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-rw-r--r--engines/avalanche/sequence.h62
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diff --git a/engines/avalanche/sequence.h b/engines/avalanche/sequence.h
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--- a/engines/avalanche/sequence.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-#ifndef __sequence_h__
-#define __sequence_h__
-
-namespace Avalanche {
-
-const integer now_flip = 177;
-
-const integer seq_length = 10;
-
-
-#ifdef __sequence_implementation__
-#undef EXTERN
-#define EXTERN
-#endif
-
-EXTERN array<1, seq_length, byte> seq;
-#undef EXTERN
-#define EXTERN extern
-
-
-void first_show(byte what);
-
-void then_show(byte what);
-
-void then_flip(byte where, byte ped);
-
-void start_to_close();
-
-void start_to_open();
-
-void call_sequencer();
-
-} // End of namespace Avalanche.
-
-#endif \ No newline at end of file