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Diffstat (limited to 'engines/bbvs/sound.cpp')
| -rw-r--r-- | engines/bbvs/sound.cpp | 107 | 
1 files changed, 107 insertions, 0 deletions
| diff --git a/engines/bbvs/sound.cpp b/engines/bbvs/sound.cpp new file mode 100644 index 0000000000..7f9c00ad48 --- /dev/null +++ b/engines/bbvs/sound.cpp @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bbvs/sound.h" +#include "audio/decoders/aiff.h" +#include "common/debug.h" +#include "common/file.h" +#include "common/system.h" + +namespace Bbvs { + +Sound::Sound() : _stream(0) { +} + +Sound::~Sound() { +	stop(); +	delete _stream; +} + +void Sound::load(const Common::String &filename) { +	Common::File *fd = new Common::File(); +	if (!fd->open(filename)) { +		delete fd; +		error("SoundMan::loadSound() Could not load %s", filename.c_str()); +	} +	_stream = Audio::makeAIFFStream(fd, DisposeAfterUse::YES); +	_filename = filename; +} + +void Sound::play(bool loop) { +	debug(0, "Sound::play() [%s] loop:%d", _filename.c_str(), loop); +	stop(); +	_stream->rewind(); +	Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(_stream, loop ? 0 : 1); +	g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_handle, audioStream, +		-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); +} + +void Sound::stop() { +	g_system->getMixer()->stopHandle(_handle); +} + +bool Sound::isPlaying() { +	return g_system->getMixer()->isSoundHandleActive(_handle); +} + +SoundMan::~SoundMan() { +	stopAllSounds(); +	unloadSounds(); +} + +void SoundMan::loadSound(const Common::String &filename) { +	Sound *sound = new Sound(); +	sound->load(filename); +	_sounds.push_back(sound); +} + +void SoundMan::playSound(uint index, bool loop) { +	_sounds[index]->play(loop); +} + +void SoundMan::stopSound(uint index) { +	_sounds[index]->stop(); +} + +bool SoundMan::isSoundPlaying(uint index) { +	return _sounds[index]->isPlaying(); +} + +bool SoundMan::isAnySoundPlaying(uint *indices, uint count) { +	for (uint i = 0; i < count; ++i) +		if (isSoundPlaying(indices[i])) +			return true; +	return false; +} + +void SoundMan::unloadSounds() { +	for (uint i = 0; i < _sounds.size(); ++i) +		delete _sounds[i]; +	_sounds.clear(); +} + +void SoundMan::stopAllSounds() { +	for (uint i = 0; i < _sounds.size(); ++i) +		_sounds[i]->stop(); +} + +} // End of namespace Bbvs | 
