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Diffstat (limited to 'engines/bladerunner/audio_player.cpp')
-rw-r--r-- | engines/bladerunner/audio_player.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/engines/bladerunner/audio_player.cpp b/engines/bladerunner/audio_player.cpp new file mode 100644 index 0000000000..0c2b747c32 --- /dev/null +++ b/engines/bladerunner/audio_player.cpp @@ -0,0 +1,240 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "audio_player.h" + +#include "bladerunner/archive.h" +#include "bladerunner/aud_stream.h" + +#include "bladerunner/bladerunner.h" + +#include "audio/audiostream.h" +#include "audio/mixer.h" + +#include "common/debug.h" +#include "common/stream.h" + +namespace Common { + class MemoryReadStream; +} + +namespace BladeRunner { + +AudioCache::~AudioCache() { + for (uint i = 0; i != _cacheItems.size(); ++i) { + free(_cacheItems[i].data); + } +} + +bool AudioCache::canAllocate(uint32 size) { + Common::StackLock lock(_mutex); + + return _maxSize - _totalSize >= size; +} + +bool AudioCache::dropOldest() { + Common::StackLock lock(_mutex); + + if (_cacheItems.size() == 0) + return false; + + uint oldest = 0; + for (uint i = 1; i != _cacheItems.size(); ++i) { + if (_cacheItems[i].refs == 0 && _cacheItems[i].lastAccess < _cacheItems[oldest].lastAccess) + oldest = i; + } + + free(_cacheItems[oldest].data); + _totalSize -= _cacheItems[oldest].size; + _cacheItems.remove_at(oldest); + return true; +} + +byte *AudioCache::findByHash(int32 hash) { + Common::StackLock lock(_mutex); + + for (uint i = 0; i != _cacheItems.size(); ++i) { + if (_cacheItems[i].hash == hash) { + _cacheItems[i].lastAccess = _accessCounter++; + return _cacheItems[i].data; + } + } + + return NULL; +} + +void AudioCache::storeByHash(int32 hash, Common::SeekableReadStream *stream) { + Common::StackLock lock(_mutex); + + uint32 size = stream->size(); + byte *data = (byte*)malloc(size); + stream->read(data, size); + + cacheItem item = { + hash, + 0, + _accessCounter++, + data, + size + }; + + _cacheItems.push_back(item); + _totalSize += size; +} + +void AudioCache::incRef(int32 hash) { + Common::StackLock lock(_mutex); + + for (uint i = 0; i != _cacheItems.size(); ++i) { + if (_cacheItems[i].hash == hash) { + _cacheItems[i].refs++; + return; + } + } + assert(0 && "AudioCache::incRef: hash not found"); +} + +void AudioCache::decRef(int32 hash) { + Common::StackLock lock(_mutex); + + for (uint i = 0; i != _cacheItems.size(); ++i) { + if (_cacheItems[i].hash == hash) { + assert(_cacheItems[i].refs > 0); + _cacheItems[i].refs--; + return; + } + } + assert(0 && "AudioCache::decRef: hash not found"); +} + +AudioPlayer::AudioPlayer(BladeRunnerEngine *vm) : _vm(vm) { + _cache = new AudioCache(); + + for (int i = 0; i != 6; ++i) { + _tracks[i].hash = 0; + _tracks[i].priority = 0; + } +} + +AudioPlayer::~AudioPlayer() { + delete _cache; +} + +bool AudioPlayer::isTrackActive(Track *track) { + if (!track->isMaybeActive) + return false; + + return track->isMaybeActive = _vm->_mixer->isSoundHandleActive(track->soundHandle); +} + +void AudioPlayer::stopAll() { + for (int i = 0; i != TRACKS; ++i) { + _vm->_mixer->stopHandle(_tracks[i].soundHandle); + } +} + +void AudioPlayer::fadeAndStopTrack(Track *track, int time) { + (void)time; + + _vm->_mixer->stopHandle(track->soundHandle); +} + +int AudioPlayer::playAud(const Common::String &name, int volume, int panFrom, int panTo, int priority, byte flags) { + /* Find first available track or, alternatively, the lowest priority playing track */ + Track *track = NULL; + int lowestPriority = 1000000; + Track *lowestPriorityTrack = NULL; + + for (int i = 0; i != 6; ++i) { + Track *ti = &_tracks[i]; + if (!isTrackActive(ti)) { + track = ti; + break; + } + + if (lowestPriorityTrack == NULL || ti->priority < lowestPriority) { + lowestPriority = ti->priority; + lowestPriorityTrack = ti; + } + } + + /* If there's no available track, stop the lowest priority track if it's lower than + * the new priority + */ + if (track == NULL && lowestPriority < priority) { + fadeAndStopTrack(lowestPriorityTrack, 1); + track = lowestPriorityTrack; + } + + /* If there's still no available track, give up */ + if (track == NULL) + return -1; + + /* Load audio resource and store in cache. Playback will happen directly from there. */ + int32 hash = mix_id(name); + if (!_cache->findByHash(hash)) { + Common::SeekableReadStream *r = _vm->getResourceStream(name); + if (!r) + return -1; + + int32 size = r->size(); + while (!_cache->canAllocate(size)) { + if (!_cache->dropOldest()) { + delete r; + return -1; + } + } + _cache->storeByHash(hash, r); + delete r; + } + + AudStream *audStream = new AudStream(_cache, hash); + + Audio::AudioStream *audioStream = audStream; + if (flags & LOOP) { + audioStream = new Audio::LoopingAudioStream(audStream, 0, DisposeAfterUse::YES); + } + + Audio::SoundHandle soundHandle; + + // debug("PlayStream: %s", name.c_str()); + + int balance = panFrom; + + _vm->_mixer->playStream( + Audio::Mixer::kPlainSoundType, + &soundHandle, + audioStream, + -1, + volume * 255 / 100, + balance); + + track->isMaybeActive = true; + track->soundHandle = soundHandle; + track->priority = priority; + track->hash = hash; + track->volume = volume; + + return track - &_tracks[0]; +} + +} // End of namespace BladeRunner |