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Diffstat (limited to 'engines/avalanche/shootemup.h')
-rw-r--r-- | engines/avalanche/shootemup.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h new file mode 100644 index 0000000000..3cdcc1d5cd --- /dev/null +++ b/engines/avalanche/shootemup.h @@ -0,0 +1,134 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* +* This code is based on the original source code of Lord Avalot d'Argent version 1.3. +* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. +*/ + +#ifndef AVALANCHE_SHOOTEMUP_H +#define AVALANCHE_SHOOTEMUP_H + +namespace Avalanche { +class AvalancheEngine; + +class ShootEmUp { +public: + ShootEmUp(AvalancheEngine *vm); + + uint16 run(); + +private: + struct Sprite { + int8 _ix, _iy; + int16 _x, _y; + int8 _p; + int16 _timeout; + bool _cameo; + byte _cameoFrame; + bool _missile; + bool _wipe; + }; + + struct Runner { + int16 _x, _y; + byte _frame; + byte _tooHigh; + byte _lowest; + int8 _ix, _iy; + byte _frameDelay; + }; + + static const byte kStocks; + static const byte kAvvyShoots; + static const byte kFacingRight; + static const byte kFacingLeft; + static const long int kFlag; + static const byte kFrameDelayMax; + static const byte kAvvyY; + static const byte kShooting[7]; + static const byte kTimesASecond; + static const byte kFlashTime; + static const byte kLeftMargin; + static const int16 kRightMargin; + + AvalancheEngine *_vm; + + uint16 _score; + byte _time; + byte _stockStatus[7]; + Sprite _sprites[99]; + byte _rectNum; // Original: 'rsize' + Common::Rect _rectangles[99]; + uint16 _avvyWas; + uint16 _avvyPos; + byte _avvyAnim; + byte _avvyFacing; + bool _altWasPressedBefore; + byte _throwNext; + bool _firing; + Runner _running[4]; + bool _hasEscaped[7]; + byte _count321; + byte _howManyHaveEscaped; + uint16 _escapeCount; + bool _escaping; + byte _timeThisSecond; + bool _cp; + byte _wasFacing; + byte _escapeStock; + bool _gotOut; + + bool overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y); + byte getStockNumber(byte index); + void blankIt(); + void moveThem(); + void blank(Common::Rect rect); + void plotThem(); + void define(int16 x, int16 y, int8 p, int8 ix, int8 iy, int16 time, bool isAMissile, bool doWeWipe); + void defineCameo(int16 x, int16 y, int8 p, int16 time); + void showStock(byte index); + void drawNumber(int number, int size, int x); + void showScore(); + void showTime(); + void gain(int8 howMuch); + void newEscape(); + void nextPage(); // Internal function of 'instructions' in the original. + void instructions(); + void setup(); + void initRunner(int16 xx, int16 yy, byte f1, byte f2, int8 ixx, int8 iyy); + void moveAvvy(); + void readKbd(); + void animate(); + void collisionCheck(); + void turnAround(byte who, bool randomX); + void bumpFolk(); + void peopleRunning(); + void updateTime(); + void hitPeople(); + void escapeCheck(); + void check321(); +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_SHOOTEMUP_H |