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Diffstat (limited to 'engines/avalanche/trip5tst.cpp')
-rw-r--r-- | engines/avalanche/trip5tst.cpp | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/engines/avalanche/trip5tst.cpp b/engines/avalanche/trip5tst.cpp deleted file mode 100644 index 98f0afaa25..0000000000 --- a/engines/avalanche/trip5tst.cpp +++ /dev/null @@ -1,159 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" -/*#include "Crt.h"*/ - -/*$R+*/ - -namespace Avalanche { - -struct adxtype { - varying_string<12> name; /* name of character */ - varying_string<16> comment; /* comment */ - byte num; /* number of pictures */ - byte xl, yl; /* x & y lengths of pictures */ - byte seq; /* how many in one stride */ - word size; /* the size of one picture */ - byte fgc, bgc; /* foreground & background bubble colours */ -}; - -integer gd, gm; -untyped_file inf; -adxtype a; -array<1, 16000, byte> aa; -array<5, 2053, byte> mani; -matrix<0, 35, 0, 4, byte> sil; -byte xw; - -void filesetup() { - const integer idshould = -1317732048; - longint id; - word soa; - assign(inf, "v:sprite2.avd"); - reset(inf, 1); - seek(inf, 177); - blockread(inf, id, 4); - if (id != idshould) { - output << '\7'; - close(inf); - exit(0); - } - - blockread(inf, soa, 2); - blockread(inf, a, soa); -} - -void loadpic() { - byte fv, ff; - { - xw = a.xl / 8; - if ((a.xl % 8) > 0) xw += 1; - - /* aa[1]:=xl; aa[2]:=0; aa[3]:=yl; aa[4]:=0;*/ - /* The putimage x&y codes are words but xl & yl are bytes, hence the #0s. */ - /* seek(inf,filepos(inf)+xw*(yl+1));*/ - for (fv = 0; fv <= a.yl; fv ++) - blockread(inf, sil[fv], xw); - blockread(inf, mani, a.size - 6); - /* blockread(inf,aa[5+fv*xw*4+xw*ff],xw);*/ - aa[a.size - 1] = 0; - aa[a.size] = 0; /* footer */ - } - /* putimage(0,0,aa,0);*/ -} - -void plotone(integer xx, integer yy) { - word s; - word ofs, fv; - byte x, y, z; - { - s = imagesize(x, y, xx + a.xl, yy + a.yl); - getimage(xx, yy, xx + a.xl, yy + a.yl, aa); /* Now loaded into our local buffer. */ - - /* Now we've got to modify it! */ - - for (x = 0; x <= 3; x ++) - for (y = 0; y <= 35; y ++) - for (z = 0; z <= 4; z ++) { - ofs = 5 + y * xw * 4 + xw * x + z; - aa[ofs] = aa[ofs] & sil[y][z]; - } - - /* mov ax,5 ; AX = ofs - mov bx,xw ; wherever we get xw from - mov cx,x ; ditto - mov dx,y ; ditto - mul cx,bx ; x*xw - mul dx,bx ; y*yw - add ax,cx ; now add 'em all up - add ax,dx ; ... - mov bx,z ; get z (we don't need x any more) - mov cx,syz ; get silyz (where from??!) - add ax,bx ; add on the last part of the addition - and ax,cx ; AND ax with cx. That's it! */ - - /* - for x:=1 to 4 do - begin; - for y:=0 to 35 do - for z:=0 to 4 do - begin; - ofs:=5+y*xw*4+xw*x+z; - aa[ofs]:=aa[ofs] xor pic[x,y,z]; - end; - end; - */ - - for (fv = 5; fv <= a.size - 2; fv ++) - aa[fv] = aa[fv] ^ mani[fv]; - - /* Now.. let's try pasting it back again! */ - - putimage(xx, yy, aa, 0); - } -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - gd = 3; - gm = 0; - initgraph(gd, gm, "c:\\bp\\bgi"); - initgraph(gd, gm, ""); - setfillstyle(6, 1); - bar(0, 0, 640, 200); - filesetup(); - for (gd = 1; gd <= 9; gd ++) loadpic(); - do { - plotone(Random(500), Random(150)); - } while (!keypressed()); - plotone(0, 0); - close(inf); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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