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Diffstat (limited to 'engines/bbvs/sound.h')
-rw-r--r-- | engines/bbvs/sound.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/bbvs/sound.h b/engines/bbvs/sound.h new file mode 100644 index 0000000000..4e44c2b962 --- /dev/null +++ b/engines/bbvs/sound.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BBVS_SOUND_H +#define BBVS_SOUND_H + +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "common/array.h" + +namespace Bbvs { + +class Sound { +public: + Sound(); + ~Sound(); + void load(const Common::String &filename); + void play(bool loop); + void stop(); + bool isPlaying(); +protected: + Audio::SeekableAudioStream *_stream; + Audio::SoundHandle _handle; + // Keep the filename for debugging purposes + Common::String _filename; +}; + +class SoundMan { +public: + ~SoundMan(); + void loadSound(const Common::String &fileName); + void playSound(uint index, bool loop = false); + void stopSound(uint index); + bool isSoundPlaying(uint index); + bool isAnySoundPlaying(uint *indices, uint count); + void unloadSounds(); + void stopAllSounds(); +protected: + Common::Array<Sound*> _sounds; +}; + +} // End of namespace Bbvs + +#endif // BBVS_SOUND_H |