aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/boundingbox.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/boundingbox.cpp')
-rw-r--r--engines/bladerunner/boundingbox.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/bladerunner/boundingbox.cpp b/engines/bladerunner/boundingbox.cpp
new file mode 100644
index 0000000000..029442668f
--- /dev/null
+++ b/engines/bladerunner/boundingbox.cpp
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/boundingbox.h"
+
+namespace BladeRunner {
+
+BoundingBox::BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1) {
+ _vertices[0].x = x0;
+ _vertices[0].y = y0;
+ _vertices[0].z = z0;
+
+ _vertices[1].x = x1;
+ _vertices[1].y = y1;
+ _vertices[1].z = z1;
+}
+
+void BoundingBox::expand(float x0, float y0, float z0, float x1, float y1, float z1) {
+ _vertices[0].x += x0;
+ _vertices[0].y += y0;
+ _vertices[0].z += z0;
+
+ _vertices[1].x += x1;
+ _vertices[1].y += y1;
+ _vertices[1].z += z1;
+}
+
+bool BoundingBox::inside(float x, float y, float z) {
+ return x >= _vertices[0].x && x <= _vertices[1].x
+ && y >= _vertices[0].y && y <= _vertices[1].y
+ && z >= _vertices[0].z && z <= _vertices[1].z;
+}
+
+void BoundingBox::setXYZ(float x0, float y0, float z0, float x1, float y1, float z1) {
+ _vertices[0].x = x0;
+ _vertices[0].y = y0;
+ _vertices[0].z = z0;
+
+ _vertices[1].x = x1;
+ _vertices[1].y = y1;
+ _vertices[1].z = z1;
+}
+
+void BoundingBox::getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) {
+ *x0 = _vertices[0].x;
+ *y0 = _vertices[0].y;
+ *z0 = _vertices[0].z;
+
+ *x1 = _vertices[1].x;
+ *y1 = _vertices[1].y;
+ *z1 = _vertices[1].z;
+}
+
+float BoundingBox::getZ0() {
+ return _vertices[0].z;
+}
+
+float BoundingBox::getZ1() {
+ return _vertices[1].z;
+}
+
+} // End of namespace BladeRunner