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Diffstat (limited to 'engines/bladerunner/bladerunner.h')
-rw-r--r-- | engines/bladerunner/bladerunner.h | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h new file mode 100644 index 0000000000..bbef17820d --- /dev/null +++ b/engines/bladerunner/bladerunner.h @@ -0,0 +1,187 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_BLADERUNNER_H +#define BLADERUNNER_BLADERUNNER_H + +#include "bladerunner/archive.h" + +#include "common/array.h" +#include "common/random.h" +#include "common/stream.h" + +#include "engines/engine.h" + +#include "graphics/surface.h" +#include "suspects_database.h" + +namespace BladeRunner { + +class Actor; +class ADQ; +class AIScripts; +class AmbientSounds; +class AudioPlayer; +class AudioSpeech; +class Chapters; +class CrimesDatabase; +class Combat; +class Font; +class GameFlags; +class GameInfo; +class ItemPickup; +class Items; +class Lights; +class Mouse; +class Obstacles; +class Scene; +class SceneObjects; +class Script; +class Settings; +class Shape; +class SliceAnimations; +class SliceRenderer; +class TextResource; +class View; +class Waypoints; + +class BladeRunnerEngine : public Engine { +public: + bool _gameIsRunning; + bool _windowIsActive; + int _playerLosesControlCounter; + + ADQ *_adq; + AIScripts *_aiScripts; + AmbientSounds *_ambientSounds; + AudioPlayer *_audioPlayer; + AudioSpeech *_audioSpeech; + Chapters *_chapters; + CrimesDatabase *_crimesDatabase; + Combat *_combat; + GameFlags *_gameFlags; + GameInfo *_gameInfo; + ItemPickup *_itemPickup; + Items *_items; + Lights *_lights; + Font *_mainFont; + Mouse *_mouse; + Obstacles *_obstacles; + Scene *_scene; + SceneObjects *_sceneObjects; + Script *_script; + Settings *_settings; + SliceAnimations *_sliceAnimations; + SliceRenderer *_sliceRenderer; + SuspectsDatabase *_suspectsDatabase; + View *_view; + Waypoints *_waypoints; + int *_gameVars; + + TextResource *_textActorNames; + TextResource *_textCrimes; + TextResource *_textCluetype; + TextResource *_textKIA; + TextResource *_textSpindest; + TextResource *_textVK; + TextResource *_textOptions; + + Common::Array<Shape*> _shapes; + + Actor *_actors[99]; + Actor *_voiceoverActor; + Actor *_playerActor; + + int in_script_counter; + + Graphics::Surface _surface1; + Graphics::Surface _surface2; + uint16 *_zBuffer1; + uint16 *_zBuffer2; + + Common::RandomSource _rnd; + + bool _playerActorIdle; + bool _playerDead; + bool _speechSkipped; + bool _gameOver; + int _gameAutoSave; + bool _gameIsLoading; + bool _sceneIsLoading; + + int _walkSoundId; + int _walkSoundVolume; + int _walkSoundBalance; + int _walkingActorId; +private: + static const int kArchiveCount = 10; + MIXArchive _archives[kArchiveCount]; + +public: + BladeRunnerEngine(OSystem *syst); + ~BladeRunnerEngine(); + + bool hasFeature(EngineFeature f) const; + + Common::Error run(); + + bool startup(bool hasSavegames = false); + void initChapterAndScene(); + void shutdown(); + + bool loadSplash(); + bool init2(); + + void gameLoop(); + void gameTick(); + void handleEvents(); + void handleMouseClick(int x, int y); + void handleMouseClickExit(int x, int y, int exitIndex); + void handleMouseClickRegion(int x, int y, int regionIndex); + void handleMouseClickItem(int x, int y, int itemId); + void handleMouseClickActor(int x, int y, int actorId); + void handleMouseClick3DObject(int x, int y, int objectId, bool isClickable, bool isTarget); + void gameWaitForActive(); + void loopActorSpeaking(); + + void outtakePlay(int id, bool no_localization, int container = -1); + + bool openArchive(const Common::String &name); + bool closeArchive(const Common::String &name); + bool isArchiveOpen(const Common::String &name); + + Common::SeekableReadStream *getResourceStream(const Common::String &name); + + bool playerHasControl(); + void playerLosesControl(); + void playerGainsControl(); + + void ISez(const char *str); +}; + +static inline const Graphics::PixelFormat createRGB555() { + return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); +} + +} // End of namespace BladeRunner + +#endif |