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-rw-r--r--engines/avalanche/trip5tst.cpp159
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diff --git a/engines/avalanche/trip5tst.cpp b/engines/avalanche/trip5tst.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-#include "graph.h"
-/*#include "Crt.h"*/
-
-/*$R+*/
-
-namespace Avalanche {
-
-struct adxtype {
- varying_string<12> name; /* name of character */
- varying_string<16> comment; /* comment */
- byte num; /* number of pictures */
- byte xl, yl; /* x & y lengths of pictures */
- byte seq; /* how many in one stride */
- word size; /* the size of one picture */
- byte fgc, bgc; /* foreground & background bubble colours */
-};
-
-integer gd, gm;
-untyped_file inf;
-adxtype a;
-array<1, 16000, byte> aa;
-array<5, 2053, byte> mani;
-matrix<0, 35, 0, 4, byte> sil;
-byte xw;
-
-void filesetup() {
- const integer idshould = -1317732048;
- longint id;
- word soa;
- assign(inf, "v:sprite2.avd");
- reset(inf, 1);
- seek(inf, 177);
- blockread(inf, id, 4);
- if (id != idshould) {
- output << '\7';
- close(inf);
- exit(0);
- }
-
- blockread(inf, soa, 2);
- blockread(inf, a, soa);
-}
-
-void loadpic() {
- byte fv, ff;
- {
- xw = a.xl / 8;
- if ((a.xl % 8) > 0) xw += 1;
-
- /* aa[1]:=xl; aa[2]:=0; aa[3]:=yl; aa[4]:=0;*/
- /* The putimage x&y codes are words but xl & yl are bytes, hence the #0s. */
- /* seek(inf,filepos(inf)+xw*(yl+1));*/
- for (fv = 0; fv <= a.yl; fv ++)
- blockread(inf, sil[fv], xw);
- blockread(inf, mani, a.size - 6);
- /* blockread(inf,aa[5+fv*xw*4+xw*ff],xw);*/
- aa[a.size - 1] = 0;
- aa[a.size] = 0; /* footer */
- }
- /* putimage(0,0,aa,0);*/
-}
-
-void plotone(integer xx, integer yy) {
- word s;
- word ofs, fv;
- byte x, y, z;
- {
- s = imagesize(x, y, xx + a.xl, yy + a.yl);
- getimage(xx, yy, xx + a.xl, yy + a.yl, aa); /* Now loaded into our local buffer. */
-
- /* Now we've got to modify it! */
-
- for (x = 0; x <= 3; x ++)
- for (y = 0; y <= 35; y ++)
- for (z = 0; z <= 4; z ++) {
- ofs = 5 + y * xw * 4 + xw * x + z;
- aa[ofs] = aa[ofs] & sil[y][z];
- }
-
- /* mov ax,5 ; AX = ofs
- mov bx,xw ; wherever we get xw from
- mov cx,x ; ditto
- mov dx,y ; ditto
- mul cx,bx ; x*xw
- mul dx,bx ; y*yw
- add ax,cx ; now add 'em all up
- add ax,dx ; ...
- mov bx,z ; get z (we don't need x any more)
- mov cx,syz ; get silyz (where from??!)
- add ax,bx ; add on the last part of the addition
- and ax,cx ; AND ax with cx. That's it! */
-
- /*
- for x:=1 to 4 do
- begin;
- for y:=0 to 35 do
- for z:=0 to 4 do
- begin;
- ofs:=5+y*xw*4+xw*x+z;
- aa[ofs]:=aa[ofs] xor pic[x,y,z];
- end;
- end;
- */
-
- for (fv = 5; fv <= a.size - 2; fv ++)
- aa[fv] = aa[fv] ^ mani[fv];
-
- /* Now.. let's try pasting it back again! */
-
- putimage(xx, yy, aa, 0);
- }
-}
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- gd = 3;
- gm = 0;
- initgraph(gd, gm, "c:\\bp\\bgi");
- initgraph(gd, gm, "");
- setfillstyle(6, 1);
- bar(0, 0, 640, 200);
- filesetup();
- for (gd = 1; gd <= 9; gd ++) loadpic();
- do {
- plotone(Random(500), Random(150));
- } while (!keypressed());
- plotone(0, 0);
- close(inf);
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file