diff options
Diffstat (limited to 'engines/avalanche/shootemup.h')
| -rw-r--r-- | engines/avalanche/shootemup.h | 103 |
1 files changed, 78 insertions, 25 deletions
diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h index b2cf8ba34a..ada39066fd 100644 --- a/engines/avalanche/shootemup.h +++ b/engines/avalanche/shootemup.h @@ -1,24 +1,24 @@ /* ScummVM - Graphic Adventure Engine -* -* ScummVM is the legal property of its developers, whose names -* are too numerous to list here. Please refer to the COPYRIGHT -* file distributed with this source distribution. -* -* This program is free software; you can redistribute it and/or -* modify it under the terms of the GNU General Public License -* as published by the Free Software Foundation; either version 2 -* of the License, or (at your option) any later version. - -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. - -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -* -*/ + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. @@ -38,21 +38,74 @@ public: void run(); private: - static const byte kFacingRight; + struct Sprite { + int8 _ix, _iy; + int16 _x, _y; + int8 _p; + int16 _timeout; + bool _cameo; + byte _cameoFrame; + bool _missile; + bool _wipe; + }; + + struct Runner { + int16 _x, _y; + byte _frame; + byte _tooHigh; + byte _lowest; + int8 _ix, _iy; + byte _frameDelay; + }; + static const byte kStocks; + static const byte kAvvyShoots; + static const byte kFacingRight; + static const byte kFacingLeft; + static const long int kFlag; + static const byte kFrameDelayMax; + static const byte kAvvyY; + static const byte kShooting[7]; + static const byte kTimesASecond; + static const byte kFlashTime; AvalancheEngine *_vm; + uint16 _score; byte _time; + byte _stockStatus[7]; + Sprite _sprites[99]; + byte _rectNum; // Original: 'rsize' + Common::Rect _rectangles[99]; + uint16 _avvyWas; + uint16 _avvyPos; + byte _avvyAnim; + byte _avvyFacing; + bool _altWasPressedBefore; + byte _throwNext; + bool _firing; + Runner _running[4]; + bool _hasEscaped[7]; + byte _count321; + byte _howManyHaveEscaped; + uint16 _escapeCount; + bool _escaping; + byte _timeThisSecond; + bool _cp; + byte _wasFacing; + byte _escapeStock; + bool _gotOut; bool overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y); - byte getStockNumber(byte x); + byte getStockNumber(byte index); void blankIt(); void moveThem(); + void blank(Common::Rect rect); void plotThem(); - void define(int16 xx, int16 yy, byte pp, int8 ixx, int8 iyy, int16 time, bool isAMissile, bool doWeWipe); - void defineCameo(int16 xx, int16 yy, byte pp, int16 time); - void showStock(byte x); + void define(int16 x, int16 y, int8 p, int8 ix, int8 iy, int16 time, bool isAMissile, bool doWeWipe); + void defineCameo(int16 x, int16 y, int8 p, int16 time); + void showStock(byte index); + void drawNumber(int number, int size, int x); void showScore(); void showTime(); void gain(int8 howMuch); |
