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Diffstat (limited to 'engines/avalanche/sequence.cpp')
-rw-r--r-- | engines/avalanche/sequence.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/avalanche/sequence.cpp b/engines/avalanche/sequence.cpp new file mode 100644 index 0000000000..0e6d72acdd --- /dev/null +++ b/engines/avalanche/sequence.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* SEQUENCE The sequencer. */ + +#include "avalanche/avalanche.h" + +#include "avalanche/sequence.h" +#include "avalanche/gyro.h" +#include "avalanche/timer.h" +#include "avalanche/celer.h" +#include "avalanche/animation.h" + +#include "common/scummsys.h" + +namespace Avalanche { + +Sequence::Sequence(AvalancheEngine *vm) { + _vm = vm; +} + +void Sequence::firstShow(byte what) { + // First, we need to blank out the entire array. + for (uint i = 0; i < sizeof(_seq); i++) + _seq[i] = 0; + + // Then it's just the same as thenShow. + thenShow(what); +} + +void Sequence::thenShow(byte what) { + for (int16 i = 0; i < kSeqLength; i++) { + if (_seq[i] == 0) { + _seq[i] = what; + return; + } + } +} + +void Sequence::thenFlip(byte where, byte ped) { + thenShow(kNowFlip); + + _vm->_gyro->_flipToWhere = where; + _vm->_gyro->_flipToPed = ped; +} + +void Sequence::startToClose() { + _vm->_timer->loseTimer(Timer::kReasonSequencer); + _vm->_timer->addTimer(7, Timer::kProcSequence, Timer::kReasonSequencer); +} + +void Sequence::startToOpen() { + _vm->_gyro->_userMovesAvvy = false; // They can't move. + _vm->_animation->stopWalking(); // And they're not moving now. + startToClose(); // Apart from that, it's the same thing. +} + +void Sequence::shoveLeft() { + memcpy(_seq, _seq+1, kSeqLength - 1); // Shift everything to the left. +} + +void Sequence::callSequencer() { + switch (_seq[0]) { + case 0: + return; // No more routines. + break; + case 177: // Flip room. + _vm->_gyro->_userMovesAvvy = true; + _vm->_animation->flipRoom(_vm->_gyro->_flipToWhere, _vm->_gyro->_flipToPed); + if (_seq[0] == 177) + shoveLeft(); + break; + } + + if ((_seq[0] >= 1) && (_seq[0] <= 176)) { + // Show a frame. + _vm->_celer->drawBackgroundSprite(-1, -1, _seq[0]); + shoveLeft(); + } + + startToClose(); // Make sure this PROC gets called again. +} + +} // End of namespace Avalanche. |