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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_BLADERUNNER_H
+#define BLADERUNNER_BLADERUNNER_H
+
+#include "bladerunner/archive.h"
+
+#include "common/array.h"
+#include "common/random.h"
+#include "common/stream.h"
+
+#include "engines/engine.h"
+
+#include "graphics/surface.h"
+#include "suspects_database.h"
+
+namespace BladeRunner {
+
+class Actor;
+class ADQ;
+class AIScripts;
+class AmbientSounds;
+class AudioPlayer;
+class AudioSpeech;
+class Chapters;
+class CrimesDatabase;
+class Combat;
+class Font;
+class GameFlags;
+class GameInfo;
+class ItemPickup;
+class Items;
+class Lights;
+class Mouse;
+class Obstacles;
+class Scene;
+class SceneObjects;
+class Script;
+class Settings;
+class Shape;
+class SliceAnimations;
+class SliceRenderer;
+class TextResource;
+class View;
+class Waypoints;
+
+class BladeRunnerEngine : public Engine {
+public:
+ bool _gameIsRunning;
+ bool _windowIsActive;
+ int _playerLosesControlCounter;
+
+ ADQ *_adq;
+ AIScripts *_aiScripts;
+ AmbientSounds *_ambientSounds;
+ AudioPlayer *_audioPlayer;
+ AudioSpeech *_audioSpeech;
+ Chapters *_chapters;
+ CrimesDatabase *_crimesDatabase;
+ Combat *_combat;
+ GameFlags *_gameFlags;
+ GameInfo *_gameInfo;
+ ItemPickup *_itemPickup;
+ Items *_items;
+ Lights *_lights;
+ Font *_mainFont;
+ Mouse *_mouse;
+ Obstacles *_obstacles;
+ Scene *_scene;
+ SceneObjects *_sceneObjects;
+ Script *_script;
+ Settings *_settings;
+ SliceAnimations *_sliceAnimations;
+ SliceRenderer *_sliceRenderer;
+ SuspectsDatabase *_suspectsDatabase;
+ View *_view;
+ Waypoints *_waypoints;
+ int *_gameVars;
+
+ TextResource *_textActorNames;
+ TextResource *_textCrimes;
+ TextResource *_textCluetype;
+ TextResource *_textKIA;
+ TextResource *_textSpindest;
+ TextResource *_textVK;
+ TextResource *_textOptions;
+
+ Common::Array<Shape*> _shapes;
+
+ Actor *_actors[99];
+ Actor *_voiceoverActor;
+ Actor *_playerActor;
+
+ int in_script_counter;
+
+ Graphics::Surface _surface1;
+ Graphics::Surface _surface2;
+ uint16 *_zBuffer1;
+ uint16 *_zBuffer2;
+
+ Common::RandomSource _rnd;
+
+ bool _playerActorIdle;
+ bool _playerDead;
+ bool _speechSkipped;
+ bool _gameOver;
+ int _gameAutoSave;
+ bool _gameIsLoading;
+ bool _sceneIsLoading;
+
+ int _walkSoundId;
+ int _walkSoundVolume;
+ int _walkSoundBalance;
+ int _walkingActorId;
+private:
+ static const int kArchiveCount = 10;
+ MIXArchive _archives[kArchiveCount];
+
+public:
+ BladeRunnerEngine(OSystem *syst);
+ ~BladeRunnerEngine();
+
+ bool hasFeature(EngineFeature f) const;
+
+ Common::Error run();
+
+ bool startup(bool hasSavegames = false);
+ void initChapterAndScene();
+ void shutdown();
+
+ bool loadSplash();
+ bool init2();
+
+ void gameLoop();
+ void gameTick();
+ void handleEvents();
+ void handleMouseClick(int x, int y);
+ void handleMouseClickExit(int x, int y, int exitIndex);
+ void handleMouseClickRegion(int x, int y, int regionIndex);
+ void handleMouseClickItem(int x, int y, int itemId);
+ void handleMouseClickActor(int x, int y, int actorId);
+ void handleMouseClick3DObject(int x, int y, int objectId, bool isClickable, bool isTarget);
+ void gameWaitForActive();
+ void loopActorSpeaking();
+
+ void outtakePlay(int id, bool no_localization, int container = -1);
+
+ bool openArchive(const Common::String &name);
+ bool closeArchive(const Common::String &name);
+ bool isArchiveOpen(const Common::String &name);
+
+ Common::SeekableReadStream *getResourceStream(const Common::String &name);
+
+ bool playerHasControl();
+ void playerLosesControl();
+ void playerGainsControl();
+
+ void ISez(const char *str);
+};
+
+static inline const Graphics::PixelFormat createRGB555() {
+ return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+}
+
+} // End of namespace BladeRunner
+
+#endif