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Diffstat (limited to 'engines/avalanche/xfbutton.cpp')
-rw-r--r-- | engines/avalanche/xfbutton.cpp | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/engines/avalanche/xfbutton.cpp b/engines/avalanche/xfbutton.cpp deleted file mode 100644 index c216d31706..0000000000 --- a/engines/avalanche/xfbutton.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" - -namespace Avalanche { - -integer x, y; -untyped_file f, out; - -void load() { /* Load2, actually */ - byte a0; /*absolute $A000:800;*/ - byte bit; - untyped_file f; - integer gd, gm; - - gd = 3; - gm = 0; - initgraph(gd, gm, "c:\\bp\\bgi"); - - assign(f, "d:butnraw.avd"); - reset(f, 1); - seek(f, 177); - for (bit = 0; bit <= 3; bit ++) { - port[0x3c4] = 2; - port[0x3ce] = 4; - port[0x3c5] = 1 << bit; - port[0x3cf] = bit; - blockread(f, a0, 12080); - } - close(f); - bit = getpixel(0, 0); -} - -void grab(integer x1, integer y1, integer x2, integer y2) { /* s=930 */ - word s; - pointer p; - - s = imagesize(x1, y1, x2, y2); - getmem(p, s); - getimage(x1, y1, x2, y2, p); - putimage(0, 0, p, 0); - blockwrite(out, p, s); - freemem(p, s); - rectangle(x1, y1, x2, y2); -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - assign(f, "d:butnraw.avd"); - assign(out, "v:buttons.avd"); - rewrite(out, 1); - load(); - for (x = 0; x <= 5; x ++) - for (y = 0; y <= 3; y ++) { - if (! - (((x == 1) && (y == 0)) - || ((x == 4) && (y == 2)) - || ((y == 3) && (x > 2) && (x < 5)))) { - input >> NL; - grab(100 + x * 83, 51 + y * 22, 180 + x * 83, 71 + y * 22); - } - } - close(out); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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