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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_COLOR_H
+#define BLADERUNNER_COLOR_H
+
+#include "common/system.h"
+
+namespace BladeRunner {
+
+struct Color {
+ float r;
+ float g;
+ float b;
+
+
+ Color() {
+ }
+
+ Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {
+ }
+};
+
+struct Color256 {
+ uint8 r;
+ uint8 g;
+ uint8 b;
+};
+
+} // End of namespace BladeRunner
+
+#endif