Q + kControlRoman = 18, // ^R + kControlRegister = 19, // ^S + kControlNegative = 21, // ^U + kControlIcon = 22 // ^V + }; + + bool _aboutScroll; // Is this the about box? + FontType _scrollFonts[2]; + + Scrolls(AvalancheEngine *vm); + + void init(); + void setReadyLight(byte state); // Sets "Ready" light to whatever. + void drawScroll(ScrollsFunctionType modeFunc); + void drawBubble(ScrollsFunctionType modeFunc); + void resetScroll(); + void callScrollDriver(); + void displayText(Common::String text); + bool displayQuestion(Common::String question); + void setBubbleStateNatural(); // Natural state of bubbles + Common::String displayMoney(); + void musicalScroll(); // Practically this one is a mini-game which called when you play the harp in the monastery. + + // From Visa: + void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false); + void talkTo(byte whom); + +private: + AvalancheEngine *_vm; + + enum FontStyle { + kFontStyleRoman, + kFontStyleItalic + }; + + static const int16 kHalfIconWidth = 19; // Half the width of an icon. + + int16 _shadowBoxX, _shadowBoxY; + byte _currentFont; // Current font + Common::Point _dodgeCoord; + byte _param; // For using arguments code + byte _useIcon; + + // These 3 functions are always passed as ScrollsFunctionType parameters. + void scrollModeNormal(); + void scrollModeDialogue(); + void scrollModeMusic(); + + // These 2 are used only in musicalScroll(). + void store(byte what, TuneType &played); + bool theyMatch(TuneType &played); + + void stripTrailingSpaces(Common::String &str); // Original: strip. + void solidify(byte n); // Does the word wrapping. + + void dodgem(); // This moves the mouse pointer off the scroll so that you can read it. + void unDodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime. + + void easterEgg(); + void say(int16 x, int16 y, Common::String text); + void resetScrollDriver(); + void ringBell(); // Original: dingdongbell + void getIcon(int16 x, int16 y, byte which); + void drawSign(Common::String name, int16 xl, int16 yl, int16 y); // This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll. + void loadFont(); + + // From Visa: + bool _noError; + void unSkrimble(); + void doTheBubble(); + void speak(byte who, byte subject); +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_SCROLLS2_H |