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Diffstat (limited to 'engines/avalanche/seu_avvy.cpp')
-rw-r--r-- | engines/avalanche/seu_avvy.cpp | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/engines/avalanche/seu_avvy.cpp b/engines/avalanche/seu_avvy.cpp deleted file mode 100644 index e0c29309cf..0000000000 --- a/engines/avalanche/seu_avvy.cpp +++ /dev/null @@ -1,122 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" -/*#include "Crt.h"*/ - -namespace Avalanche { - -struct adxtype { - varying_string<12> name; /* name of character */ - varying_string<16> comment; /* comment */ - byte num; /* number of pictures */ - byte xl, yl; /* x & y lengths of pictures */ - byte seq; /* how many in one stride */ - word size; /* the size of one picture */ - byte fgc, bgc; /* foreground & background bubble colours */ - byte accinum; /* the number according to Acci (1=Avvy, etc.) */ -}; - -integer gd, gm; -untyped_file sf; -longint id; -word soa; -adxtype a; -byte xw; -array<5, 2053, byte> mani; -matrix<0, 35, 0, 4, byte> sil; -array<1, 16000, byte> aa; -untyped_file outfile; - -void plotat(integer xx, integer yy) { /* Does NOT cameo the picture!*/ - word soaa; - move(mani, aa[5], sizeof(mani)); - { - aa[1] = a.xl; - aa[2] = 0; - aa[3] = a.yl; - aa[4] = 0; /* set up x&y codes */ - } - putimage(xx, yy, aa, 0); - soaa = sizeof(mani); - blockwrite(outfile, soaa, 2); - blockwrite(outfile, aa, sizeof(mani)); -} - -const integer shouldid = -1317732048; - -void explode(byte which) /* 0 is the first one! */ -/* Each character takes five-quarters of (a.size-6) on disk. */ -{ - byte fv, ff; - word so1; /* size of one */ - { - so1 = a.size - 6; - so1 += so1 / 4; - seek(sf, 183 + soa + so1 * which); /* First is at 221 */ - /* where:=filepos(sf);*/ - xw = a.xl / 8; - if ((a.xl % 8) > 0) xw += 1; - - for (fv = 0; fv <= a.yl; fv ++) - blockread(sf, sil[fv], xw); - blockread(sf, mani, a.size - 6); - aa[a.size - 1] = 0; - aa[a.size] = 0; /* footer */ - } - plotat(100, 100); - delay(100); -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - gd = 3; - gm = 0; - initgraph(gd, gm, "c:\\bp\\bgi"); - - assign(outfile, "notts.avd"); - reset(outfile, 1); - seek(outfile, filesize(outfile)); - - assign(sf, "sprite0.avd"); - reset(sf, 1); - - seek(sf, 177); - blockread(sf, id, 4); - blockread(sf, soa, 2); - blockread(sf, a, soa); - - explode(1); - for (gd = 6; gd <= 11; gd ++) explode(gd); - for (gd = 18; gd <= 23; gd ++) explode(gd); - - close(sf); - close(outfile); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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