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path: root/engines/bbvs/gamemodule.cpp
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Diffstat (limited to 'engines/bbvs/gamemodule.cpp')
-rw-r--r--engines/bbvs/gamemodule.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/bbvs/gamemodule.cpp b/engines/bbvs/gamemodule.cpp
index d6343084ab..80f0e81450 100644
--- a/engines/bbvs/gamemodule.cpp
+++ b/engines/bbvs/gamemodule.cpp
@@ -39,11 +39,11 @@ GameModule::~GameModule() {
void GameModule::load(const char *filename) {
debug(0, "GameModule::load()");
-
+
unload();
Common::File fd;
-
+
if (!fd.open(filename))
error("GameModule::load() Could not open %s", filename);
@@ -68,7 +68,7 @@ void GameModule::load(const char *filename) {
fd.seek(0x1A8);
_buttheadObjectIndex = fd.readUint32LE();
-
+
fd.close();
debug(0, "GameModule::load() OK");
@@ -177,7 +177,7 @@ int GameModule::getBgSpritePriority(int index) {
int GameModule::getSceneSoundsCount() {
return _sceneSoundsCount;
}
-
+
SceneSound *GameModule::getSceneSound(int index) {
assert(index < _sceneSoundsCount);
return &_sceneSounds[index];
@@ -257,7 +257,7 @@ void GameModule::unload() {
void GameModule::loadBgSprites(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadBgSprites()");
-
+
s.seek(0x14);
_bgSpriteCount = s.readUint32LE();
uint32 bgSpriteIndicesOffs = s.readUint32LE();
@@ -275,7 +275,7 @@ void GameModule::loadBgSprites(Common::SeekableReadStream &s) {
void GameModule::loadCameraInits(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadCameraInits()");
-
+
s.seek(0x20);
for (int i = 0; i < kCameraInitsCount; ++i) {
CameraInit &cameraInit = _cameraInits[i];
@@ -283,13 +283,13 @@ void GameModule::loadCameraInits(Common::SeekableReadStream &s) {
for (int j = 0; j < 8; ++j)
cameraInit.cameraLinks[j] = s.readByte();
for (int j = 0; j < 8; ++j)
- cameraInit.rects[j] = readRect(s);
+ cameraInit.rects[j] = readRect(s);
}
}
void GameModule::loadWalkRects(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadWalkRects()");
-
+
s.seek(0x150);
_walkRectsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -301,7 +301,7 @@ void GameModule::loadWalkRects(Common::SeekableReadStream &s) {
void GameModule::loadSceneExits(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadSceneExits()");
-
+
s.seek(0x158);
_sceneExitsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -329,13 +329,13 @@ void GameModule::loadBgObjects(Common::SeekableReadStream &s) {
void GameModule::loadAnimations(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadAnimations()");
-
+
s.seek(0x168);
_animationsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
_animations = new Animation[_animationsCount];
for (int i = 0; i < _animationsCount; ++i) {
- Animation &anim = _animations[i];
+ Animation &anim = _animations[i];
s.seek(offs + i * 20);
anim.frameCount = s.readUint32LE();
uint32 frameSpriteIndicesOffs = s.readUint32LE();
@@ -363,7 +363,7 @@ void GameModule::loadAnimations(Common::SeekableReadStream &s) {
void GameModule::loadSceneObjectDefs(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadSceneObjectDefs()");
-
+
s.seek(0x170);
_sceneObjectDefsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -379,7 +379,7 @@ void GameModule::loadSceneObjectDefs(Common::SeekableReadStream &s) {
void GameModule::loadSceneObjectInits(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadSceneObjectInits()");
-
+
s.seek(0x178);
_sceneObjectInitsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -396,7 +396,7 @@ void GameModule::loadSceneObjectInits(Common::SeekableReadStream &s) {
void GameModule::loadActions(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadActions()");
-
+
s.seek(0x180);
_actionsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -427,7 +427,7 @@ void GameModule::loadActions(Common::SeekableReadStream &s) {
void GameModule::loadGuiSpriteIndices(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadGuiSpriteIndices()");
-
+
s.seek(0x188);
uint32 offs = s.readUint32LE();
s.seek(offs);
@@ -437,7 +437,7 @@ void GameModule::loadGuiSpriteIndices(Common::SeekableReadStream &s) {
void GameModule::loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadInventoryItemSpriteIndices()");
-
+
s.seek(0x18C);
uint32 offs = s.readUint32LE();
s.seek(offs);
@@ -447,7 +447,7 @@ void GameModule::loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) {
void GameModule::loadInventoryItemInfos(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadInventoryItemInfos()");
-
+
s.seek(0x190);
uint32 offs = s.readUint32LE();
s.seek(offs);
@@ -462,7 +462,7 @@ void GameModule::loadInventoryItemInfos(Common::SeekableReadStream &s) {
void GameModule::loadDialogItemSpriteIndices(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadDialogItemSpriteIndices()");
-
+
s.seek(0x194);
uint32 offs = s.readUint32LE();
s.seek(offs);
@@ -473,7 +473,7 @@ void GameModule::loadDialogItemSpriteIndices(Common::SeekableReadStream &s) {
void GameModule::loadSceneSounds(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadSceneSounds()");
-
+
s.seek(0x1A0);
_sceneSoundsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -487,7 +487,7 @@ void GameModule::loadSceneSounds(Common::SeekableReadStream &s) {
void GameModule::loadPreloadSounds(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadPreloadSounds()");
-
+
s.seek(0x198);
_preloadSoundsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();