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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-/*$M 2048,0,0*/
-/*#include "Dos.h"*/
-
-namespace Avalanche {
-
-const array<1, 22, char> signature = string("*AVALOT* v1.00 ąttą ") + '\3' + '\0';
-pointer saveint1f;
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- getintvec(0x1f, saveint1f);
- setintvec(0x1f, &signature);
- swapvectors;
- exec("c:\\command.com", "");
- swapvectors;
- setintvec(0x1f, saveint1f);
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file