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Diffstat (limited to 'engines/bladerunner/boundingbox.cpp')
-rw-r--r-- | engines/bladerunner/boundingbox.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/bladerunner/boundingbox.cpp b/engines/bladerunner/boundingbox.cpp new file mode 100644 index 0000000000..029442668f --- /dev/null +++ b/engines/bladerunner/boundingbox.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/boundingbox.h" + +namespace BladeRunner { + +BoundingBox::BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1) { + _vertices[0].x = x0; + _vertices[0].y = y0; + _vertices[0].z = z0; + + _vertices[1].x = x1; + _vertices[1].y = y1; + _vertices[1].z = z1; +} + +void BoundingBox::expand(float x0, float y0, float z0, float x1, float y1, float z1) { + _vertices[0].x += x0; + _vertices[0].y += y0; + _vertices[0].z += z0; + + _vertices[1].x += x1; + _vertices[1].y += y1; + _vertices[1].z += z1; +} + +bool BoundingBox::inside(float x, float y, float z) { + return x >= _vertices[0].x && x <= _vertices[1].x + && y >= _vertices[0].y && y <= _vertices[1].y + && z >= _vertices[0].z && z <= _vertices[1].z; +} + +void BoundingBox::setXYZ(float x0, float y0, float z0, float x1, float y1, float z1) { + _vertices[0].x = x0; + _vertices[0].y = y0; + _vertices[0].z = z0; + + _vertices[1].x = x1; + _vertices[1].y = y1; + _vertices[1].z = z1; +} + +void BoundingBox::getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) { + *x0 = _vertices[0].x; + *y0 = _vertices[0].y; + *z0 = _vertices[0].z; + + *x1 = _vertices[1].x; + *y1 = _vertices[1].y; + *z1 = _vertices[1].z; +} + +float BoundingBox::getZ0() { + return _vertices[0].z; +} + +float BoundingBox::getZ1() { + return _vertices[1].z; +} + +} // End of namespace BladeRunner |