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Diffstat (limited to 'engines/bbvs/gamemodule.h')
-rw-r--r-- | engines/bbvs/gamemodule.h | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/engines/bbvs/gamemodule.h b/engines/bbvs/gamemodule.h new file mode 100644 index 0000000000..4d4f5b90a1 --- /dev/null +++ b/engines/bbvs/gamemodule.h @@ -0,0 +1,251 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BBVS_GAMEMODULE_H +#define BBVS_GAMEMODULE_H + +#include "common/array.h" +#include "common/file.h" +#include "common/memstream.h" +#include "common/rect.h" +#include "common/str.h" + +namespace Bbvs { + +const int kInventoryItemCount = 42; +const int kInventoryItemSpriteCount = 2 * kInventoryItemCount; +const int kDialogItemSpriteCount = 26; +const int kGuiSpriteCount = 21; +const int kCameraInitsCount = 4; + +struct Condition { + byte cond; + byte value1; + int16 value2; +}; + +struct Conditions { + Condition conditions[8]; +}; + +struct ActionResult { + byte kind; + byte value1; + int16 value2; +}; + +struct ActionResults { + ActionResult actionResults[8]; +}; + +struct ActionCommand { + uint16 cmd; + int16 sceneObjectIndex; + uint32 timeStamp; + Common::Point walkDest; + int32 param; +}; + +class ActionCommands : public Common::Array<ActionCommand> { +}; + +struct Action { + Conditions conditions; + ActionResults results; + ActionCommands actionCommands; +}; + +struct InventoryItemInfo { + int16 xOffs, yOffs; + int16 width, height; +}; + +struct CameraInit { + Common::Point cameraPos; + byte cameraLinks[8]; + Common::Rect rects[8]; +}; + +struct SceneObjectDef { + char name[20]; + int animIndices[16]; + int walkSpeed; +}; + +struct SceneObjectInit { + Conditions conditions; + int sceneObjectIndex; + int animIndex; + int x, y; +}; + +struct BgObject { + char name[20]; + Common::Rect rect; +}; + +struct Animation { + int frameCount; + int *frameSpriteIndices; + int16 *frameTicks; + Common::Rect *frameRects1; + Common::Rect *frameRects2; + Animation() + : frameCount(0), frameSpriteIndices(0), frameTicks(0), frameRects1(0), frameRects2(0) { + } + ~Animation() { + delete[] frameSpriteIndices; + delete[] frameTicks; + delete[] frameRects1; + delete[] frameRects2; + } +}; + +struct SceneExit { + Common::Rect rect; + int newModuleNum; +}; + +struct SceneSound { + Conditions conditions; + uint soundNum; +}; + +class GameModule { +public: + GameModule(); + ~GameModule(); + + void load(const char *filename); + + int getFieldC(); + int getButtheadObjectIndex(); + + int getGuiSpriteIndex(int index); + int getInventoryItemSpriteIndex(int index); + int getDialogItemSpriteIndex(int index); + + int getActionsCount(); + Action *getAction(int index); + + InventoryItemInfo *getInventoryItemInfo(int index); + + CameraInit *getCameraInit(int cameraNum); + + int getSceneExitsCount(); + SceneExit *getSceneExit(int index); + + int getWalkRectsCount(); + Common::Rect *getWalkRects(); + + int getSceneObjectDefsCount(); + SceneObjectDef *getSceneObjectDef(int index); + + int getSceneObjectInitsCount(); + SceneObjectInit *getSceneObjectInit(int index); + + int getBgObjectsCount(); + BgObject *getBgObject(int index); + + int getBgSpritesCount(); + int getBgSpriteIndex(int index); + int getBgSpritePriority(int index); + + int getSceneSoundsCount(); + SceneSound *getSceneSound(int index); + uint getSceneSoundIndex(uint soundNum); + + uint getPreloadSoundsCount(); + uint getPreloadSound(uint index); + + Animation *getAnimation(int index); + +protected: + + int _bgSpriteCount; + int *_bgSpriteIndices; + int16 *_bgSpritePriorities; + + CameraInit _cameraInits[kCameraInitsCount]; + + int _walkRectsCount; + Common::Rect *_walkRects; + + int _sceneExitsCount; + SceneExit *_sceneExits; + + int _bgObjectsCount; + BgObject *_bgObjects; + + int _animationsCount; + Animation *_animations; + + int _sceneObjectDefsCount; + SceneObjectDef *_sceneObjectDefs; + + int _sceneObjectInitsCount; + SceneObjectInit *_sceneObjectInits; + + int _actionsCount; + Action *_actions; + + int _sceneSoundsCount; + SceneSound *_sceneSounds; + + uint _preloadSoundsCount; + uint *_preloadSounds; + + int _guiSpriteIndices[kGuiSpriteCount]; + int _inventoryItemSpriteIndices[kInventoryItemSpriteCount]; + InventoryItemInfo _inventoryItemInfos[kInventoryItemCount]; + int _dialogItemSpriteIndices[kDialogItemSpriteCount]; + + int _fieldC; + int _buttheadObjectIndex; + + Common::Point readPoint(Common::SeekableReadStream &s); + Common::Rect readRect(Common::SeekableReadStream &s); + Conditions readConditions(Common::SeekableReadStream &s); + + void unload(); + + void loadBgSprites(Common::SeekableReadStream &s); + void loadCameraInits(Common::SeekableReadStream &s); + void loadWalkRects(Common::SeekableReadStream &s); + void loadSceneExits(Common::SeekableReadStream &s); + void loadBgObjects(Common::SeekableReadStream &s); + void loadAnimations(Common::SeekableReadStream &s); + void loadSceneObjectDefs(Common::SeekableReadStream &s); + void loadSceneObjectInits(Common::SeekableReadStream &s); + void loadActions(Common::SeekableReadStream &s); + void loadGuiSpriteIndices(Common::SeekableReadStream &s); + void loadInventoryItemSpriteIndices(Common::SeekableReadStream &s); + void loadInventoryItemInfos(Common::SeekableReadStream &s); + void loadDialogItemSpriteIndices(Common::SeekableReadStream &s); + void loadSceneSounds(Common::SeekableReadStream &s); + void loadPreloadSounds(Common::SeekableReadStream &s); + +}; + +} // End of namespace Bbvs + +#endif // BBVS_GAMEMODULE_H |