diff options
Diffstat (limited to 'engines/avalanche/timer.cpp')
-rw-r--r-- | engines/avalanche/timer.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp index 2656aeaa84..928ea256da 100644 --- a/engines/avalanche/timer.cpp +++ b/engines/avalanche/timer.cpp @@ -274,7 +274,7 @@ void Timer::bang2() { void Timer::stairs() { _vm->_gyro->blip(); - _vm->_animation->tr[0].walkto(4); + _vm->_animation->tr[0].walkTo(4); _vm->_celer->drawBackgroundSprite(-1, -1, 2); _vm->_gyro->_dna._brummieStairs = 2; _vm->_gyro->_magics[10]._operation = _vm->_gyro->kMagicSpecial; @@ -315,8 +315,8 @@ void Timer::getTiedUp() { } void Timer::getTiedUp2() { - _vm->_animation->tr[0].walkto(4); - _vm->_animation->tr[1].walkto(5); + _vm->_animation->tr[0].walkTo(4); + _vm->_animation->tr[1].walkTo(5); _vm->_gyro->_magics[3]._operation = _vm->_gyro->kMagicNothing; // No effect when you touch the boundaries. _vm->_gyro->_dna._friarWillTieYouUp = true; } @@ -327,14 +327,14 @@ void Timer::hangAround() { _vm->_gyro->_whereIs[_vm->_gyro->kPeopleRobinHood - 150] = r__robins; _vm->_animation->apped(1, 2); _vm->_visa->displayScrollChain('q', 39); - _vm->_animation->tr[0].walkto(7); + _vm->_animation->tr[0].walkTo(7); addTimer(55, kProcHangAround2, kReasonHangingAround); } void Timer::hangAround2() { _vm->_visa->displayScrollChain('q', 40); _vm->_animation->tr[1]._vanishIfStill = false; - _vm->_animation->tr[1].walkto(4); + _vm->_animation->tr[1].walkTo(4); _vm->_gyro->_whereIs[_vm->_gyro->kPeopleFriarTuck - 150] = r__robins; _vm->_visa->displayScrollChain('q', 41); _vm->_animation->tr[0].done(); @@ -425,7 +425,7 @@ void Timer::jacquesWakesUp() { void Timer::naughtyDuke() { // This is when the Duke comes in and takes your money. _vm->_animation->tr[1].init(9, false, _vm->_animation); // Here comes the Duke. _vm->_animation->apped(2, 1); // He starts at the door... - _vm->_animation->tr[1].walkto(3); // He walks over to you. + _vm->_animation->tr[1].walkTo(3); // He walks over to you. // Let's get the door opening. _vm->_celer->drawBackgroundSprite(-1, -1, 1); @@ -437,7 +437,7 @@ void Timer::naughtyDuke() { // This is when the Duke comes in and takes your mon void Timer::naughtyDuke2() { _vm->_visa->displayScrollChain('q', 48); // "Ha ha, it worked again!" - _vm->_animation->tr[1].walkto(1); // Walk to the door. + _vm->_animation->tr[1].walkTo(1); // Walk to the door. _vm->_animation->tr[1]._vanishIfStill = true; // Then go away! addTimer(32, kProcNaughtyDuke3, kReasonNaughtyDuke); } @@ -575,7 +575,7 @@ void Timer::riseUpOubliette() { void Timer::robinHoodAndGeida() { _vm->_animation->tr[0].init(7, true, _vm->_animation); _vm->_animation->apped(1, 7); - _vm->_animation->tr[0].walkto(6); + _vm->_animation->tr[0].walkTo(6); _vm->_animation->tr[1].stopWalk(); _vm->_animation->tr[1]._facingDir = Animation::kDirLeft; addTimer(20, kProcRobinHoodAndGeidaTalk, kReasonRobinHoodAndGeida); @@ -584,8 +584,8 @@ void Timer::robinHoodAndGeida() { void Timer::robinHoodAndGeidaTalk() { _vm->_visa->displayScrollChain('q', 66); - _vm->_animation->tr[0].walkto(2); - _vm->_animation->tr[1].walkto(2); + _vm->_animation->tr[0].walkTo(2); + _vm->_animation->tr[1].walkTo(2); _vm->_animation->tr[0]._vanishIfStill = true; _vm->_animation->tr[1]._vanishIfStill = true; addTimer(162, kProcAvalotReturns, kReasonRobinHoodAndGeida); |