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Diffstat (limited to 'engines/avalanche/timer.cpp')
-rw-r--r--engines/avalanche/timer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index ae9481c9c1..425feeaaf6 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -324,7 +324,7 @@ void Timer::hangAround() {
AnimationType *avvy = &_vm->_animation->_sprites[0];
avvy->init(7, true, _vm->_animation); // Robin Hood
- _vm->_avalot->_whereIs[kPeopleRobinHood - 150] = kRoomRobins;
+ _vm->_avalot->setRoom(kPeopleRobinHood, kRoomRobins);
_vm->_animation->appearPed(0, 1);
_vm->_dialogs->displayScrollChain('q', 39);
avvy->walkTo(6);
@@ -336,7 +336,7 @@ void Timer::hangAround2() {
AnimationType *spr = &_vm->_animation->_sprites[1];
spr->_vanishIfStill = false;
spr->walkTo(3);
- _vm->_avalot->_whereIs[kPeopleFriarTuck - 150] = kRoomRobins;
+ _vm->_avalot->setRoom(kPeopleFriarTuck, kRoomRobins);
_vm->_dialogs->displayScrollChain('q', 41);
_vm->_animation->_sprites[0].remove();
spr->remove(); // Get rid of Robin Hood and Friar Tuck.
@@ -351,7 +351,7 @@ void Timer::hangAround2() {
void Timer::afterTheShootemup() {
// Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented!
- _vm->_animation->flipRoom(_vm->_avalot->_room, 1);
+ _vm->_avalot->flipRoom(_vm->_avalot->_room, 1);
_vm->_animation->_sprites[0].init(0, true, _vm->_animation); // Avalot.
_vm->_animation->appearPed(0, 1);
@@ -400,7 +400,7 @@ void Timer::jacquesWakesUp() {
case 3 : // Gone through the door.
_vm->_background->drawBackgroundSprite(-1, -1, 1); // Not on the floor, either.
_vm->_background->drawBackgroundSprite(-1, -1, 3); // He's gone... so the door's open.
- _vm->_avalot->_whereIs[kPeopleJacques - 150] = 0; // Gone!
+ _vm->_avalot->setRoom(kPeopleJacques, kRoomNowhere); // Gone!
break;
}