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Diffstat (limited to 'engines/avalanche/sequence.h')
-rw-r--r-- | engines/avalanche/sequence.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/avalanche/sequence.h b/engines/avalanche/sequence.h new file mode 100644 index 0000000000..d3c1b54963 --- /dev/null +++ b/engines/avalanche/sequence.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* SEQUENCE The sequencer. */ + +#ifndef AVALANCHE_SEQUENCE_H +#define AVALANCHE_SEQUENCE_H + +namespace Avalanche { +class AvalancheEngine; + +class Sequence { +private: + static const int16 kNowFlip = 177; + static const int16 kSeqLength = 10; + + byte _seq[kSeqLength]; + + Room _flipToWhere; + byte _flipToPed; + + AvalancheEngine *_vm; + + void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left. + void init(byte what); + void add(byte what); + void switchRoom(Room where, byte ped); + void startTimer(); + void startTimerImmobilized(); + +public: + Sequence(AvalancheEngine *vm); + void synchronize(Common::Serializer &sz); + void resetVariables(); + void callSequencer(); + + void startCupboardSeq(); + void startMusicRoomSeq(); + void startMusicRoomSeq2(Room whither, byte ped); + void startGardenSeq(); + void startGeidaLuteSeq(); + void startWinSeq(); + void startNaughtyDukeSeq(); + void startLustiesSeq2(Room whither, byte ped); + void startLustiesSeq3(Room whither, byte ped); + void startHallSeq(Room whither, byte ped); + void startCardiffSeq(Room whither, byte ped); + void startOutsideSeq(Room whither, byte ped); + void startDuckSeq(); + void startCardiffSeq2(); + void startDummySeq(Room whither, byte ped); +}; + +} // End of namespace Avalanche. + +#endif // AVALANCHE_SEQUENCE_H |