diff options
Diffstat (limited to 'engines/bladerunner/combat.cpp')
-rw-r--r-- | engines/bladerunner/combat.cpp | 103 |
1 files changed, 99 insertions, 4 deletions
diff --git a/engines/bladerunner/combat.cpp b/engines/bladerunner/combat.cpp index c371f7bedd..ef7a589456 100644 --- a/engines/bladerunner/combat.cpp +++ b/engines/bladerunner/combat.cpp @@ -22,10 +22,13 @@ #include "bladerunner/combat.h" - #include "bladerunner/actor.h" +#include "bladerunner/audio_speech.h" #include "bladerunner/bladerunner.h" #include "bladerunner/game_constants.h" +#include "bladerunner/game_info.h" +#include "bladerunner/movement_track.h" +#include "bladerunner/scene_objects.h" #include "bladerunner/settings.h" namespace BladeRunner { @@ -33,6 +36,9 @@ namespace BladeRunner { Combat::Combat(BladeRunnerEngine *vm) { _vm = vm; + _coverWaypoints.resize(_vm->_gameInfo->getCoverWaypointCount()); + _fleeWaypoints.resize(_vm->_gameInfo->getFleeWaypointCount()); + reset(); } @@ -55,7 +61,7 @@ void Combat::reset() { void Combat::activate() { if(_enabled) { - _vm->_playerActor->combatModeOn(-1, -1, -1, -1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0); + _vm->_playerActor->combatModeOn(-1, true, -1, -1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, false); _active = true; } } @@ -97,16 +103,105 @@ void Combat::setMissSound(int ammoType, int column, int soundId) { _missSoundId[ammoType * 3 + column] = soundId; } -int Combat::getHitSound() { +int Combat::getHitSound() const { return _hitSoundId[3 * _vm->_settings->getAmmoType() + _vm->_rnd.getRandomNumber(2)]; } -int Combat::getMissSound() { +int Combat::getMissSound() const { return _hitSoundId[3 * _vm->_settings->getAmmoType() + _vm->_rnd.getRandomNumber(2)]; } void Combat::shoot(int actorId, Vector3 &to, int screenX) { + Actor *actor = _vm->_actors[actorId]; + + if (actor->isRetired()) { + return; + } + + int sentenceId = -1; + + /* + Distance from center as a percentage: + screenX - abs(right + left) / 2 + distanceFromCenter = 100 * ------------------------------- + abs(right - left) / 2 + */ + Common::Rect *rect = actor->getScreenRectangle(); + int distanceFromCenter = CLIP(100 * (screenX - abs((rect->right + rect->left) / 2)) / abs((rect->right - rect->left) / 2), 0, 100); + + int damage = (100 - distanceFromCenter) * _ammoDamage[_vm->_settings->getAmmoType()] / 100; + int hp = MAX(actor->getCurrentHP() - damage, 0); + + actor->setCurrentHP(hp); + + bool setDamageAnimation = true; + if (actor->isWalking() == 1 && !actor->getFlagDamageAnimIfMoving()) { + setDamageAnimation = false; + } + if (actor->_movementTrack->hasNext() && !actor->_movementTrack->isPaused()) { + setDamageAnimation = false; + } + if (setDamageAnimation) { + if (actor->isWalking()) { + actor->stopWalking(false); + } + if (actor->getAnimationMode() != kAnimationModeHit && actor->getAnimationMode() != kAnimationModeCombatHit) { + actor->changeAnimationMode(kAnimationModeHit, false); + sentenceId = _vm->_rnd.getRandomNumberRng(0, 1) ? 9000 : 9005; + } + } + + if (hp <= 0) { + actor->setTarget(false); + if (actor->inCombat()) { + actor->combatModeOff(); + } + actor->stopWalking(false); + actor->changeAnimationMode(48, false); + actor->retire(true, 72, 36, kActorMcCoy); + actor->setAtXYZ(actor->getXYZ(), actor->getFacing(), true, false, true); + _vm->_sceneObjects->setRetired(actorId + kSceneObjectOffsetActors, true); + sentenceId = 9020; + } + + if (sentenceId >= 0 && actor->inCombat()) { + _vm->_audioSpeech->playSpeechLine(actorId, sentenceId, 75, 0, 99); + } +} + +int Combat::findFleeWaypoint(int setId, int enemyId, const Vector3& position) const { + float min = -1.0f; + int result = -1; + for (int i = 0; i < (int)_fleeWaypoints.size(); ++i) { + if (setId == _fleeWaypoints[i].setId) { + float dist = distance(position, _fleeWaypoints[i].position); + if (result == -1 || dist < min) { + result = i; + min = dist; + } + } + } + return result; +} + +int Combat::findCoverWaypoint(int waypointType, int actorId, int enemyId) const { + Actor *actor = _vm->_actors[actorId]; + Actor *enemy = _vm->_actors[enemyId]; + int result = -1; + float min = -1.0f; + for (int i = 0; i < (int)_coverWaypoints.size(); ++i) { + if (waypointType == _coverWaypoints[i].type && actor->getSetId() == _coverWaypoints[i].setId) { + if (_vm->_sceneObjects->isObstacleBetween(_coverWaypoints[i].position, enemy->getXYZ(), enemyId)) { + float dist = distance(_coverWaypoints[i].position, actor->getXYZ()); + if (result == -1 || dist < min) { + result = i; + min = dist; + } + } + } + } + return result; } } // End of namespace BladeRunner |